-remade animation -added xml support -finished dynamic values -added new object: graphic -added themes for frames -textfield got some basic improvements to create coding editors
163 lines
6.5 KiB
Lua
163 lines
6.5 KiB
Lua
local Object = require("Object")
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local xmlValue = require("utils").getValueFromXML
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return function(name)
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local base = Object(name)
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local objectType = "Slider"
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base.width = 8
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base.height = 1
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base:setValue(1)
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local barType = "horizontal"
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local symbol = " "
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local symbolColor
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local bgSymbol = "\140"
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local maxValue = base.width
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local index = 1
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local symbolSize = 1
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local object = {
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init = function(self)
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self.bgColor = self.parent:getTheme("SliderBG")
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self.fgColor = self.parent:getTheme("SliderText")
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symbolColor = self.parent:getTheme("SliderSymbolColor")
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end,
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getType = function(self)
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return objectType
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end;
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setSymbol = function(self, _symbol)
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symbol = _symbol:sub(1, 1)
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self:setVisualChanged()
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return self
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end;
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setValuesByXMLData = function(self, data)
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base.setValuesByXMLData(self, data)
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if(xmlValue("maxValue", data)~=nil)then maxValue = xmlValue("maxValue", data) end
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if(xmlValue("backgroundSymbol", data)~=nil)then bgSymbol = xmlValue("backgroundSymbol", data):sub(1,1) end
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if(xmlValue("barType", data)~=nil)then barType = xmlValue("barType", data):lower() end
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if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data):sub(1,1) end
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if(xmlValue("symbolSize", data)~=nil)then self:setSymbolSize(xmlValue("symbolSize", data)) end
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if(xmlValue("symbolColor", data)~=nil)then symbolColor = colors[xmlValue("symbolColor", data)] end
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if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
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end,
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setIndex = function(self, _index)
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index = _index
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if (index < 1) then
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index = 1
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end
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local w,h = self:getSize()
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index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
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self:setValue(maxValue / (barType == "vertical" and h or w) * index)
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return self
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end,
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getIndex = function(self)
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return index
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end,
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setSymbolSize = function(self, size)
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symbolSize = tonumber(size) or 1
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if (barType == "vertical") then
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self:setValue(index - 1 * (maxValue / (h - (symbolSize - 1))) - (maxValue / (h - (symbolSize - 1))))
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elseif (barType == "horizontal") then
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self:setValue(index - 1 * (maxValue / (w - (symbolSize - 1))) - (maxValue / (w - (symbolSize - 1))))
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end
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self:setVisualChanged()
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return self
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end;
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setMaxValue = function(self, val)
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maxValue = val
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return self
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end;
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setBackgroundSymbol = function(self, _bgSymbol)
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bgSymbol = string.sub(_bgSymbol, 1, 1)
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self:setVisualChanged()
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return self
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end;
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setSymbolColor = function(self, col)
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symbolColor = col
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self:setVisualChanged()
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return self
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end;
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setBarType = function(self, _typ)
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barType = _typ:lower()
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return self
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end;
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mouseHandler = function(self, event, button, x, y)
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if (base.mouseHandler(self, event, button, x, y)) then
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local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
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local w,h = self:getSize()
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if (((event == "mouse_click") or (event == "mouse_drag")) and (button == 1))or(event=="monitor_touch") then
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if (barType == "horizontal") then
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for _index = 0, w do
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if (obx + _index == x) and (oby <= y) and (oby + h > y) then
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index = math.min(_index + 1, w - (symbolSize - 1))
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self:setValue(maxValue / w * (index))
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self:setVisualChanged()
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end
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end
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end
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if (barType == "vertical") then
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for _index = 0, h do
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if (oby + _index == y) and (obx <= x) and (obx + w > x) then
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index = math.min(_index + 1, h - (symbolSize - 1))
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self:setValue(maxValue / h * (index))
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self:setVisualChanged()
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end
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end
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end
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end
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if (event == "mouse_scroll") then
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index = index + button
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if (index < 1) then
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index = 1
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end
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index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
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self:setValue(maxValue / (barType == "vertical" and h or w) * index)
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end
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return true
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end
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end;
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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local w,h = self:getSize()
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if (barType == "horizontal") then
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self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
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self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
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self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(w - (index + symbolSize - 1)), self.bgColor, self.fgColor)
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end
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if (barType == "vertical") then
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for n = 0, h - 1 do
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if (index == n + 1) then
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for curIndexOffset = 0, math.min(symbolSize - 1, h) do
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self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
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end
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else
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if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
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self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
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end
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end
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end
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end
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end
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self:setVisualChanged(false)
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end
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end;
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}
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return setmetatable(object, base)
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end |