## addPreDraw ### Description Adds a custom drawing function to the object's preDrawQueue. Functions in the preDrawQueue are executed before the main drawing functions. This allows users to create custom graphical representations that will be drawn behind the main elements. ### Parameters 1. `string` Name (ID) - must be unique 2. `function` The function to be executed, containing the custom drawing code 3. `number` Optional - Position, determines the order or priority of the drawing 4. `boolean` Optional - Whether the drawing should be rendered immediately or not, default is `true` ### Returns 1. `object` The object in use ### Usage ```lua local basalt = require("basalt") local mainFrame = basalt.createFrame() local function customPreDrawing() -- Custom drawing code goes here end mainFrame:addPreDraw("uniqueID", customPreDrawing) ``` In this example, a custom drawing function is added to the main frame's preDrawQueue. The custom drawing code should be placed inside the `customPreDrawing` function. The drawing is given a unique ID, a position of 1, and rendered immediately.