# Program With a program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to remember: the program needs at least one os.sleep() or coroutine.yield() somewhere.
Here is a list of all available functions for programs:
Remember program inherits from [object](/Object): ## getStatus returns the current status ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):show() basalt.debug(aProgram:getStatus()) -- returns "running", "normal", "suspended" or "dead" ```` **parameters:**-
**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error
## execute executes the given path (-program) ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):show() aProgram:execute("rom/programs/fun/worm.lua") -- executes worm ```` **parameters:** string filepath - (the path to the program you want to execute)
**returns:** self
## stop gives a terminate event to the program, which means if you are running a shell, and the shell executes a program by itself you have to call stop 2 times to entirely close the running program ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:stop() end):show() ```` **parameters:**-
**returns:** self
## pause pauses the program (prevents the program from receiving events) ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:pause(true) end):show() ```` **parameters:** boolean pause
**returns:** self
## isPaused returns if the program is currently paused ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() mainFrame:addButton("myFirstButton"):setText("pause"):onClick(function() basalt.debug(aProgram:isPaused()) end):show() ```` **parameters:** -
**returns:** boolean isPaused
## injectEvent injects a event into the program manually ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() aProgram:injectEvent("char", "w") end):show() ```` **parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
**returns:** self
## injectEvents injects a event table into the program manually ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() --example will follow ```` **parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
**returns:** self
## getQueuedEvents returns a table of all currently queued events (while pause is active incomming events will go into a queueEvents table) as soon as the program gets unpaused it will inject these events ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show() ```` **parameters:** -
**returns:** table queuedEvents
## updateQueuedEvents here you can manipulate the queuedEvents table with your own events table ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show() --example will follow ```` **parameters:** table queuedEvents
**returns:** self