Files
Basalt/Basalt/objects/Input.lua
Robert Jelic 4d2aad4155 1.7.1
- Dyn Values Update
- Template Update
- Property System
- Texture System Update
2023-06-15 18:22:43 +02:00

289 lines
11 KiB
Lua

local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
-- Input
local base = basalt.getObject("ChangeableObject")(name, basalt)
base:setType("Input")
base:setZ(5)
base:setValue("")
base:setSize(12, 1)
local showingText = ""
base:addProperty("defaultText", "string", "", nil, function(self, value)
showingText = value
end)
base:addProperty("defaultForeground", "color", nil)
base:addProperty("defaultBackground", "color", nil)
base:combineProperty("default", "defaultText", "defaultForeground", "defaultBackground")
base:addProperty("offset", "number", 1)
base:addProperty("cursorPosition", "number", 1)
base:addProperty("inputType", {"text", "number", "password"}, "text")
base:addProperty("inputLimit", "number", 0)
base:addProperty("align", {"left", "center", "right"}, "left")
local internalValueChange = false
local object = {
load = function(self)
self:listenEvent("mouse_click")
self:listenEvent("key")
self:listenEvent("char")
self:listenEvent("other_event")
self:listenEvent("mouse_drag")
end,
setValue = function(self, val)
base.setValue(self, tostring(val))
if not (internalValueChange) then
local textX = tostring(val):len() + 1
local wIndex = math.max(1, textX-self:getWidth()+1)
self:setOffset(wIndex)
self:setCursorPosition(textX)
if(self:isFocused())then
local parent = self:getParent()
local obx, oby = self:getPosition()
parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self:getHeight()/2), self:getForeground())
end
end
self:updateDraw()
return self
end,
getFocusHandler = function(self)
base.getFocusHandler(self)
local parent = self:getParent()
if (parent ~= nil) then
local defaultText = self:getDefaultText()
showingText = ""
if(defaultText~="")then
self:updateDraw()
end
end
end,
loseFocusHandler = function(self)
base.loseFocusHandler(self)
local parent = self:getParent()
showingText = self:getDefaultText()
if(showingText~="")then
self:updateDraw()
end
parent:setCursor(false)
end,
keyHandler = function(self, key)
if (base.keyHandler(self, key)) then
local w,h = self:getSize()
local parent = self:getParent()
internalValueChange = true
local wIndex = self:getOffset()
local textX = self:getCursorPosition()
if (key == keys.backspace) then
-- on backspace
local text = tostring(self:getValue())
if (textX > 1) then
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
textX = math.max(textX - 1, 1)
if (textX < wIndex) then
wIndex = math.max(wIndex - 1, 1)
end
end
end
if (key == keys.enter) then
parent:clearFocusedChild(self)
end
if (key == keys.right) then
local tLength = tostring(self:getValue()):len()
textX = textX + 1
if (textX > tLength) then
textX = tLength + 1
end
textX = math.max(textX, 1)
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX - w + 1
end
wIndex = math.max(wIndex, 1)
end
if (key == keys.left) then
-- left arrow
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX
end
end
textX = math.max(textX, 1)
wIndex = math.max(wIndex, 1)
end
if (key == keys.home) then
-- home
textX = 1
wIndex = 1
end
if (key == keys["end"]) then
-- end
textX = tostring(self:getValue()):len() + 1
wIndex = math.max(textX - w + 1, 1)
end
self:setOffset(wIndex)
self:setCursorPosition(textX)
self:updateDraw()
internalValueChange = false
return true
end
end,
charHandler = function(self, char)
if (base.charHandler(self, char)) then
internalValueChange = true
local wIndex = self:getOffset()
local textX = self:getCursorPosition()
local w,h = self:getSize()
local text = tostring(self:getValue())
local inputType = self:getInputType()
local inputLimit = self:getInputLimit()
if (text:len() < inputLimit or inputLimit <= 0) then
if (inputType == "number") then
local cache = text
if (textX==1 and char == "-") or (char == ".") or (tonumber(char) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
textX = textX + 1
if(char==".")or(char=="-")and(#text>0)then
if (tonumber(self:getValue()) == nil) then
self:setValue(cache)
textX = textX - 1
end
end
end
else
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
textX = textX + 1
end
if (textX >= w + wIndex) then
wIndex = wIndex + 1
end
self:setOffset(wIndex)
self:setCursorPosition(textX)
end
internalValueChange = false
self:updateDraw()
return true
end
end,
mouseHandler = function(self, button, x, y)
if(base.mouseHandler(self, button, x, y))then
local ax, ay = self:getPosition()
local obx, oby = self:getAbsolutePosition(ax, ay)
local wIndex = self:getOffset()
local textX = self:getCursorPosition()
textX = x - obx + wIndex
local text = tostring(self:getValue())
if (textX > text:len()) then
textX = text:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
self:setOffset(wIndex)
self:setCursorPosition(textX)
return true
end
end,
dragHandler = function(self, btn, x, y, xOffset, yOffset)
if(self:isFocused())then
if(self:isCoordsInObject(x, y))then
if(base.dragHandler(self, btn, x, y, xOffset, yOffset))then
return true
end
end
local parent = self:getParent()
parent:clearFocusedChild()
end
end,
eventHandler = function(self, event, paste, ...)
base.eventHandler(self, event, paste, ...)
if(event=="paste")then
if(self:isFocused())then
local text = tostring(self:getValue())
local textX = self:getCursorPosition()
local inputType = self:getInputType()
if (inputType == "number") then
local cache = text
if (paste == ".") or (tonumber(paste) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. paste .. text:sub(textX, text:len()))
end
if (tonumber(self:getValue()) == nil) then
self:setValue(cache)
end
else
self:setValue(text:sub(1, textX - 1) .. paste .. text:sub(textX, text:len()))
end
self:updateDraw()
end
end
end,
draw = function(self)
base.draw(self)
self:addDraw("input", function()
local parent = self:getParent()
local obx, oby = self:getPosition()
local w,h = self:getSize()
local wIndex = self:getOffset()
local textX = self:getCursorPosition()
local defaultBGCol = self:getDefaultBackground()
local defaultFGCol = self:getDefaultForeground()
local inputType = self:getInputType()
local verticalAlign = utils.getTextVerticalAlign(h, "center")
local val = tostring(self:getValue() or "")
local bCol = self:getBackground()
local fCol = self:getForeground()
local text
if (val:len() <= 0) then
if not(self:isFocused())then
text = showingText
bCol = defaultBGCol or bCol
fCol = defaultFGCol or fCol
end
end
text = showingText
if (val ~= "") then
text = val
end
text = text:sub(wIndex, w + wIndex - 1)
local space = w - text:len()
if (space < 0) then
space = 0
end
if (inputType == "password") and (val ~= "") then
text = string.rep("*", text:len())
end
text = text .. string.rep(" ", space)
self:addBlit(1, verticalAlign, text, tHex[fCol]:rep(text:len()), tHex[bCol]:rep(text:len()))
if(self:isFocused())then
parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self:getHeight()/2), self:getForeground())
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end