-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
87 lines
3.0 KiB
Lua
87 lines
3.0 KiB
Lua
local Object = require("Object")
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local xmlValue = require("utils").getValueFromXML
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return function(name)
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local base = Object(name)
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local objectType = "Switch"
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base.width = 2
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base.height = 1
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base.bgColor = colors.lightGray
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base.fgColor = colors.gray
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base:setValue(false)
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base:setZIndex(5)
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local bgSymbol = colors.black
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local inactiveBG = colors.red
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local activeBG = colors.green
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local object = {
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init = function(self)
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self.bgColor = self.parent:getTheme("SwitchBG")
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self.fgColor = self.parent:getTheme("SwitchText")
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bgSymbol = self.parent:getTheme("SwitchBGSymbol")
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inactiveBG = self.parent:getTheme("SwitchInactive")
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activeBG = self.parent:getTheme("SwitchActive")
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end,
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getType = function(self)
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return objectType
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end;
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setSymbolColor = function(self, symbolColor)
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bgSymbol = symbolColor
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self:setVisualChanged()
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return self
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end;
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setActiveBackground = function(self, bgcol)
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activeBG = bgcol
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self:setVisualChanged()
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return self
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end;
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setInactiveBackground = function(self, bgcol)
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inactiveBG = bgcol
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self:setVisualChanged()
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return self
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end;
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setValuesByXMLData = function(self, data)
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base.setValuesByXMLData(self, data)
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if(xmlValue("inactiveBG", data)~=nil)then inactiveBG = colors[xmlValue("inactiveBG", data)] end
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if(xmlValue("activeBG", data)~=nil)then activeBG = colors[xmlValue("activeBG", data)] end
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if(xmlValue("symbolColor", data)~=nil)then bgSymbol = colors[xmlValue("symbolColor", data)] end
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end,
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mouseHandler = function(self, event, button, x, y)
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if (base.mouseHandler(self, event, button, x, y)) then
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local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
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if ((event == "mouse_click") and (button == 1))or(event=="monitor_touch") then
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self:setValue(not self:getValue())
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end
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return true
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end
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end;
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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local w,h = self:getSize()
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self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
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if(self:getValue())then
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self.parent:drawBackgroundBox(obx, oby, 1, h, activeBG)
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self.parent:drawBackgroundBox(obx+1, oby, 1, h, bgSymbol)
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else
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self.parent:drawBackgroundBox(obx, oby, 1, h, bgSymbol)
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self.parent:drawBackgroundBox(obx+1, oby, 1, h, inactiveBG)
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end
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end
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self:setVisualChanged(false)
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end
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end;
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}
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return setmetatable(object, base)
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end |