Here we will talk about keyboard events and how you can manipulate them. There are 2 possible key events you can add to almost every visual object. # onKey `onKey(self, event, key)`
The computercraft event which triggers this method is `key`. Any visual object can register onKey events. Here is a example on how to add a onKey event to your frame: ```lua local basalt = dofile("basalt.lua") local mainFrame = basalt.createFrame("myMainFrame"):show() local subFrame = mainFrame:addFrame("subFrame"):setPosition(3,3):setSize(18,6):setBar("Sub Frame",colors.black):showBar():show() function openSubFrame() subFrame:show() end mainFrame:onKey(openSubFrame) ``` # onKeyUp `onKeyUp(self, event, key)`
The computercraft event which triggers this method is `key_up`. Any visual object can register onKeyUp events. Here is a example on how to add a onKeyUp event to your frame: ```lua local basalt = dofile("basalt.lua") local mainFrame = basalt.createFrame("myMainFrame"):show() local subFrame = mainFrame:addFrame("subFrame"):setPosition(3,3):setSize(18,6):setBar("Sub Frame",colors.black):showBar():show() function openSubFrame() subFrame:show() end mainFrame:onKeyUp(openSubFrame) ```