Scrollbars are objects, the user can scroll vertically or horizontally, this can change the value.
Here is a example of how to create a standard scrollbar: ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):show() ```` Here are all possible functions available for scrollbars. Remember scrollbar inherit from [object](https://github.com/NoryiE/Basalt/wiki/Object): ## setSymbol Changes the symbol ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setSymbol("X"):show() ```` **parameters:** char symbol
**returns:** self
## setBackgroundSymbol Changes the background symbol color ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setSymbol("X"):setBackgroundSymbol(colors.green):show() ```` **parameters:** number symbolcolor
**returns:** self
## setBarType If the bar goes vertically or horizontally ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setBarType("horizontal"):show() ```` **parameters:** string value ("vertical" or "horizontal")
**returns:** self
## setMaxValue the default max value is always the width (if horizontal) or height (if vertical), if you change the max value the bar will always calculate the value based on its width or height - example: you set the max value to 100, the height is 10 and it is a vertical bar, this means if the bar is on top, the value is 10, if the bar goes one below, it is 20 and so on. ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):setMaxValue(123):show() ```` **parameters:** any number
**returns:** self