XML (eXtensible Markup Language) is a popular and widely-used markup language for defining structured data. In this guide, we will explain how to use XML with Basalt to create and manage UI elements and layouts more efficiently.
## Loading an XML File in Basalt
To load an XML file in Basalt, you'll need to use the `frame:loadLayout` function. This function reads an XML file and returns a table containing the parsed XML data.
Here's an example of how to load an XML file:
```lua
local basalt = require("basalt")
local main = basalt.createFrame():loadLayout("path/to/your/layout.xml")
```
Make sure that the specified XML file is accessible and located within your project's file system.
## Using XML for Basalt
Basalt uses XML to define UI elements and their properties. By using XML, you can create more organized and easily maintainable UI layouts. Basalt can read and interpret the XML data to create the corresponding UI elements with the specified properties and structure.
Here's an example of an XML file that defines a simple UI layout for Basalt:
```xml
```
In this example, we define a `Label` and a `Button` with their respective properties, such as `id`, `text`, `x`, and `y`.
To use the loaded XML data to create the UI elements in Basalt, you can use `main:getXMLElements()`:
```lua
local basalt = require("basalt")
local main = basalt.createFrame():loadLayout("path/to/your/layout.xml")
local uiElements = main:getXMLElements()
local titleLabel = uiElements["titleLabel"]
titleLabel:setText("New Title")
```
## Using Lua Code in XML
In addition to defining UI elements, you can also include Lua code within your XML files for Basalt. This allows you to perform more complex operations or customize your UI elements based on conditions or data.
To include Lua code in your XML file, you can use the `
```
To share variables or data between multiple `
```
In this example, we first store a value in the shared table in one `
```