local basalt = require("Basalt") basalt.setVariable("buttonColor", basalt.shedule(function(self) self:setBackground(colors.black) self:setForeground(colors.lightGray) os.sleep(0.1) self:setBackground(colors.gray) self:setForeground(colors.black) end)) local main basalt.setVariable("ex1", function() main:addAnimation():setObject(main):setAutoDestroy():offset(0,0,1):play() end) basalt.setVariable("ex1Top", function() local example1 = main:getDeepObject("example1") example1:addAnimation():setObject(example1):setAutoDestroy():offset(0,0,1):play() end) basalt.setVariable("ex2", function() main:addAnimation():setObject(main):setAutoDestroy():offset(main:getWidth(),0,1):play() end) basalt.setVariable("p1", function() local example2 = main:getDeepObject("example2") example2:addAnimation():setObject(example2):setAutoDestroy():offset(0,0,1):play() end) basalt.setVariable("p2", function() local example2 = main:getDeepObject("example2") example2:addAnimation():setObject(example2):setAutoDestroy():offset(0,example2:getHeight(),1):play() end) basalt.setVariable("p3", function() local example2 = main:getDeepObject("example2") example2:addAnimation():setObject(example2):setAutoDestroy():offset(0,example2:getHeight()*2,1):play() end) basalt.setVariable("ex3", function() main:addAnimation():setObject(main):setAutoDestroy():offset(main:getWidth()*2,0,1):play() end) basalt.setVariable("e1", function() local example3 = main:getDeepObject("example3") example3:addAnimation():setObject(example3):setAutoDestroy():offset(0,0,1):play() end) basalt.setVariable("e2", function() local example3 = main:getDeepObject("example3") example3:addAnimation():setObject(example3):setAutoDestroy():offset(0,example3:getHeight(),1):play() end) basalt.setVariable("e3", function() local example3 = main:getDeepObject("example3") example3:addAnimation():setObject(example3):setAutoDestroy():offset(0,example3:getHeight()*2,1):play() end) basalt.setVariable("ex4", function() main:addAnimation():setObject(main):setAutoDestroy():offset(main:getWidth()*3,0,1):play() end) basalt.setVariable("progressChange", function(self) main:getDeepObject("progressLabel"):setText(self:getValue().."%") end) basalt.setVariable("pauseP2", function() main:getDeepObject("program2"):pause() end) basalt.setVariable("pauseP3", function() main:getDeepObject("program3"):pause() end) basalt.setVariable("startAnimation", function() main:getDeepObject("animation1"):play() end) basalt.setVariable("disableStartButton", function() main:getDeepObject("animationButton"):disable() end) basalt.setVariable("enableStartButton", function() main:getDeepObject("animationButton"):enable() end) basalt.setVariable("onTextfieldFocus", function() main:getDeepObject("coolTextfield"):setForeground(colors.lightGray) main:getDeepObject("textfieldAnimLoseFocus"):cancel() main:getDeepObject("textfieldAnimFocus"):play() end) basalt.setVariable("onTextfieldLoseFocus", function() main:getDeepObject("coolTextfield"):setForeground(colors.gray) main:getDeepObject("textfieldAnimFocus"):cancel() main:getDeepObject("textfieldAnimLoseFocus"):play() end) basalt.setVariable("makeButtonVisible", function() main:getDeepObject("showAnimBtn1"):show() main:getDeepObject("showAnimBtn2"):show() main:getDeepObject("showAnimBtn3"):show() end) basalt.setVariable("dragPosition", function(ob, ev, bt, x, y, dragStartX, dragStartY, mouseX, mouseY) ob:setPosition(x, y) end) local function inject(prog, key) local events = prog:getQueuedEvents() table.insert(events, 1, {event="key", args = {key}}) prog:injectEvents(events) prog:updateQueuedEvents({}) end basalt.setVariable("p3Up", function() local program = main:getDeepObject("program3") inject(program, keys.w) end) basalt.setVariable("p3Down", function() local program = main:getDeepObject("program3") inject(program, keys.s) end) basalt.setVariable("p3Left", function() local program = main:getDeepObject("program3") inject(program, keys.a) end) basalt.setVariable("p3Right", function() local program = main:getDeepObject("program3") inject(program, keys.d) end) basalt.setVariable("noDrag", function(self) return false end) basalt.setVariable("openSidebar", function(self) main:addAnimation():setObject(main:getDeepObject("sidebar")):setAutoDestroy():move(-12,1,1):play() end) basalt.setVariable("closeSidebar", function(self) main:addAnimation():setObject(main:getDeepObject("sidebar")):setAutoDestroy():move(2,1,1):play() end) basalt.setVariable("progressTheProgressbar", function() os.sleep(1) local progressbar = main:getDeepObject("progressBar") local progress = 0 while true do progressbar:setProgress(progress) progress = progress+0.25 os.sleep(1) end end) main = basalt.createFrame():addLayout("basaltPreview2.xml") basalt.autoUpdate()