Radio objects are a collection of items that you can freely place on the interface, allowing users to select an item from the radio-list. In addition to the Object, VisualObject, and List methods, Radio objects have a modified item-table structure that includes x and y coordinates: A item-table in lists looks like the following example: ```lua item = { text="1. Entry", -- the text it's showing bgCol=colors.black, -- the background color fgCol=colors.white, -- the foreground color x=10, -- the x-coordinate of the item's position y=20, -- the y-coordinate of the item's position args = {} -- custom arguments you want to pass, which you will be able to access in, for example, onChange events } ``` No unique methods are available for Radio objects beyond those inherited from the Object, VisualObject, and List classes, and the modified addItem/editItem methods. | | | |---|---| |[addItem](objects/List/addItem.md)|Adds a new item into the list with specified x and y coordinates |[editItem](objects/List/editItem.md)|Changes an already existing item in the list, including x and y coordinates