Timers can call your functions delay and repeat it as often as you wish
## setTime
sets the time the timer should wait after calling your function
#### Parameters:
1. `number` the time to delay
2. `number` how often it should be repeated -1 is infinite
#### Returns:
1. `object` The object
```lua
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
aTimer:setTime(2)
```
```xml
```
## start
Starts the timer
#### Returns:
1. `object` The object
```lua
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
aTimer:setTime(2):start()
```
```xml
```
## cancel
Cancels the timer
#### Returns:
1. `object` The object
```lua
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
aTimer:setTime(2):start()
aTimer:cancel()
```
# Events
## onCall
`onCall(self)`
A custom event which gets triggered as soon as the current timer has finished
Here is a example on how to add a onCall event to your timer:
```lua
local basalt = require("Basalt")
local mainFrame = basalt.createFrame()
local aTimer = mainFrame:addTimer()
function call()
basalt.debug("The timer has finished!")
end
aTimer:onCall(call)
```
Here is also a example how this is done with xml:
```lua
local basalt = require("Basalt")
local mainFrame = basalt.createFrame()
basalt.setVariable("call", function()
basalt.debug("The timer has finished!")
end)
```
```xml
```