## setZIndex ### Description Sets the z-index for the object. A higher value means a higher draw and event priority. You can also add multiple objects to the same z-index; in this case, the last added object will have the highest priority. ### Parameters 1. `number` z-index ### Returns 1. `object` The object in use ### Usage * Sets the button's z-index to `1` and the label's z-index to `2` ```lua local basalt = require("basalt") local mainFrame = basalt.createFrame() local aButton = mainFrame:addButton():setZIndex(1):setPosition(2,2) local aLabel = mainFrame:addLabel():setZIndex(2):setPosition(2,2):setText("I am a label!") ``` ```xml