With timers you can call delayed functions.
Here is a list of all available functions for timers:
## setTime sets the time the timer should wait after calling your function ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aTimer = mainFrame:addTimer("myFirstTimer") aTimer:setTime(5) ```` **parameters:**number time[, number repeats] - (time in seconds, if repeats is -1 it will call the function infinitly (every x seconds)
**returns:** self
## start starts the timer ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aTimer = mainFrame:addTimer("myFirstTimer") aTimer:setTime(5):start() ```` **parameters:** -
**returns:** self
## cancel stops/cancels the timer ````lua local mainFrame = basalt.createFrame("myFirstFrame"):show() local aTimer = mainFrame:addTimer("myFirstTimer") aTimer:setTime(5):start() aTimer:cancel() ```` **parameters:** -
**returns:** self
## onCall adds a function to the timer ````lua local function timerCall(self) basalt.debug("i got called!") end local mainFrame = basalt.createFrame("myFirstFrame"):show() local aTimer = mainFrame:addTimer("myFirstTimer") aTimer:setTime(5):onCall(timerCall):start() ```` **parameters:** function func
**returns:** self