# Object
## setZIndex
Sets the z-index. Higher value means higher draw/event priority. You can also add multiple objects to the same z-index, if so the last added object will have the highest priority.
### Parameters
1. `number` z-index
### Returns
1. `object` The object in use
### Usage
* Sets the buttons z-index to `1` and the labels z-index to `2`
```lua
local mainFrame = basalt.createFrame()
local aButton = mainFrame:addButton():setZIndex(1):setPosition(2,2)
local aLabel = mainFrame:addButton():setZIndex(2):setPosition(2,2):setText("I am a label!")
```
```xml
```