## setImportant ### Description Sets the specified object as "important" within the container. This means the object will be reordered on the same z-index level, making it more important than other objects on the same level. This can be useful when you want to prioritize event handling or drawing order for specific objects. ### Parameters 1. `string` The object to set as important ### Returns 1. `object` the object in use ### Usage ```lua local main = basalt.createFrame() local container = main:addFrame() local inputField1 = container:addInput() :setPosition(2, 2) local inputField2 = container:addInput() :setPosition(2, 4) inputField1:onKey(function(event, key) basalt.debug("InputField1 received key press: ", key) end) inputField2:onKey(function(event, key) basalt.debug("InputField2 received key press: ", key) end) container:setImportant(inputField1) basalt.autoUpdate() ```