With animations you can create a beautiful experience for users while interacting with objects.
For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine! Right now animation is a class which makes use of the timer event
Here are all possible functions available for animations: ## add adds a new function to your animation ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local testButton = mainFrame:addButton("myTestButton"):show() local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end) aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5 ```` **parameters:** function
**returns:** self
## wait sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediatly ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local testButton = mainFrame:addButton("myTestButton"):show() local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end) aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5 ```` **parameters:** timer - how long we should wait to call the next function
**returns:** self
## play starts to play the animation ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local testButton = mainFrame:addButton("myTestButton"):show() local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end) aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray ```` **parameters:** [endlessloop] - bool if it should loop forever - will change that to loopcount in the future
**returns:** self
## cancel cancels the animation ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local testButton = mainFrame:addButton("myTestButton"):show() local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end) aAnimation:play() ```` **parameters:** -
**returns:** self