## getQueuedEvents If the program is paused, incomming events will be inserted into a queued events table. As soon as the program is unpaused, the queued events table will be empty #### Returns: 1. `table` a table - {event="event", args={"a", "b",...}} #### Usage: * prints the queued events table ```lua local mainFrame = basalt.createFrame():show() local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show() mainFrame:addButton():setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show() ``` ## updateQueuedEvents Here you can manipulate the queued events table #### Parameters: 1. `table` a table, items should be {event="event", args={para1, para2, para3, para4}} #### Returns: 1. `object` The object in use ```lua local mainFrame = basalt.createFrame():show() local aProgram = mainFrame:addProgram():execute("rom/programs/shell.lua"):show() mainFrame:addButton():setText("inject"):onClick(function() local events = aProgram:getQueuedEvents() table.insert(events,1,{event="char", args={"w"}} aProgram:updateQueuedEvents(events) end):show() ```