## setInfinitePlay ### Description Sets whether the texture animation should play infinitely or not. ### Parameters 1. `boolean` Set to true to make the texture animation loop infinitely, false otherwise ### Returns 1. `object` The object in use ### Usage * Set to true to make the texture animation loop infinitely, false otherwise ```lua local basalt = require("basalt") local mainFrame = basalt.createFrame() mainFrame:addTexture("path/to/animated_texture.bimg", true) mainFrame:setInfinitePlay(true) ```