Frames are like containers, but are also normal objects. In other words, you can add other objects _(even frames)_ to a frame; if the frame itself is visible all sub-objects _(if they are set as visible)_ are also visible. A better description will follow. ## basalt.createFrame Creates a new non-parent frame - in most cases it is the first thing you'll need. #### Parameters: 1. `string` name (should be unique) #### Returns: 1. `frame | nil` The frame created by createFrame, or `nil` if there is already a frame with the given name. #### Usage: * Create a frame with an id "myFirstFrame", stored in a variable named frame ```lua local myFrame = basalt.createFrame("myFirstFrame") ``` ## addFrame Creates a child frame on the frame, the same as [basalt.createFrame](https://github.com/Pyroxenium/Basalt/wiki/Frame#basaltcreateframe) except the frames are given a parent-child relationship automatically #### Parameters: 1. `string` name (should be unique) #### Returns: 1. `frame | nil` The frame created by addFrame, or `nil` if there is already a child frame with the given name.
#### Usage: * Create a frame with id "myFirstFrame" then create a child of that frame, named "myFirstSubFrame" ```lua local mainFrame = basalt.createFrame("myFirstFrame") local myFrame = mainFrame:addFrame("myFirstSubFrame") ``` ## setBar Sets the text, background, and foreground of the upper bar of the frame, accordingly. #### Parameters: 1. `string` The text to set the bar to 2. `number` The background color 2. `number` The foreground color #### Returns: 1. `frame` The frame being used #### Usage: * Set the title to "My first frame!", with a background of gray and a foreground of light gray. ```lua frame:setBar("My first Frame!", colors.gray, colors.lightGray) ``` * Store the frame, use the named frame variable after assigning. ```lua local mainFrame = basalt.createFrame("myFirstFrame") local myFrame = MainFrame:addFrame("myFirstSubFrame") myFrame:setBar("My first Frame!") ``` * This abuses the call-chaining that Basalt uses. ```lua local mainFrame = basalt.createFrame("myFirstFrame") local myFrame = mainFrame:addFrame("myFirstSubFrame"):setBar("My first Frame!") ``` ## setBarTextAlign Sets the frame's bar-text alignment #### Parameters: 1. `string` Can be supplied with "left", "center", or "right" #### Returns: 1. `frame` The frame being used #### Usage: * Set the title of myFrame to "My first frame!", and align it to the right. ```lua local mainFrame = myFrame:setBar("My first Frame!"):setBarTextAlign("right") ``` ## showBar Toggles the frame's upper bar #### Parameters: 1. `boolean | nil` Whether the frame's bar is visible or if supplied `nil`, is automatically visible #### Returns: 1. `frame` The frame being used #### Usage: * Sets myFrame to have a bar titled "Hello World!" and subsequently displays it. ```lua local mainFrame = myFrame:setBar("Hello World!"):showBar() ``` ## addMonitor adds a monitor to the active main frame. #### Parameters: 1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...) #### Returns: 1. `frame` returns a frame which you can use like normal frames #### Usage: * Adds a monitor to the mainFrame. Only as long as this frame is also the active Frame, the monitor will be shown. ```lua local mainFrame = basalt.createFrame("mainFrame"):show() local monitor1 = mainFrame:addMonitor("right"):show() monitor1:setBar("Monitor 1"):showBar() ``` ## setMonitorScale changes the monitor scale (almost the same as setTextScale()) #### Parameters: 1. `number` Possible values are: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (1 is the same as 0.5 by setTextScale, and 10 is the same as 5) #### Returns: 1. `monitor` The monitor being used #### Usage: * Changes the monitor scale to 2 ```lua local mainFrame = basalt.createFrame("mainFrame"):show() local monitor1 = mainFrame:addMonitor("right"):setMonitorScale(2):show() monitor1:setBar("Monitor 1"):showBar() ``` ## ~~isModifierActive~~ ### _Disabled, this function is a WIP_ Returns true if the user is currently holding the respective key down #### Parameters: 1. `number | string` - Any os.queueEvent("key") key, or you can use the following strings: "shift", "ctrl", "alt" #### Returns: 1. `boolean` - Whether the user is holding the key down #### Usage: * Checks if the "shift" modifier is active on the myFrame frame ```lua local isActive = myFrame:isModifierActive("shift") ``` * Creates a label, changing the text to "Shift is inactive oh no :(" and "Shift is active yay!", accordingly. ```lua local aLabel = myFrame:addLabel("myFirstLabel"):setText("Shift is inactive oh no :(") myFrame:addButton("myFirstButton"):setText("Click"):onClick( function() if myFrame:isModifierActive("shift") then aLabel:setText("Shift is active yay!") else aLabel:setText("Shift is inactive oh no :(") end end ) ``` ## getObject Returns a child object of the frame #### Parameters: 1. `string` The name of the child object #### Returns: 1. `object | nil` The object with the supplied name, or `nil` if there is no object present with the given name #### Usage: * Adds a button with id "myFirstButton", then retrieves it again through the frame object ```lua myFrame:addButton("myFirstButton") local aButton = myFrame:getObject("myFirstButton") ``` ## removeObject Removes a child object from the frame #### Parameters: 1. `string` The name of the child object #### Returns: 1. `boolean` Whether the object with the given name was properly removed #### Usage: * Adds a button with the id "myFirstButton", then removes it with the aforementioned id ```lua myFrame:addButton("myFirstButton") myFrame:removeObject("myFirstButton") ``` ## setFocusedObject Sets the currently focused object #### Parameters: 1. `object` The child object to focus on #### Returns: 1. `frame` The frame being used #### Usage: * Creates button with id "myFirstButton", sets the focused object to the previously mentioned button ```lua local aButton = myFrame:addButton("myFirstButton") myFrame:setFocusedObject(aButton) ``` ## removeFocusedObject Removes the focus of the supplied object #### Parameters: 1. `object` The child object to remove focus from #### Returns: 1. `frame` The frame being used #### Usage: * Creates a button with id "myFirstButton", then removes the focus from that button ```lua local aButton = myFrame:addButton("myFirstButton") myFrame:removeFocusedObject(aButton) ``` ## getFocusedObject Gets the currently focused object #### Returns: 1. `object` The currently focused object #### Usage: * Gets the currently focused object from the frame, storing it in a variable ```lua local focusedObject = myFrame:getFocusedObject() ``` ## setMovable Sets whether the frame can be moved. _In order to move the frame click and drag the upper bar of the frame_ #### Parameters: 1. `boolean` Whether the object is movable #### Returns: 1. `frame` The frame being used #### Usage: * Creates a frame with id "myFirstFrame" and makes it movable ```lua local myFrame = basalt.createFrame("myFirstFrame"):setMovable(true) ``` ## ~~setMoveable~~ ### _Deprecated in favor of setMovable_ Sets whether the frame can be moved. _In order to move the frame use the upper bar of the frame_ #### Parameters: 1. `boolean` Whether the object is movable #### Returns: 1. `frame` The frame being used #### Usage: * Creates a frame with id "myFirstFrame" and makes it movable ```lua local myFrame = basalt.createFrame("myFirstFrame"):setMoveable(true) ``` ## setOffset Sets the frame's coordinate offset. The frame's child objects will receive the frame's coordinate offset. For example, when using the scrollbar, if you use its value to add an offset to a frame, you will get a scrollable frame. Objects are also able to ignore the offset by using :ignoreOffset() (For example, you may want to ignore the offset on the scrollbar itself) The function can be supplied negative offsets #### Parameters: 1. `number` The x direction offset (+/-) 2. `number` The y direction offset (+/-) #### Returns: 1. `frame` The frame being used #### Usage: * Creates "myFirstFrame" with an x offset of 5 and a y offset of 3 ```lua local myFrame = basalt.createFrame("myFirstFrame"):setOffset(5, 3) ``` * Creates "myFirstFrame" with an x offset of 5 and a y offset of -5 (Meaning if you added a button with y position 5, it would be at y position 0) ```lua local myFrame = basalt.createFrame("myFirstFrame"):setOffset(5, -5) ```