-fixed screen flickering -fixed menubar (now works as intended) -reworked sliders (behaviour more like scrollbars) -visual fix to dropdowns
159 lines
5.6 KiB
Lua
159 lines
5.6 KiB
Lua
local function List(name)
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local base = Object(name)
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local objectType = "List"
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base.width = 16
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base.height = 6
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base.bgColor = theme.listBG
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base.fgColor = theme.listFG
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base:setZIndex(5)
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local list = {}
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local itemSelectedBG = theme.selectionBG
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local itemSelectedFG = theme.selectionFG
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local selectionColorActive = true
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local align = "left"
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local yOffset = 0
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local scrollable = true
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local object = {
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getType = function(self)
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return objectType
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end;
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addItem = function(self, text, bgCol, fgCol, ...)
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table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
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if (#list == 1) then
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self:setValue(list[1])
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end
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return self
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end;
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setIndexOffset = function(self, yOff)
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yOffset = yOff
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return self
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end;
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getIndexOffset = function(self)
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return yOffset
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end;
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removeItem = function(self, index)
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table.remove(list, index)
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return self
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end;
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getItem = function(self, index)
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return list[index]
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end;
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getAll = function(self)
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return list
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end;
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getItemIndex = function(self)
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local selected = self:getValue()
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for key, value in pairs(list) do
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if (value == selected) then
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return key
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end
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end
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end;
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clear = function(self)
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list = {}
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self:setValue({})
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return self
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end;
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getItemCount = function(self)
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return #list
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end;
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editItem = function(self, index, text, bgCol, fgCol, ...)
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table.remove(list, index)
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table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
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return self
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end;
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selectItem = function(self, index)
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self:setValue(list[index] or {})
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return self
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end;
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setSelectedItem = function(self, bgCol, fgCol, active)
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itemSelectedBG = bgCol or self.bgColor
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itemSelectedFG = fgCol or self.fgColor
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selectionColorActive = active
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return self
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end;
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setScrollable = function(self, scroll)
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scrollable = scroll
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return self
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end;
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mouseClickHandler = function(self, event, button, x, y)
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local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
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if (obx <= x) and (obx + self.width > x) and (oby <= y) and (oby + self.height > y) and (self:isVisible()) then
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if (((event == "mouse_click") or (event == "mouse_drag"))and(button==1))or(event=="monitor_touch") then
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if (#list > 0) then
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for n = 1, self.height do
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if (list[n + yOffset] ~= nil) then
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if (obx <= x) and (obx + self.width > x) and (oby + n - 1 == y) then
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self:setValue(list[n + yOffset])
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self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", 0, x, y, list[n + yOffset])
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end
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end
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end
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end
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end
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if (event == "mouse_scroll") and (scrollable) then
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yOffset = yOffset + button
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if (yOffset < 0) then
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yOffset = 0
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end
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if (button >= 1) then
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if (#list > self.height) then
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if (yOffset > #list - self.height) then
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yOffset = #list - self.height
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end
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if (yOffset >= #list) then
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yOffset = #list - 1
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end
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else
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yOffset = yOffset - 1
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end
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end
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end
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self:setVisualChanged()
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return true
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end
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end;
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draw = function(self)
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if (base.draw(self)) then
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if (self.parent ~= nil) then
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local obx, oby = self:getAnchorPosition()
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self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
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for n = 1, self.height do
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if (list[n + yOffset] ~= nil) then
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if (list[n + yOffset] == self:getValue()) then
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if (selectionColorActive) then
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self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), itemSelectedBG, itemSelectedFG)
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else
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self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
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end
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else
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self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
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end
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end
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end
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end
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self:setVisualChanged(false)
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end
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end;
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}
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return setmetatable(object, base)
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end |