476 lines
13 KiB
Lua
476 lines
13 KiB
Lua
local basaltEvent = require("basaltEvent")()
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local Frame = require("Frame")
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local theme = require("theme")
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local utils = require("utils")
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local log = require("basaltLogs")
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local uuid = utils.uuid
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local createText = utils.createText
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local count = utils.tableCount
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local moveThrottle = 300
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local dragThrottle = 50
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local baseTerm = term.current()
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local version = "1.6.4"
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local projectDirectory = fs.getDir(table.pack(...)[2] or "")
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local activeKey, frames, monFrames, monGroups, variables, schedules = {}, {}, {}, {}, {}, {}
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local mainFrame, activeFrame, focusedObject, updaterActive
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local basalt = {}
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if not term.isColor or not term.isColor() then
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error('Basalt requires an advanced (golden) computer to run.', 0)
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end
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local defaultColors = {}
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for k,v in pairs(colors)do
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if(type(v)=="number")then
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defaultColors[k] = {baseTerm.getPaletteColor(v)}
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end
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end
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local function stop()
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updaterActive = false
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baseTerm.clear()
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baseTerm.setCursorPos(1, 1)
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for k,v in pairs(colors)do
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if(type(v)=="number")then
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baseTerm.setPaletteColor(v, colors.packRGB(table.unpack(defaultColors[k])))
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end
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end
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end
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local function basaltError(errMsg)
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baseTerm.clear()
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baseTerm.setBackgroundColor(colors.black)
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baseTerm.setTextColor(colors.red)
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local w,h = baseTerm.getSize()
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if(basalt.logging)then
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log(errMsg, "Error")
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end
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local text = createText("Basalt error: "..errMsg, w)
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local yPos = 1
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for k,v in pairs(text)do
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baseTerm.setCursorPos(1,yPos)
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baseTerm.write(v)
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yPos = yPos + 1
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end
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baseTerm.setCursorPos(1,yPos+1)
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updaterActive = false
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end
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local function schedule(f)
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assert(f~="function", "Schedule needs a function in order to work!")
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return function(...)
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local co = coroutine.create(f)
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local ok, result = coroutine.resume(co, ...)
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if(ok)then
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table.insert(schedules, {co, result})
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else
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basaltError(result)
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end
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end
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end
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local setVariable = function(name, var)
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variables[name] = var
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end
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local getVariable = function(name)
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return variables[name]
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end
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local setTheme = function(_theme)
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theme = _theme
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end
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local getTheme = function(name)
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return theme[name]
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end
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local bInstance = {
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getDynamicValueEventSetting = function()
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return basalt.dynamicValueEvents
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end,
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getMainFrame = function()
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return mainFrame
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end,
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setVariable = setVariable,
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getVariable = getVariable,
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getTheme = getTheme,
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setMainFrame = function(mFrame)
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mainFrame = mFrame
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end,
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getActiveFrame = function()
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return activeFrame
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end,
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setActiveFrame = function(aFrame)
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activeFrame = aFrame
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end,
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getFocusedObject = function()
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return focusedObject
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end,
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setFocusedObject = function(focused)
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focusedObject = focused
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end,
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getMonitorFrame = function(name)
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return monFrames[name] or monGroups[name][1]
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end,
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setMonitorFrame = function(name, frame, isGroupedMon)
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if(mainFrame == frame)then mainFrame = nil end
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if(isGroupedMon)then
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monGroups[name] = {frame, sides}
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else
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monFrames[name] = frame
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end
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if(frame==nil)then
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monGroups[name] = nil
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end
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end,
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getBaseTerm = function()
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return baseTerm
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end,
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schedule = schedule,
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stop = stop,
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newFrame = Frame,
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getDirectory = function()
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return projectDirectory
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end
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}
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local function handleSchedules(event, ...)
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if(#schedules>0)then
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local finished = {}
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for n=1,#schedules do
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if(schedules[n]~=nil)then
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if (coroutine.status(schedules[n][1]) == "suspended")then
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if(schedules[n][2]~=nil)then
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if(schedules[n][2]==event)then
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local ok, result = coroutine.resume(schedules[n][1], event, ...)
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schedules[n][2] = result
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if not(ok)then
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basaltError(result)
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end
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end
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else
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local ok, result = coroutine.resume(schedules[n][1], event, ...)
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schedules[n][2] = result
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if not(ok)then
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basaltError(result)
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end
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end
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else
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table.insert(finished, n)
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end
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end
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end
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for n=1,#finished do
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table.remove(schedules, finished[n]-(n-1))
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end
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end
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end
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local function drawFrames()
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if(updaterActive==false)then return end
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if(mainFrame~=nil)then
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mainFrame:draw()
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mainFrame:updateTerm()
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end
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for _,v in pairs(monFrames)do
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v:draw()
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v:updateTerm()
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end
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for _,v in pairs(monGroups)do
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v[1]:draw()
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v[1]:updateTerm()
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end
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end
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local stopped, moveX, moveY = nil, nil, nil
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local moveTimer = nil
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local function mouseMoveEvent(_, stp, x, y)
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stopped, moveX, moveY = stp, x, y
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if(moveTimer==nil)then
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moveTimer = os.startTimer(moveThrottle/1000)
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end
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end
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local function moveHandlerTimer()
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moveTimer = nil
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mainFrame:hoverHandler(moveX, moveY, stopped)
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activeFrame = mainFrame
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end
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local btn, dragX, dragY = nil, nil, nil
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local dragTimer = nil
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local function dragHandlerTimer()
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dragTimer = nil
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mainFrame:dragHandler(btn, dragX, dragY)
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activeFrame = mainFrame
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end
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local function mouseDragEvent(_, b, x, y)
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btn, dragX, dragY = b, x, y
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if(dragThrottle<50)then
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dragHandlerTimer()
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else
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if(dragTimer==nil)then
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dragTimer = os.startTimer(dragThrottle/1000)
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end
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end
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end
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local function basaltUpdateEvent(event, ...)
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local a = {...}
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if(basaltEvent:sendEvent("basaltEventCycle", event, ...)==false)then return end
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if(event=="terminate")then basalt.stop() end
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if(mainFrame~=nil)then
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local mouseEvents = {
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mouse_click = mainFrame.mouseHandler,
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mouse_up = mainFrame.mouseUpHandler,
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mouse_scroll = mainFrame.scrollHandler,
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mouse_drag = mouseDragEvent,
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mouse_move = mouseMoveEvent,
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}
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local mouseEvent = mouseEvents[event]
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if(mouseEvent~=nil)then
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mouseEvent(mainFrame, ...)
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handleSchedules(event, ...)
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drawFrames()
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return
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end
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end
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if(event == "monitor_touch") then
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if(monFrames[a[1]]~=nil)then
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monFrames[a[1]]:mouseHandler(1, a[2], a[3], true)
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activeFrame = monFrames[a[1]]
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end
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if(count(monGroups)>0)then
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for k,v in pairs(monGroups)do
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v[1]:mouseHandler(1, a[2], a[3], true, a[1])
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end
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end
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handleSchedules(event, ...)
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drawFrames()
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return
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end
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if(activeFrame~=nil)then
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local keyEvents = {
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char = activeFrame.charHandler,
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key = activeFrame.keyHandler,
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key_up = activeFrame.keyUpHandler,
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}
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local keyEvent = keyEvents[event]
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if(keyEvent~=nil)then
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if(event == "key")then
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activeKey[a[1]] = true
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elseif(event == "key_up")then
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activeKey[a[1]] = false
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end
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keyEvent(activeFrame, ...)
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handleSchedules(event, ...)
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drawFrames()
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return
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end
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end
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if(event=="timer")and(a[1]==moveTimer)then
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moveHandlerTimer()
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elseif(event=="timer")and(a[1]==dragTimer)then
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dragHandlerTimer()
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else
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for k, v in pairs(frames) do
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v:eventHandler(event, ...)
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end
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end
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handleSchedules(event, ...)
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drawFrames()
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end
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basalt = {
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logging = false,
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dynamicValueEvents = false,
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setTheme = setTheme,
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getTheme = getTheme,
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drawFrames = drawFrames,
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getVersion = function()
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return version
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end,
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setVariable = setVariable,
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getVariable = getVariable,
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setBaseTerm = function(_baseTerm)
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baseTerm = _baseTerm
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end,
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log = function(...)
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log(...)
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end,
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setMouseMoveThrottle = function(amount)
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if(_HOST:find("CraftOS%-PC"))then
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if(config.get("mouse_move_throttle")~=10)then config.set("mouse_move_throttle", 10) end
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if(amount<100)then
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moveThrottle = 100
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else
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moveThrottle = amount
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end
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return true
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end
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return false
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end,
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setMouseDragThrottle = function(amount)
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if(amount<=0)then
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dragThrottle = 0
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else
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dragTimer = nil
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dragThrottle = amount
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end
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end,
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autoUpdate = function(isActive)
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updaterActive = isActive
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if(isActive==nil)then updaterActive = true end
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local function f()
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drawFrames()
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while updaterActive do
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basaltUpdateEvent(os.pullEventRaw())
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end
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end
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local ok, err = xpcall(f, debug.traceback)
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if not(ok)then
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basaltError(err)
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return
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end
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end,
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update = function(event, ...)
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if (event ~= nil) then
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local ok, err = xpcall(basaltUpdateEvent, debug.traceback, event, ...)
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if not(ok)then
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basaltError(err)
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return
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end
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end
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end,
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stop = stop,
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stopUpdate = stop,
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isKeyDown = function(key)
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if(activeKey[key]==nil)then return false end
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return activeKey[key];
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end,
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getFrame = function(name)
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for _, value in pairs(frames) do
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if (value.name == name) then
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return value
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end
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end
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end,
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getActiveFrame = function()
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return activeFrame
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end,
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setActiveFrame = function(frame)
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if (frame:getType() == "Frame") then
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activeFrame = frame
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return true
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end
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return false
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end,
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onEvent = function(...)
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for _,v in pairs(table.pack(...))do
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if(type(v)=="function")then
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basaltEvent:registerEvent("basaltEventCycle", v)
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end
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end
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end,
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schedule = schedule,
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createFrame = function(name)
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name = name or uuid()
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for _, v in pairs(frames) do
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if (v.name == name) then
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return nil
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end
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end
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local newFrame = Frame(name,nil,nil,bInstance)
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newFrame:init()
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table.insert(frames, newFrame)
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if(mainFrame==nil)and(newFrame:getName()~="basaltDebuggingFrame")then
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newFrame:show()
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end
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return newFrame
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end,
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removeFrame = function(name)
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frames[name] = nil
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end,
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setProjectDir = function(dir)
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projectDirectory = dir
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end,
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forceRenderUpdate = function()
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drawFrames()
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end,
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debug = function(...)
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local args = { ... }
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if(mainFrame==nil)then print(...) return end
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if (mainFrame.name ~= "basaltDebuggingFrame") then
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if (mainFrame ~= basalt.debugFrame) then
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basalt.debugLabel:setParent(mainFrame)
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end
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end
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local str = ""
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for key, value in pairs(args) do
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str = str .. tostring(value) .. (#args ~= key and ", " or "")
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end
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basalt.debugLabel:setText("[Debug] " .. str)
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for k,v in pairs(createText(str, basalt.debugList:getWidth()))do
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basalt.debugList:addItem(v)
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end
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if (basalt.debugList:getItemCount() > 50) then
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basalt.debugList:removeItem(1)
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end
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basalt.debugList:setValue(basalt.debugList:getItem(basalt.debugList:getItemCount()))
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if(basalt.debugList.getItemCount() > basalt.debugList:getHeight())then
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basalt.debugList:setOffset(basalt.debugList:getItemCount() - basalt.debugList:getHeight())
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end
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basalt.debugLabel:show()
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end,
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}
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basalt.debugFrame = basalt.createFrame("basaltDebuggingFrame"):showBar():setBackground(colors.lightGray):setBar("Debug", colors.black, colors.gray)
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basalt.debugFrame:addButton("back"):setAnchor("topRight"):setSize(1, 1):setText("\22"):onClick(function() if(basalt.oldFrame~=nil)then basalt.oldFrame:show() end end):setBackground(colors.red):show()
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basalt.debugList = basalt.debugFrame:addList("debugList"):setSize("parent.w - 2", "parent.h - 3"):setPosition(2, 3):setScrollable(true):show()
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basalt.debugLabel = basalt.debugFrame:addLabel("debugLabel"):onClick(function() basalt.oldFrame = mainFrame basalt.debugFrame:show() end):setBackground(colors.black):setForeground(colors.white):setAnchor("bottomLeft"):ignoreOffset():setZIndex(20):show()
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return basalt
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