-reworked monitor support -fixed small draw bugs -changed focus behaviour -added some events -fixed offset bug -added border -added shadow -reworkd anchor system -added possibility to remove background by setting the value to false
201 lines
7.0 KiB
Lua
201 lines
7.0 KiB
Lua
local function Menubar(name)
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local base = Object(name)
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local objectType = "Menubar"
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local object = {}
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base.width = 30
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base.height = 1
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base.bgColor = colors.gray
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base.fgColor = colors.lightGray
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base:setZIndex(5)
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local list = {}
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local itemSelectedBG = theme.selectionBG
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local itemSelectedFG = theme.selectionFG
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local selectionColorActive = true
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local align = "left"
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local itemOffset = 0
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local space = 1
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local scrollable = false
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local function maxScroll()
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local mScroll = 0
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local xPos = 0
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for n = 1, #list do
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if (xPos + list[n].text:len() + space * 2 > object.width) then
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if(xPos < object.width)then
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mScroll = mScroll + (list[n].text:len() + space * 2-(object.width - xPos))
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else
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mScroll = mScroll + list[n].text:len() + space * 2
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end
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end
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xPos = xPos + list[n].text:len() + space * 2
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end
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return mScroll
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end
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object = {
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getType = function(self)
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return objectType
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end;
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addItem = function(self, text, bgCol, fgCol, ...)
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table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
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if (#list == 1) then
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self:setValue(list[1])
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end
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return self
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end;
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getAll = function(self)
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return list
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end;
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getItemIndex = function(self)
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local selected = self:getValue()
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for key, value in pairs(list) do
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if (value == selected) then
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return key
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end
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end
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end;
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clear = function(self)
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list = {}
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self:setValue({})
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return self
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end;
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setSpace = function(self, _space)
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space = _space or space
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return self
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end;
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setPositionOffset = function(self, offset)
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itemOffset = offset or 0
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if (itemOffset < 0) then
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itemOffset = 0
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end
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local mScroll = maxScroll()
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if (itemOffset > mScroll) then
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itemOffset = mScroll
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end
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return self
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end;
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getPositionOffset = function(self)
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return itemOffset
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end;
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setScrollable = function(self, scroll)
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scrollable = scroll
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if(scroll==nil)then scrollable = true end
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return self
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end;
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removeItem = function(self, index)
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table.remove(list, index)
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return self
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end;
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getItem = function(self, index)
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return list[index]
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end;
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getItemCount = function(self)
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return #list
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end;
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editItem = function(self, index, text, bgCol, fgCol, ...)
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table.remove(list, index)
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table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
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return self
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end;
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selectItem = function(self, index)
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self:setValue(list[index] or {})
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return self
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end;
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setSelectedItem = function(self, bgCol, fgCol, active)
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itemSelectedBG = bgCol or self.bgColor
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itemSelectedFG = fgCol or self.fgColor
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selectionColorActive = active
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return self
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end;
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mouseHandler = function(self, event, button, x, y)
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if(base.mouseHandler(self, event, button, x, y))then
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local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
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if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (self:isVisible()) then
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if (self.parent ~= nil) then
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self.parent:setFocusedObject(self)
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end
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if (event == "mouse_click") or (event == "monitor_touch") then
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local xPos = 0
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for n = 1, #list do
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if (list[n] ~= nil) then
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--if (xPos-1 + list[n].text:len() + space * 2 <= self.width) then
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if (objX + xPos <= x + itemOffset) and (objX + xPos + list[n].text:len() + (space*2) > x + itemOffset) and (objY == y) then
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self:setValue(list[n])
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self:getEventSystem():sendEvent(event, self, event, 0, x, y, list[n])
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end
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xPos = xPos + list[n].text:len() + space * 2
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end
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end
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end
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if (event == "mouse_scroll") and (scrollable) then
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itemOffset = itemOffset + button
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if (itemOffset < 0) then
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itemOffset = 0
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end
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local mScroll = maxScroll()
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if (itemOffset > mScroll) then
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itemOffset = mScroll
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end
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end
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self:setVisualChanged(true)
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return true
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end
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end
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return false
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end;
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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if(self.bgColor~=false)then
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self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
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end
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local text = ""
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local textBGCol = ""
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local textFGCol = ""
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for _, v in pairs(list) do
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local newItem = (" "):rep(space) .. v.text .. (" "):rep(space)
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text = text .. newItem
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if(v == self:getValue())then
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textBGCol = textBGCol .. tHex[itemSelectedBG or v.bgCol or self.bgColor]:rep(newItem:len())
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textFGCol = textFGCol .. tHex[itemSelectedFG or v.FgCol or self.fgColor]:rep(newItem:len())
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else
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textBGCol = textBGCol .. tHex[v.bgCol or self.bgColor]:rep(newItem:len())
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textFGCol = textFGCol .. tHex[v.FgCol or self.fgColor]:rep(newItem:len())
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end
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end
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self.parent:setText(obx, oby, text:sub(itemOffset+1, self.width+itemOffset))
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self.parent:setBG(obx, oby, textBGCol:sub(itemOffset+1, self.width+itemOffset))
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self.parent:setFG(obx, oby, textFGCol:sub(itemOffset+1, self.width+itemOffset))
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end
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self:setVisualChanged(false)
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end
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end;
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}
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return setmetatable(object, base)
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end |