Files
Basalt/Basalt/plugins/xml.lua
2023-05-14 19:51:04 +10:00

1163 lines
42 KiB
Lua

local utils = require("utils")
local uuid = utils.uuid
local xmlValue = utils.xmlValue
local function newNode(name)
local node = {}
node.___value = nil
node.___name = name
node.___children = {}
node.___props = {}
node.___reactiveProps = {}
function node:value() return self.___value end
function node:setValue(val) self.___value = val end
function node:name() return self.___name end
function node:setName(name) self.___name = name end
function node:children() return self.___children end
function node:numChildren() return #self.___children end
function node:addChild(child)
if self[child:name()] ~= nil then
if type(self[child:name()].name) == "function" then
local tempTable = {}
table.insert(tempTable, self[child:name()])
self[child:name()] = tempTable
end
table.insert(self[child:name()], child)
else
self[child:name()] = child
end
table.insert(self.___children, child)
end
function node:properties() return self.___props end
function node:numProperties() return #self.___props end
function node:addProperty(name, value)
local lName = "@" .. name
if self[lName] ~= nil then
if type(self[lName]) == "string" then
local tempTable = {}
table.insert(tempTable, self[lName])
self[lName] = tempTable
end
table.insert(self[lName], value)
else
self[lName] = value
end
table.insert(self.___props, { name = name, value = self[lName] })
end
function node:reactiveProperties() return self.___reactiveProps end
function node:addReactiveProperty(name, value)
self.___reactiveProps[name] = value
end
return node
end
local XmlParser = {}
function XmlParser:ToXmlString(value)
value = string.gsub(value, "&", "&"); -- '&' -> "&"
value = string.gsub(value, "<", "&lt;"); -- '<' -> "&lt;"
value = string.gsub(value, ">", "&gt;"); -- '>' -> "&gt;"
value = string.gsub(value, "\"", "&quot;"); -- '"' -> "&quot;"
value = string.gsub(value, "([^%w%&%;%p%\t% ])",
function(c)
return string.format("&#x%X;", string.byte(c))
end);
return value;
end
function XmlParser:FromXmlString(value)
value = string.gsub(value, "&#x([%x]+)%;",
function(h)
return string.char(tonumber(h, 16))
end);
value = string.gsub(value, "&#([0-9]+)%;",
function(h)
return string.char(tonumber(h, 10))
end);
value = string.gsub(value, "&quot;", "\"");
value = string.gsub(value, "&apos;", "'");
value = string.gsub(value, "&gt;", ">");
value = string.gsub(value, "&lt;", "<");
value = string.gsub(value, "&amp;", "&");
return value;
end
function XmlParser:ParseProps(node, s)
string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
node:addProperty(w, self:FromXmlString(a))
end)
end
function XmlParser:ParseReactiveProps(node, s)
string.gsub(s, "(%w+)={(.-)}", function(w, a)
node:addReactiveProperty(w, a)
end)
end
function XmlParser:ParseXmlText(xmlText)
local stack = {}
local top = newNode()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while true do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top:value() or "") .. self:FromXmlString(text)
stack[#stack]:setValue(lVal)
end
if empty == "/" then -- empty element tag
local lNode = newNode(label)
self:ParseProps(lNode, xarg)
self:ParseReactiveProps(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = newNode(label)
self:ParseProps(lNode, xarg)
self:ParseReactiveProps(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XmlParser: nothing to close with " .. label)
end
if toclose:name() ~= label then
error("XmlParser: trying to close " .. toclose.name .. " with " .. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XmlParser: unclosed " .. stack[#stack]:name())
end
return top
end
local function maybeExecuteScript(data, renderContext)
local script = xmlValue('script', data)
if (script ~= nil) then
load(script, nil, "t", renderContext.env)()
end
end
local function registerFunctionEvent(self, data, event, renderContext)
local eventEnv = renderContext.env
if(data:sub(1,1)=="$")then
local data = data:sub(2)
event(self, self:getBasalt().getVariable(data))
else
event(self, function(...)
eventEnv.event = {...}
local success, msg = pcall(load(data, nil, "t", eventEnv))
if not success then
error("XML Error: "..msg)
end
end)
end
end
local currentEffect = nil
local clearEffectDependencies = function(effect)
for _, dependency in ipairs(effect.dependencies) do
for index, backlink in ipairs(dependency) do
if (backlink == effect) then
table.remove(dependency, index)
end
end
end
effect.dependencies = {};
end
return {
basalt = function(basalt)
local object = {
reactive = function(initialValue)
local value = initialValue
local observerEffects = {}
local get = function()
if (currentEffect ~= nil) then
table.insert(observerEffects, currentEffect)
table.insert(currentEffect.dependencies, observerEffects)
end
return value
end
local set = function(newValue)
value = newValue
local observerEffectsCopy = {}
for index, effect in ipairs(observerEffects) do
observerEffectsCopy[index] = effect
end
for _, effect in ipairs(observerEffectsCopy) do
effect.execute()
end
end
return get, set
end,
untracked = function(getter)
local prevEffect = currentEffect
currentEffect = nil
local value = getter()
currentEffect = prevEffect
return value
end,
effect = function(effectFn)
local effect = {dependencies = {}}
local execute = function()
clearEffectDependencies(effect)
local prevEffect = currentEffect
currentEffect = effect
effectFn()
currentEffect = prevEffect
end
effect.execute = execute
effect.execute()
end,
derived = function(computeFn)
local getValue, setValue = basalt.reactive();
basalt.effect(function()
setValue(computeFn())
end)
return getValue;
end
}
return object
end,
VisualObject = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
local x, y = self:getPosition()
local w, h = self:getSize()
if (name == "x") then
self:setPosition(value, y)
elseif (name == "y") then
self:setPosition(x, value)
elseif (name == "width") then
self:setSize(value, h)
elseif (name == "height") then
self:setSize(w, value)
elseif (name == "background") then
self:setBackground(colors[value])
elseif (name == "foreground") then
self:setForeground(colors[value])
end
end,
updateSpecifiedValuesByXMLData = function(self, data, valueNames)
for _, name in ipairs(valueNames) do
local value = xmlValue(name, data)
if (value ~= nil) then
self:updateValue(name, value)
end
end
end,
setValuesByXMLData = function(self, data, renderContext)
renderContext.env[self:getName()] = self
for prop, expression in pairs(data:reactiveProperties()) do
local update = function()
local value = load("return " .. expression, nil, "t", renderContext.env)()
self:updateValue(prop, value)
end
basalt.effect(update)
end
self:updateSpecifiedValuesByXMLData(data, {
"x",
"y",
"width",
"height",
"background",
"foreground"
})
local events = {"onClick", "onClickUp", "onHover", "onScroll", "onDrag", "onKey", "onKeyUp", "onRelease", "onChar", "onGetFocus", "onLoseFocus", "onResize", "onReposition", "onEvent", "onLeave"}
for _,v in pairs(events)do
if(xmlValue(v, data)~=nil)then
registerFunctionEvent(self, xmlValue(v, data), self[v], renderContext)
end
end
return self
end,
}
return object
end,
ChangeableObject = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "value") then
self:setValue(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"value"
})
if(xmlValue("onChange", data)~=nil)then
registerFunctionEvent(self, xmlValue("onChange", data), self.onChange, renderContext)
end
return self
end,
}
return object
end,
Container = function(base, basalt)
local lastXMLReferences = {}
local function xmlDefaultValues(data, obj, renderContext)
if (obj~=nil) then
obj:setValuesByXMLData(data, renderContext)
end
end
local function addXMLObjectType(node, addFn, self, renderContext)
if (node ~= nil) then
if (node.properties ~= nil) then
node = {node}
end
for _, v in pairs(node) do
local obj = addFn(self, v["@id"] or uuid())
lastXMLReferences[obj:getName()] = obj
xmlDefaultValues(v, obj, renderContext)
end
end
end
local object = {
setValuesByXMLData = function(self, data, renderContext)
lastXMLReferences = {}
base.setValuesByXMLData(self, data, renderContext)
local children = data:children()
local _OBJECTS = basalt.getObjects()
for _, childNode in pairs(children) do
local tagName = childNode.___name
if (tagName ~= "animation") then
local objectKey = tagName:gsub("^%l", string.upper)
if (_OBJECTS[objectKey] ~= nil) then
local addFn = self["add" .. objectKey]
addXMLObjectType(childNode, addFn, self, renderContext)
end
end
end
addXMLObjectType(data["animation"], self.addAnimation, self, renderContext)
return self
end,
loadLayout = function(self, path, props)
if(fs.exists(path))then
local renderContext = {}
renderContext.env = _ENV
renderContext.env.props = props
local f = fs.open(path, "r")
local data = XmlParser:ParseXmlText(f.readAll())
f.close()
lastXMLReferences = {}
maybeExecuteScript(data, renderContext)
self:setValuesByXMLData(data, renderContext)
end
return self
end,
getXMLElements = function(self)
return lastXMLReferences
end,
}
return object
end,
BaseFrame = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local _, yOffset = self:getOffset()
if (name == "layout") then
self:setLayout(value)
elseif (name == "xOffset") then
self:setOffset(value, yOffset)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"layout",
"xOffset"
})
return self
end,
}
return object
end,
Frame = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local xOffset, yOffset = self:getOffset()
if (name == "layout") then
self:setLayout(value)
elseif (name == "xOffset") then
self:setOffset(value, yOffset)
elseif (name == "yOffset") then
self:setOffset(xOffset, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"layout",
"xOffset",
"yOffset"
})
return self
end,
}
return object
end,
Flexbox = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "flexDirection") then
self:setFlexDirection(value)
elseif (name == "justifyContent") then
self:setJustifyContent(value)
elseif (name == "alignItems") then
self:setAlignItems(value)
elseif (name == "spacing") then
self:setSpacing(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"flexDirection",
"justifyContent",
"alignItems",
"spacing"
})
return self
end,
}
return object
end,
Button = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "text") then
self:setText(value)
elseif (name == "horizontalAlign") then
self:setHorizontalAlign(value)
elseif (name == "verticalAlign") then
self:setVerticalAlign(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"text",
"horizontalAlign",
"verticalAlign"
})
return self
end,
}
return object
end,
Label = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "text") then
self:setText(value)
elseif (name == "align") then
self:setAlign(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"text",
"align"
})
return self
end,
}
return object
end,
Input = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local defaultText, defaultFG, defaultBG = self:getDefaultText()
if (name == "defaultText") then
self:setDefaultText(value, defaultFG, defaultBG)
elseif (name == "defaultFG") then
self:setDefaultText(defaultText, value, defaultBG)
elseif (name == "defaultBG") then
self:setDefaultText(defaultText, defaultFG, value)
elseif (name == "offset") then
self:setOffset(value)
elseif (name == "textOffset") then
self:setTextOffset(value)
elseif (name == "text") then
self:setText(value)
elseif (name == "inputLimit") then
self:setInputLimit(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"defaultText",
"defaultFG",
"defaultBG",
"offset",
"textOffset",
"text",
"inputLimit"
})
return self
end,
}
return object
end,
Image = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local xOffset, yOffset = self:getOffset()
if (name == "xOffset") then
self:setOffset(value, yOffset)
elseif (name == "yOffset") then
self:setOffset(xOffset, value)
elseif (name == "path") then
self:loadImage(value)
elseif (name == "usePalette") then
self:usePalette(value)
elseif (name == "play") then
self:play(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"xOffset",
"yOffset",
"path",
"usePalette",
"play"
})
return self
end,
}
return object
end,
Checkbox = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local activeSymbol, inactiveSymbol = self:getSymbol()
if (name == "text") then
self:setText(value)
elseif (name == "checked") then
self:setChecked(value)
elseif (name == "textPosition") then
self:setTextPosition(value)
elseif (name == "activeSymbol") then
self:setSymbol(value, inactiveSymbol)
elseif (name == "inactiveSymbol") then
self:setSymbol(activeSymbol, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"text",
"checked",
"textPosition",
"activeSymbol",
"inactiveSymbol"
})
return self
end,
}
return object
end,
Program = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "execute") then
self:execute(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"execute"
})
return self
end,
}
return object
end,
Progressbar = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local activeBarColor, activeBarSymbol, activeBarSymbolCol = self:getProgressBar()
if (name == "direction") then
self:setDirection(value)
elseif (name == "activeBarColor") then
self:setProgressBar(value, activeBarSymbol, activeBarSymbolCol)
elseif (name == "activeBarSymbol") then
self:setProgressBar(activeBarColor, value, activeBarSymbolCol)
elseif (name == "activeBarSymbolColor") then
self:setProgressBar(activeBarColor, activeBarSymbol, value)
elseif (name == "backgroundSymbol") then
self:setBackgroundSymbol(value)
elseif (name == "progress") then
self:setProgress(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"direction",
"activeBarColor",
"activeBarSymbol",
"activeBarSymbolColor",
"backgroundSymbol",
"progress"
})
return self
end,
}
return object
end,
Slider = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "symbol") then
self:setSymbol(value)
elseif (name == "symbolColor") then
self:setSymbolColor(value)
elseif (name == "index") then
self:setIndex(value)
elseif (name == "maxValue") then
self:setMaxValue(value)
elseif (name == "barType") then
self:setBarType(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"symbol",
"symbolColor",
"index",
"maxValue",
"barType"
})
return self
end,
}
return object
end,
Scrollbar = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "symbol") then
self:setSymbol(value)
elseif (name == "symbolColor") then
self:setSymbolColor(value)
elseif (name == "symbolSize") then
self:setSymbolSize(value)
elseif (name == "scrollAmount") then
self:setScrollAmount(value)
elseif (name == "index") then
self:setIndex(value)
elseif (name == "maxValue") then
self:setMaxValue(value)
elseif (name == "barType") then
self:setBarType(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"symbol",
"symbolColor",
"symbolSize",
"scrollAmount",
"index",
"maxValue",
"barType"
})
return self
end,
}
return object
end,
MonitorFrame = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "monitor") then
self:setMonitor(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"monitor"
})
return self
end,
}
return object
end,
Switch = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "symbol") then
self:setSymbol(value)
elseif (name == "activeBackground") then
self:setActiveBackground(value)
elseif (name == "inactiveBackground") then
self:setInactiveBackground(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"symbol",
"activeBackground",
"inactiveBackground"
})
return self
end,
}
return object
end,
Textfield = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local fgSel, bgSel = self:getSelection()
local xOffset, yOffset = self:getOffset()
if (name == "bgSelection") then
self:setSelection(fgSel, value)
elseif (name == "fgSelection") then
self:setSelection(value, bgSel)
elseif (name == "xOffset") then
self:setOffset(value, yOffset)
elseif (name == "yOffset") then
self:setOffset(xOffset, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"bgSelection",
"fgSelection",
"xOffset",
"yOffset"
})
if(data["lines"]~=nil)then
local l = data["lines"]["line"]
if(l.properties~=nil)then l = {l} end
for _,v in pairs(l)do
self:addLine(v:value())
end
end
if(data["keywords"]~=nil)then
for k,v in pairs(data["keywords"])do
if(colors[k]~=nil)then
local entry = v
if(entry.properties~=nil)then entry = {entry} end
local tab = {}
for a,b in pairs(entry)do
local keywordList = b["keyword"]
if(b["keyword"].properties~=nil)then keywordList = {b["keyword"]} end
for c,d in pairs(keywordList)do
table.insert(tab, d:value())
end
end
self:addKeywords(colors[k], tab)
end
end
end
if(data["rules"]~=nil)then
if(data["rules"]["rule"]~=nil)then
local tab = data["rules"]["rule"]
if(data["rules"]["rule"].properties~=nil)then tab = {data["rules"]["rule"]} end
for k,v in pairs(tab)do
if(xmlValue("pattern", v)~=nil)then
self:addRule(xmlValue("pattern", v), colors[xmlValue("fg", v)], colors[xmlValue("bg", v)])
end
end
end
end
return self
end,
}
return object
end,
Thread = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, renderContext)
local script = xmlValue("start", data)~=nil
if(script~=nil)then
local f = load(script, nil, "t", renderContext.env)
self:start(f)
end
return self
end,
}
return object
end,
Timer = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "start") then
self:start(value)
elseif (name == "time") then
self:setTime(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"start",
"time"
})
if(xmlValue("onCall", data)~=nil)then
registerFunctionEvent(self, xmlValue("onCall", data), self.onCall, renderContext)
end
return self
end,
}
return object
end,
List = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local selBg, selFg = self:getSelectionColor()
if (name == "align") then
self:setTextAlign(value)
elseif (name == "offset") then
self:setOffset(value)
elseif (name == "selectionBg") then
self:setSelectionColor(value, selFg)
elseif (name == "selectionFg") then
self:setSelectionColor(selBg, value)
elseif (name == "scrollable") then
self:setScrollable(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"align",
"offset",
"selectionBg",
"selectionFg",
"scrollable"
})
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
if(self:getType()~="Radio")then
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
end
return self
end,
}
return object
end,
Dropdown = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local w, h = self:getDropdownSize()
if (name == "dropdownWidth") then
self:setDropdownSize(value, h)
elseif (name == "dropdownHeight") then
self:setDropdownSize(w, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"dropdownWidth",
"dropdownHeight"
})
return self
end,
}
return object
end,
Radio = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local selBg, selFg = self:getBoxSelectionColor()
local defBg, defFg = self:setBoxDefaultColor()
if (name == "selectionBg") then
self:setBoxSelectionColor(value, selFg)
elseif (name == "selectionFg") then
self:setBoxSelectionColor(selBg, value)
elseif (name == "defaultBg") then
self:setBoxDefaultColor(value, defFg)
elseif (name == "defaultFg") then
self:setBoxDefaultColor(defBg, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"selectionBg",
"selectionFg",
"defaultBg",
"defaultFg"
})
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
self:addItem(xmlValue("text", v), xmlValue("x", v), xmlValue("y", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
return self
end,
}
return object
end,
Menubar = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
if (name == "space") then
self:setSpace(value)
elseif (name == "scrollable") then
self:setScrollable(value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"space",
"scrollable"
})
return self
end,
}
return object
end,
Graph = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local symbol, symbolCol = self:getGraphSymbol()
if (name == "maxEntries") then
self:setMaxEntries(value)
elseif (name == "type") then
self:setType(value)
elseif (name == "minValue") then
self:setMinValue(value)
elseif (name == "maxValue") then
self:setMaxValue(value)
elseif (name == "symbol") then
self:setGraphSymbol(value, symbolCol)
elseif (name == "symbolColor") then
self:setGraphSymbol(symbol, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"maxEntries",
"type",
"minValue",
"maxValue",
"symbol",
"symbolColor"
})
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for _,_ in pairs(tab)do
self:addDataPoint(xmlValue("value"))
end
end
return self
end,
}
return object
end,
Treeview = function(base, basalt)
local object = {
updateValue = function(self, name, value)
if (value == nil) then return end
base.updateValue(self, name, value)
local selBg, selFg = self:getSelectionColor()
local xOffset, yOffset = self:getOffset()
if (name == "space") then
self:setSpace(value)
elseif (name == "scrollable") then
self:setScrollable(value)
elseif (name == "selectionBg") then
self:setSelectionColor(value, selFg)
elseif (name == "selectionFg") then
self:setSelectionColor(selBg, value)
elseif (name == "xOffset") then
self:setOffset(value, yOffset)
elseif (name == "yOffset") then
self:setOffset(xOffset, value)
end
end,
setValuesByXMLData = function(self, data, renderContext)
base.setValuesByXMLData(self, data, renderContext)
self:updateSpecifiedValuesByXMLData(data, {
"space",
"scrollable",
"selectionBg",
"selectionFg",
"xOffset",
"yOffset"
})
local function addNode(node, data)
if(data["node"]~=nil)then
local tab = data["node"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
local n = node:addNode(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
addNode(n, v)
end
end
end
if(data["node"]~=nil)then
local tab = data["node"]
if(tab.properties~=nil)then tab = {tab} end
for _,v in pairs(tab)do
local n = self:addNode(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
addNode(n, v)
end
end
return self
end,
}
return object
end,
}