This is the UI Manager and the first thing you want to access. Before you can access Basalt, you need to add the following code on top of your file: `local basalt = require("basalt")` require loads the UI Framework into your project. Now you are able to access the following list of methods: | | | |---|---| |[createFrame](objects/Basalt/createFrame.md)|Creates a new base frame |[removeFrame](objects/Basalt/removeFrame.md)|Removes a previously created base frame |[getFrame](objects/Basalt/getFrame.md)|Returns a frame object by it's id |[getActiveFrame](objects/Basalt/getActiveFrame.md)|Returns the currently active base frame |[autoUpdate](objects/Basalt/autoUpdate.md)|Starts the event and draw listener |[update](objects/Basalt/update.md)|Starts the event and draw listener once |[stopUpdate](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener |[isKeyDown](objects/Basalt/isKeyDown.md)|Returns if the key is held down |[debug](objects/Basalt/debug.md)|Writes something into the debug console |[log](objects/Basalt/log.md)|Writes something into the log file |[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt |[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML |[schedule](objects/Basalt/schedule.md)|Schedules a new task # Examples Here is a lua example on how to create a empty base frame and start basalt's listener. ```lua local basalt = require("basalt") -- we load the UI Framework into our project local main = basalt.createFrame() -- we create a base frame - on that frame we are able to add object's -- here we would add additional object's basalt.autoUpdate() -- we start listening to incoming events and draw stuff on the screen ```