--Basalt configurated installer local filePath = "basalt.lua" --here you can change the file path default: basalt if not(fs.exists(filePath))then shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", "")) -- this is an alternative to the wget command end -- toastonrye's example: Redstone Analog Output local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt local w, h = term.getSize() -- dimensions to use when drawing the sub frame local main = basalt.createFrame() :show() :setBackground(colours.blue) -- using colours to easily determine what frame I'm in local sub = main:addFrame() :setPosition(2,2) :setSize(w-2,h-2) :setBackground(colours.lightBlue) local rFrame = sub:addFrame("redstoneFrame") :setPosition(1,1) :setSize(25,5) :setMoveable(true) -- the next release of Basalt will fix spelling to :setMovable :setBackground(colours.red) -- Redstone Analog Output local redstoneAnalog = rFrame:addLabel() -- label that displays the value of the slider & Redstone output :setPosition(18,3):setText("1") redstone.setAnalogOutput("left", 1) -- initialize the redstone output to 1, to match the above label rFrame:addLabel() -- draw a label on the frame :setText("Redstone Analog Output") :setPosition(1,2) rFrame:addSlider() :setPosition(1,3) :onChange(function(self) -- when a player interacts with the slider, update the variable redstoneAnalog redstoneAnalog:setText(self:getValue()) end) :setMaxValue(15) -- max value of the slider, default 8. Redstone has 15 levels (16 including 0) :setSize(15,1) -- draw the slider to this size, without this redstoneAnalog value can have decimals redstoneAnalog:onChange(function(self) -- when the slider value changes, change the Redstone output to match redstone.setAnalogOutput("left", tonumber(self:getValue())) basalt.debug(self:getValue()) end) basalt.autoUpdate()