Files
Basalt/basalt-source.lua
Robert Jelic 1675b71c40 -monitor support & getAll() for list-objects
added multiple monitor support
added getAll() for lists, dropdowns, radios and menubars
2022-05-30 22:45:37 +02:00

4587 lines
172 KiB
Lua

local basalt = { debugger = true, version = 1 }
local activeFrame
local frames = {}
local keyModifier = {}
local parentTerminal = term.current()
local sub = string.sub
local tHex = { -- copy paste is a very important feature
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f",
}
-- current version 1
local theme = {
basaltBG = colors.lightGray,
basaltFG = colors.black,
FrameBG = colors.gray,
FrameFG = colors.black,
ButtonBG = colors.gray,
ButtonFG = colors.black,
CheckboxBG = colors.gray,
CheckboxFG = colors.black,
InputBG = colors.gray,
InputFG = colors.black,
textfieldBG = colors.gray,
textfieldFG = colors.black,
listBG = colors.gray,
listFG = colors.black,
dropdownBG = colors.gray,
dropdownFG = colors.black,
radioBG = colors.gray,
radioFG = colors.black,
selectionBG = colors.black,
selectionFG = colors.lightGray,
}
-------------------------------------------------------------------------------------
-- Wojbies API 5.0 - Bigfont - functions to write bigger font using drawing sybols --
-------------------------------------------------------------------------------------
-- Copyright (c) 2015-2022 Wojbie (wojbie@wojbie.net)
-- Redistribution and use in source and binary forms, with or without modification, are permitted (subject to the limitations in the disclaimer below) provided that the following conditions are met:
-- 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
-- 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
-- 4. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-- 5. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
-- NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY.
local rawFont = {{"\32\32\32\137\156\148\158\159\148\135\135\144\159\139\32\136\157\32\159\139\32\32\143\32\32\143\32\32\32\32\32\32\32\32\147\148\150\131\148\32\32\32\151\140\148\151\140\147", "\32\32\32\149\132\149\136\156\149\144\32\133\139\159\129\143\159\133\143\159\133\138\32\133\138\32\133\32\32\32\32\32\32\150\150\129\137\156\129\32\32\32\133\131\129\133\131\132", "\32\32\32\130\131\32\130\131\32\32\129\32\32\32\32\130\131\32\130\131\32\32\32\32\143\143\143\32\32\32\32\32\32\130\129\32\130\135\32\32\32\32\131\32\32\131\32\131", "\139\144\32\32\143\148\135\130\144\149\32\149\150\151\149\158\140\129\32\32\32\135\130\144\135\130\144\32\149\32\32\139\32\159\148\32\32\32\32\159\32\144\32\148\32\147\131\132", "\159\135\129\131\143\149\143\138\144\138\32\133\130\149\149\137\155\149\159\143\144\147\130\132\32\149\32\147\130\132\131\159\129\139\151\129\148\32\32\139\131\135\133\32\144\130\151\32", 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"\149\32\149\149\32\149\149\32\149\149\32\149\149\32\149\149\32\149\149\32\149\131\147\129\138\134\149\149\32\149\149\32\149\149\32\149\149\32\149\154\143\149\32\157\129\154\143\149", "\130\131\32\129\32\129\130\131\32\130\131\32\130\131\32\130\131\32\130\131\32\32\32\32\130\131\32\130\131\129\130\131\129\130\131\129\130\131\129\140\140\129\130\131\32\140\140\129" }, {[[000110000110110000110010101000000010000000100101]], [[000000110110000000000010101000000010000000100101]], [[000000000000000000000000000000000000000000000000]], [[100010110100000010000110110000010100000100000110]], [[000000110000000010110110000110000000000000110000]], [[000000000000000000000000000000000000000000000000]], [[000000110110000010000000100000100000000000000010]], [[000000000110110100010000000010000000000000000100]], [[000000000000000000000000000000000000000000000000]], [[010000000000100110000000000000000000000110010000]], [[000000000000000000000000000010000000010110000000]], [[000000000000000000000000000000000000000000000000]], [[011110110000000100100010110000000100000000000000]], [[000000000000000000000000000000000000000000000000]], [[000000000000000000000000000000000000000000000000]], [[110000110110000000000000000000010100100010000000]], [[000010000000000000110110000000000100010010000000]], [[000000000000000000000000000000000000000000000000]], [[010110010110100110110110010000000100000110110110]], [[000000000000000000000110000000000110000000000000]], [[000000000000000000000000000000000000000000000000]], [[010100010110110000000000000000110000000010000000]], [[110110000000000000110000110110100000000010000000]], [[000000000000000000000000000000000000000000000000]], [[000100011111000100011111000100011111000100011111]], [[000000000000100100100100011011011011111111111111]], [[000000000000000000000000000000000000000000000000]], [[000100011111000100011111000100011111000100011111]], [[000000000000100100100100011011011011111111111111]], [[100100100100100100100100100100100100100100100100]], [[000000110100110110000010000011110000000000011000]], [[000000000100000000000010000011000110000000001000]], [[000000000000000000000000000000000000000000000000]], [[010000100100000000000000000100000000010010110000]], [[000000000000000000000000000000110110110110110000]], [[000000000000000000000000000000000000000000000000]], [[110110110110110110000000110110110110110110110110]], [[000000000000000000000110000000000000000000000000]], [[000000000000000000000000000000000000000000000000]], [[000000000000110110000110010000000000000000010010]], [[000010000000000000000000000000000000000000000000]], [[000000000000000000000000000000000000000000000000]], [[110110110110110110110000110110110110000000000000]], [[000000000000000000000110000000000000000000000000]], [[000000000000000000000000000000000000000000000000]], [[110110110110110110110000110000000000000000010000]], [[000000000000000000000000100000000000000110000110]], [[000000000000000000000000000000000000000000000000]] }}
--### Genarate fonts using 3x3 chars per a character. (1 character is 6x9 pixels)
local fonts = {}
local firstFont = {}
do
local char = 0
local height = #rawFont[1]
local length = #rawFont[1][1]
for i = 1, height, 3 do
for j = 1, length, 3 do
local thisChar = string.char(char)
local temp = {}
temp[1] = rawFont[1][i]:sub(j, j + 2)
temp[2] = rawFont[1][i + 1]:sub(j, j + 2)
temp[3] = rawFont[1][i + 2]:sub(j, j + 2)
local temp2 = {}
temp2[1] = rawFont[2][i]:sub(j, j + 2)
temp2[2] = rawFont[2][i + 1]:sub(j, j + 2)
temp2[3] = rawFont[2][i + 2]:sub(j, j + 2)
firstFont[thisChar] = {temp, temp2}
char = char + 1
end
end
fonts[1] = firstFont
end
local function generateFontSize(size,yeld)
local inverter = {["0"] = "1", ["1"] = "0"} --:gsub("[01]",inverter)
if size<= #fonts then return true end
for f = #fonts+1, size do
--automagicly make bigger fonts using firstFont and fonts[f-1].
local nextFont = {}
local lastFont = fonts[f - 1]
for char = 0, 255 do
local thisChar = string.char(char)
--sleep(0) print(f,thisChar)
local temp = {}
local temp2 = {}
local templateChar = lastFont[thisChar][1]
local templateBack = lastFont[thisChar][2]
for i = 1, #templateChar do
local line1, line2, line3, back1, back2, back3 = {}, {}, {}, {}, {}, {}
for j = 1, #templateChar[1] do
local currentChar = firstFont[templateChar[i]:sub(j, j)][1]
table.insert(line1, currentChar[1])
table.insert(line2, currentChar[2])
table.insert(line3, currentChar[3])
local currentBack = firstFont[templateChar[i]:sub(j, j)][2]
if templateBack[i]:sub(j, j) == "1" then
table.insert(back1, (currentBack[1]:gsub("[01]", inverter)))
table.insert(back2, (currentBack[2]:gsub("[01]", inverter)))
table.insert(back3, (currentBack[3]:gsub("[01]", inverter)))
else
table.insert(back1, currentBack[1])
table.insert(back2, currentBack[2])
table.insert(back3, currentBack[3])
end
end
table.insert(temp, table.concat(line1))
table.insert(temp, table.concat(line2))
table.insert(temp, table.concat(line3))
table.insert(temp2, table.concat(back1))
table.insert(temp2, table.concat(back2))
table.insert(temp2, table.concat(back3))
end
nextFont[thisChar] = {temp, temp2}
if yeld then yeld = "Font"..f.."Yeld"..char os.queueEvent(yeld) os.pullEvent(yeld) end
end
fonts[f] = nextFont
end
return true
end
generateFontSize(3,false)
local function makeText(nSize, sString, nFC, nBC, bBlit)
if not type(sString) == "string" then error("Not a String",3) end --this should never happend with expects in place.
local cFC = type(nFC) == "string" and nFC:sub(1, 1) or tHex[nFC] or error("Wrong Front Color",3)
local cBC = type(nBC) == "string" and nBC:sub(1, 1) or tHex[nBC] or error("Wrong Back Color",3)
local font = fonts[nSize] or error("Wrong font size selected",3)
if sString == "" then return {{""}, {""}, {""}} end
local input = {}
for i in sString:gmatch('.') do table.insert(input, i) end
local tText = {}
local height = #font[input[1]][1]
for nLine = 1, height do
local outLine = {}
for i = 1, #input do
outLine[i] = font[input[i]] and font[input[i]][1][nLine] or ""
end
tText[nLine] = table.concat(outLine)
end
local tFront = {}
local tBack = {}
local tFrontSub = {["0"] = cFC, ["1"] = cBC}
local tBackSub = {["0"] = cBC, ["1"] = cFC}
for nLine = 1, height do
local front = {}
local back = {}
for i = 1, #input do
local template = font[input[i]] and font[input[i]][2][nLine] or ""
front[i] = template:gsub("[01]", bBlit and {["0"] = nFC:sub(i, i), ["1"] = nBC:sub(i, i)} or tFrontSub)
back[i] = template:gsub("[01]", bBlit and {["0"] = nBC:sub(i, i), ["1"] = nFC:sub(i, i)} or tBackSub)
end
tFront[nLine] = table.concat(front)
tBack[nLine] = table.concat(back)
end
return {tText, tFront, tBack}
end
local function basaltDrawHelper(drawTerm)
local terminal = drawTerm
local width, height = terminal.getSize()
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local _cacheT = {}
local _cacheBG = {}
local _cacheFG = {}
local emptySpaceLine
local emptyColorLines = {}
local function createEmptyLines()
emptySpaceLine = (" "):rep(width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = sHex:rep(width)
end
end
----
createEmptyLines()
local function recreateWindowArray()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for currentY = 1, height do
cacheT[currentY] = sub(cacheT[currentY] == nil and emptyText or cacheT[currentY] .. emptyText:sub(1, width - cacheT[currentY]:len()), 1, width)
cacheFG[currentY] = sub(cacheFG[currentY] == nil and emptyFG or cacheFG[currentY] .. emptyFG:sub(1, width - cacheFG[currentY]:len()), 1, width)
cacheBG[currentY] = sub(cacheBG[currentY] == nil and emptyBG or cacheBG[currentY] .. emptyBG:sub(1, width - cacheBG[currentY]:len()), 1, width)
end
end
recreateWindowArray()
local function setText(x, y, text)
if (y >= 1) and (y <= height) then
if (x + text:len() > 0) and (x <= width) then
local oldCache = cacheT[y]
local newCache
local nEnd = x + #text - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
text = sub(text, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
text = sub(text, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. text
else
newCache = text
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheT[y] = newCache
end
end
end
local function setBG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheBG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
elseif (nEnd > width) then
colorStr = sub(colorStr, 1, width - x + 1)
end
if (x > 1) then
newCache = sub(oldCache, 1, x - 1) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheBG[y] = newCache
end
end
end
local function setFG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheFG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
colorStr = sub(colorStr, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
colorStr = sub(colorStr, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheFG[y] = newCache
end
end
end
local drawHelper = {
setBG = function(x, y, colorStr)
setBG(x, y, colorStr)
end;
setText = function(x, y, text)
setText(x, y, text)
end;
setFG = function(x, y, colorStr)
setFG(x, y, colorStr)
end;
drawBackgroundBox = function(x, y, width, height, bgCol)
for n = 1, height do
setBG(x, y + (n - 1), tHex[bgCol]:rep(width))
end
end;
drawForegroundBox = function(x, y, width, height, fgCol)
for n = 1, height do
setFG(x, y + (n - 1), tHex[fgCol]:rep(width))
end
end;
drawTextBox = function(x, y, width, height, symbol)
for n = 1, height do
setText(x, y + (n - 1), symbol:rep(width))
end
end;
writeText = function(x, y, text, bgCol, fgCol)
bgCol = bgCol or terminal.getBackgroundColor()
fgCol = fgCol or terminal.getTextColor()
setText(x, y, text)
setBG(x, y, tHex[bgCol]:rep(text:len()))
setFG(x, y, tHex[fgCol]:rep(text:len()))
end;
update = function()
local xC, yC = terminal.getCursorPos()
local isBlinking = false
if (terminal.getCursorBlink ~= nil) then
isBlinking = terminal.getCursorBlink()
end
terminal.setCursorBlink(false)
for n = 1, height do
terminal.setCursorPos(1, n)
terminal.blit(cacheT[n], cacheFG[n], cacheBG[n])
end
terminal.setBackgroundColor(colors.black)
terminal.setCursorBlink(isBlinking)
terminal.setCursorPos(xC, yC)
end;
setTerm = function(newTerm)
terminal = newTerm;
end;
}
return drawHelper
end
local function BasaltEvents()
local events = {}
local index = {}
local event = {
registerEvent = function(self, _event, func)
if (events[_event] == nil) then
events[_event] = {}
index[_event] = 1
end
events[_event][index[_event]] = func
index[_event] = index[_event] + 1
return index[_event] - 1
end;
removeEvent = function(self, _event, index)
events[_event][index[_event]] = nil
end;
sendEvent = function(self, _event, ...)
if (events[_event] ~= nil) then
for _, value in pairs(events[_event]) do
value(...)
end
end
end;
}
event.__index = event
return event
end
local processes = {}
local process = {}
local processId = 0
function process:new(path, window, ...)
local args = table.pack(...)
local newP = setmetatable({ path = path }, { __index = self })
newP.window = window
newP.processId = processId
newP.coroutine = coroutine.create(function()
os.run({ basalt = basalt }, path, table.unpack(args))
end)
processes[processId] = newP
processId = processId + 1
return newP
end
function process:resume(event, ...)
term.redirect(self.window)
local ok, result = coroutine.resume(self.coroutine, event, ...)
self.window = term.current()
if ok then
self.filter = result
else
basalt.debug(result)
end
end
function process:isDead()
if (self.coroutine ~= nil) then
if (coroutine.status(self.coroutine) == "dead") then
table.remove(processes, self.processId)
return true
end
else
return true
end
return false
end
function process:getStatus()
if (self.coroutine ~= nil) then
return coroutine.status(self.coroutine)
end
return nil
end
function process:start()
coroutine.resume(self.coroutine)
end
local function getTextHorizontalAlign(text, width, textAlign, replaceChar)
text = string.sub(text, 1, width)
local offset = width - string.len(text)
if (textAlign == "right") then
text = string.rep(replaceChar or " ", offset) .. text
elseif (textAlign == "center") then
text = string.rep(replaceChar or " ", math.floor(offset / 2)) .. text .. string.rep(replaceChar or " ", math.floor(offset / 2))
text = text .. (string.len(text) < width and (replaceChar or " ") or "")
else
text = text .. string.rep(replaceChar or " ", offset)
end
return text
end
local function getTextVerticalAlign(h, textAlign)
local offset = 0
if (textAlign == "center") then
offset = math.ceil(h / 2)
if (offset < 1) then
offset = 1
end
end
if (textAlign == "bottom") then
offset = h
end
if(offset<1)then offset=1 end
return offset
end
local function rpairs(t)
return function(t, i)
i = i - 1
if i ~= 0 then
return i, t[i]
end
end, t, #t + 1
end
local function shrink(bLittleData, bgColor)
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
if(lastCol~=nil)then
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #bLittleData + #bLittleData % 3, bgColor or colors.black
for i = 1, #bLittleData do
if #bLittleData[i] > width then
width = #bLittleData[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (bLittleData[y + yy] and bLittleData[y + yy][x + xx]) and (bLittleData[y + yy][x + xx] == 0 and bgCol or bLittleData[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
return results
end
local function Object(name)
-- Base object
local objectType = "Object" -- not changeable
--[[
local horizontalAnchor = "left"
local verticalAnchor = "top"
local ignYOffset = false
local ignXOffset = false ]]
local value
local zIndex = 1
local hanchor = "left"
local vanchor = "top"
local ignOffset = false
local isVisible = false
local visualsChanged = true
local eventSystem = BasaltEvents()
local object = {
x = 1,
y = 1,
width = 1,
height = 1,
bgColor = colors.black,
fgColor = colors.white,
name = name or "Object",
parent = nil,
show = function(self)
isVisible = true
visualsChanged = true
return self
end;
hide = function(self)
isVisible = false
visualsChanged = true
return self
end;
isVisible = function(self)
return isVisible
end;
getZIndex = function(self)
return zIndex;
end;
setFocus = function(self)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
return self
end;
setZIndex = function(self, index)
zIndex = index
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
end
return self
end;
getType = function(self)
return objectType
end;
getName = function(self)
return self.name
end;
remove = function(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
end
return self
end;
setParent = function(self, frame)
if (frame.getType ~= nil and frame:getType() == "Frame") then
self:remove()
frame:addObject(self)
if (self.draw) then
self:show()
end
end
return self
end;
setValue = function(self, _value)
if (value ~= _value) then
value = _value
visualsChanged = true
self:valueChangedHandler()
end
return self
end;
getValue = function(self)
return value
end;
getVisualChanged = function(self)
return visualsChanged
end;
setVisualChanged = function(self, change)
visualsChanged = change or true
return self
end;
getEventSystem = function(self)
return eventSystem
end;
getParent = function(self)
return self.parent
end;
setPosition = function(self, xPos, yPos, rel)
if (rel) then
self.x, self.y = math.floor(self.x + xPos), math.floor(self.y + yPos)
else
self.x, self.y = math.floor(xPos), math.floor(yPos)
end
visualsChanged = true
return self
end;
getPosition = function(self)
return self.x, self.y
end;
getVisibility = function(self)
return isVisible
end;
setVisibility = function(self, _isVisible)
isVisible = _isVisible or not isVisible
visualsChanged = true
return self
end;
setSize = function(self, width, height)
self.width, self.height = width, height
visualsChanged = true
return self
end;
getHeight = function(self)
return self.height
end;
getWidth = function(self)
return self.width
end;
getSize = function(self)
return self.width, self.height
end;
setBackground = function(self, color)
self.bgColor = color
visualsChanged = true
return self
end;
getBackground = function(self)
return self.bgColor
end;
setForeground = function(self, color)
self.fgColor = color
visualsChanged = true
return self
end;
getForeground = function(self)
return self.fgColor
end;
draw = function(self)
if (isVisible) then
return true
end
return false
end;
getAbsolutePosition = function(self, x, y)
-- relative position to absolute position
if (x == nil) then
x = self.x
end
if (y == nil) then
y = self.y
end
if (self.parent ~= nil) then
local fx, fy = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
x = fx + x - 1
y = fy + y - 1
end
return x, y
end;
getAnchorPosition = function(self, x, y, ignOff)
if (x == nil) then
x = self.x
end
if (y == nil) then
y = self.y
end
if (hanchor == "right") then
x = self.parent.width - x - self.width + 2
end
if (vanchor == "bottom") then
y = self.parent.height - y - self.height + 2
end
local xO, yO = self:getOffset()
if (ignOffset or ignOff) then
return x, y
end
return x + xO, y + yO
end;
getOffset = function(self)
if (self.parent ~= nil) and (ignOffset == false) then
return self.parent:getFrameOffset()
end
return 0, 0
end;
ignoreOffset = function(self, ignore)
ignOffset = ignore or true
return self
end;
setAnchor = function(self, ...)
for _, value in pairs(table.pack(...)) do
if (value == "right") or (value == "left") then
hanchor = value
end
if (value == "top") or (value == "bottom") then
vanchor = value
end
end
visualsChanged = true
return self
end;
getAnchor = function(self)
return hanchor, vanchor
end;
onChange = function(self, func)
self:registerEvent("value_changed", func)
return self
end;
onClick = function(self, func)
self:registerEvent("mouse_click", func)
self:registerEvent("monitor_touch", func)
return self
end;
onEvent = function(self, func)
self:registerEvent("custom_event_handler", func)
return self
end;
onClickUp = function(self, func)
self:registerEvent("mouse_up", func)
return self
end;
onKey = function(self, func)
self:registerEvent("key", func)
self:registerEvent("char", func)
return self
end;
onKeyUp = function(self, func)
self:registerEvent("key_up", func)
return self
end;
onBackgroundKey = function(self, func)
self:registerEvent("background_key", func)
self:registerEvent("background_char", func)
return self
end;
onBackgroundKeyUp = function(self, func)
self:registerEvent("background_key_up", func)
return self
end;
isFocused = function(self)
if (self.parent ~= nil) then
return self.parent:getFocusedObject() == self
end
return false
end;
onGetFocus = function(self, func)
self:registerEvent("get_focus", func)
return self
end;
onLoseFocus = function(self, func)
self:registerEvent("lose_focus", func)
return self
end;
registerEvent = function(self, event, func)
return eventSystem:registerEvent(event, func)
end;
removeEvent = function(self, event, index)
return eventSystem:removeEvent(event, index)
end;
sendEvent = function(self, event, ...)
return eventSystem:sendEvent(event, self, ...)
end;
mouseClickHandler = function(self, event, button, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (isVisible) then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
eventSystem:sendEvent(event, self, event, button, x, y)
return true
end
return false
end;
keyHandler = function(self, event, key)
if (self:isFocused()) then
eventSystem:sendEvent(event, self, event, key)
return true
end
return false
end;
backgroundKeyHandler = function(self, event, key)
eventSystem:sendEvent("background_" .. event, self, event, key)
end;
valueChangedHandler = function(self)
eventSystem:sendEvent("value_changed", self)
end;
eventHandler = function(self, event, p1, p2, p3, p4)
eventSystem:sendEvent("custom_event_handler", self, event, p1, p2, p3, p4)
end;
getFocusHandler = function(self)
eventSystem:sendEvent("get_focus", self)
end;
loseFocusHandler = function(self)
eventSystem:sendEvent("lose_focus", self)
end;
}
object.__index = object
return object
end
local function Animation(name)
local object = {}
local objectType = "Animation"
local timerObj
local animations = {}
local index = 1
local nextWaitTimer = 0
local lastFunc
local function onPlay()
if (animations[index] ~= nil) then
animations[index].f(object, index)
end
index = index + 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
end
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
add = function(self, func, wait)
lastFunc = func
table.insert(animations, { f = func, t = wait or nextWaitTimer })
return self
end;
wait = function(self, wait)
nextWaitTimer = wait
return self
end;
rep = function(self, reps)
for x = 1, reps do
table.insert(animations, { f = lastFunc, t = nextWaitTimer })
end
return self
end;
clear = function(self)
animations = {}
lastFunc = nil
nextWaitTimer = 0
index = 1
return self
end;
play = function(self)
index = 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
return self
end;
cancel = function(self)
os.cancelTimer(timerObj)
return self
end;
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay()
end
end
end;
}
object.__index = object
return object
end
local function Button(name)
-- Button
local base = Object(name)
local objectType = "Button"
base:setValue("Button")
base:setZIndex(5)
base.width = 8
base.bgColor = theme.ButtonBG
base.fgColor = theme.ButtonFG
local textHorizontalAlign = "center"
local textVerticalAlign = "center"
local object = {
getType = function(self)
return objectType
end;
setHorizontalAlign = function(self, pos)
textHorizontalAlign = pos
end;
setVerticalAlign = function(self, pos)
textVerticalAlign = pos
end;
setText = function(self, text)
base:setValue(text)
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, textVerticalAlign)
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, " ")
for n = 1, self.height do
if (n == verticalAlign) then
self.parent:setText(obx, oby + (n - 1), getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign))
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Checkbox(name)
-- Checkbox
local base = Object(name)
local objectType = "Checkbox"
base:setZIndex(5)
base:setValue(false)
base.width = 1
base.height = 1
base.bgColor = theme.CheckboxBG
base.fgColor = theme.CheckboxFG
local object = {
symbol = "\42",
getType = function(self)
return objectType
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
if ((event == "mouse_click") and (button == 1)) or (event == "monitor_touch") then
if (self:getValue() ~= true) and (self:getValue() ~= false) then
self:setValue(false)
else
self:setValue(not self:getValue())
end
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, "center")
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
for n = 1, self.height do
if (n == verticalAlign) then
if (self:getValue() == true) then
self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(self.symbol, self.width, "center"), self.bgColor, self.fgColor)
else
self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(" ", self.width, "center"), self.bgColor, self.fgColor)
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Dropdown(name)
local base = Object(name)
local objectType = "Dropdown"
base.width = 12
base.height = 1
base.bgColor = theme.dropdownBG
base.fgColor = theme.dropdownFG
base:setZIndex(6)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local dropdownW = 16
local dropdownH = 6
local closedSymbol = "\16"
local openedSymbol = "\31"
local state = 1
local object = {
getType = function(self)
return objectType
end;
setIndexOffset = function(self, yOff)
yOffset = yOff
return self
end;
getIndexOffset = function(self)
return yOffset
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
getAll = function(self)
return list
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
setDropdownSize = function(self, width, height)
dropdownW, dropdownH = width, height
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (state == 2) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click") and (button == 1)) or (event == "monitor_touch") then
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
self:setValue(list[n + yOffset])
return true
end
end
end
end
end
if (event == "mouse_scroll") then
yOffset = yOffset + button
if (yOffset < 0) then
yOffset = 0
end
if (button == 1) then
if (#list > dropdownH) then
if (yOffset > #list - dropdownH) then
yOffset = #list - dropdownH
end
else
yOffset = list - 1
end
end
return true
end
self:setVisualChanged()
end
if (base.mouseClickHandler(self, event, button, x, y)) then
state = 2
else
state = 1
end
end;
draw = function(self)
if (base.draw(self)) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
if (#list >= 1) then
if (self:getValue() ~= nil) then
if (self:getValue().text ~= nil) then
if (state == 1) then
self.parent:writeText(obx, oby, getTextHorizontalAlign(self:getValue().text, self.width, align):sub(1, self.width - 1) .. closedSymbol, self.bgColor, self.fgColor)
else
self.parent:writeText(obx, oby, getTextHorizontalAlign(self:getValue().text, self.width, align):sub(1, self.width - 1) .. openedSymbol, self.bgColor, self.fgColor)
end
end
end
if (state == 2) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == self:getValue()) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n, getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n, getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n, getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Image(name)
-- Pane
local base = Object(name)
local objectType = "Image"
base:setZIndex(2)
local image
local shrinkedImage
local imageGotShrinked = false
local function shrink()
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #image + #image % 3, base.bgColor or colors.black
for i = 1, #image do
if #image[i] > width then
width = #image[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
shrinkedImage = results
end
local object = {
getType = function(self)
return objectType
end;
loadImage = function(self, path)
image = paintutils.loadImage(path)
imageGotShrinked = false
return self
end;
loadBlittleImage = function(self, path) -- not done yet
--image = paintutils.loadImage(path)
imageGotShrinked = true
return self
end;
shrink = function(self)
shrink()
imageGotShrinked = true
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
if (image ~= nil) then
local obx, oby = self:getAnchorPosition()
if (imageGotShrinked) then
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
for i = 1, shrinkedImage.height do
local tI = t[i]
if type(tI) == "string" then
self.parent:setText(obx, oby + i - 1, tI)
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
elseif type(tI) == "table" then
self.parent:setText(obx, oby + i - 1, tI[2])
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
end
end
else
for yPos = 1, math.min(#image, self.height) do
local line = image[yPos]
for xPos = 1, math.min(#line, self.width) do
if line[xPos] > 0 then
self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
end
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Input(name)
-- Input
local base = Object(name)
local objectType = "Input"
local inputType = "text"
local inputLimit = 0
base:setZIndex(5)
base:setValue("")
base.width = 10
base.height = 1
base.bgColor = theme.InputBG
base.fgColor = theme.InputFG
local textX = 1
local wIndex = 1
local defaultText = ""
local defaultBGCol
local defaultFGCol
local showingText = defaultText
local internalValueChange = false
local object = {
getType = function(self)
return objectType
end;
setInputType = function(self, iType)
if (iType == "password") or (iType == "number") or (iType == "text") then
inputType = iType
end
return self
end;
setDefaultText = function(self, text, fCol, bCol)
defaultText = text
defaultBGCol = bCol or defaultBGCol
defaultFGCol = fCol or defaultFGCol
if (self:isFocused()) then
showingText = ""
else
showingText = defaultText
end
return self
end;
getInputType = function(self)
return inputType
end;
setValue = function(self, val)
base.setValue(self, tostring(val))
if not (internalValueChange) then
textX = tostring(val):len() + 1
end
return self
end;
getValue = function(self)
local val = base.getValue(self)
return inputType == "number" and tonumber(val) or val
end;
setInputLimit = function(self, limit)
inputLimit = tonumber(limit) or inputLimit
return self
end;
getInputLimit = function(self)
return inputLimit
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
showingText = ""
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby, self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
showingText = defaultText
end
end;
keyHandler = function(self, event, key)
if (base.keyHandler(self, event, key)) then
internalValueChange = true
if (event == "key") then
if (key == keys.backspace) then
-- on backspace
local text = tostring(base.getValue())
if (textX > 1) then
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
end
if (key == keys.enter) then
-- on enter
if (self.parent ~= nil) then
--self.parent:removeFocusedObject(self)
end
end
if (key == keys.right) then
-- right arrow
local tLength = tostring(base.getValue()):len()
textX = textX + 1
if (textX > tLength) then
textX = tLength + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX - self.width + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- left arrow
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
end
if (event == "char") then
local text = base.getValue()
if (text:len() < inputLimit or inputLimit <= 0) then
if (inputType == "number") then
local cache = text
if (key == ".") or (tonumber(key) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. key .. text:sub(textX, text:len()))
textX = textX + 1
end
if (tonumber(base.getValue()) == nil) then
self:setValue(cache)
end
else
self:setValue(text:sub(1, textX - 1) .. key .. text:sub(textX, text:len()))
textX = textX + 1
end
if (textX >= self.width + wIndex) then
wIndex = wIndex + 1
end
end
end
local obx, oby = self:getAnchorPosition()
local val = tostring(base.getValue())
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
if (cursorX > self.x + self.width - 1) then
cursorX = self.x + self.width - 1
end
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + cursorX, oby, self.fgColor)
end
internalValueChange = false
end
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
if (event == "mouse_click") and (button == 1) then
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, "center")
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
for n = 1, self.height do
if (n == verticalAlign) then
local val = tostring(base.getValue())
local bCol = self.bgColor
local fCol = self.fgColor
local text
if (val:len() <= 0) then
text = showingText
bCol = defaultBGCol or bCol
fCol = defaultFGCol or fCol
end
text = showingText
if (val ~= "") then
text = val
end
text = text:sub(wIndex, self.width + wIndex - 1)
local space = self.width - text:len()
if (space < 0) then
space = 0
end
if (inputType == "password") and (val ~= "") then
text = string.rep("*", text:len())
end
text = text .. string.rep(" ", space)
self.parent:writeText(obx, oby + (n - 1), text, bCol, fCol)
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Label(name)
-- Label
local base = Object(name)
local objectType = "Label"
base:setZIndex(3)
base.fgColor = colors.white
base.bgcolor = colors.black
local autoSize = true
base:setValue("")
local textHorizontalAlign = "left"
local textVerticalAlign = "top"
local fontsize = 0
local object = {
getType = function(self)
return objectType
end;
setText = function(self, text)
text = tostring(text)
base:setValue(text)
if (autoSize) then
self.width = text:len()
end
return self
end;
setTextAlign = function(self, hor, vert)
textHorizontalAlign = hor or textHorizontalAlign
textVerticalAlign = vert or textVerticalAlign
self:setVisualChanged()
return self
end;
setFontSize = function(self, size)
if(size>0)and(size<=4)then
fontsize = size-1 or 0
end
return self
end;
getFontSize = function(self)
return fontsize+1
end;
setSize = function(self, width, height)
base.setSize(self, width, height)
autoSize = false
self:setVisualChanged()
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, textVerticalAlign)
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, " ")
if(fontsize==0)then
for n = 1, self.height do
if (n == verticalAlign) then
self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign), self.bgColor, self.fgColor)
end
end
else
local tData = makeText(fontsize, self:getValue(), self.fgColor, self.bgColor)
if(autoSize)then
self.height = #tData[1]-1
self.width = #tData[1][1]
end
for n = 1, self.height do
if (n == verticalAlign) then
local oX, oY = self.parent:getSize()
local cX, cY = #tData[1][1], #tData[1]
obx = obx or math.floor((oX - cX) / 2) + 1
oby = oby or math.floor((oY - cY) / 2) + 1
for i = 1, cY do
self.parent:setFG(obx, oby + i + n - 2, getTextHorizontalAlign(tData[2][i], self.width, textHorizontalAlign))
self.parent:setBG(obx, oby + i + n - 2, getTextHorizontalAlign(tData[3][i], self.width, textHorizontalAlign, tHex[self.bgColor]))
self.parent:setText(obx, oby + i + n - 2, getTextHorizontalAlign(tData[1][i], self.width, textHorizontalAlign))
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function List(name)
local base = Object(name)
local objectType = "List"
base.width = 16
base.height = 6
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local scrollable = true
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
setIndexOffset = function(self, yOff)
yOffset = yOff
return self
end;
getIndexOffset = function(self)
return yOffset
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getAll = function(self)
return list
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
setScrollable = function(self, scroll)
scrollable = scroll
return self
end;
mouseClickHandler = function(self, event, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (obx <= x) and (obx + self.width > x) and (oby <= y) and (oby + self.height > y) and (self:isVisible()) then
if (((event == "mouse_click") or (event == "mouse_drag"))and(button==1))or(event=="monitor_touch") then
if (#list > 0) then
for n = 1, self.height do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + self.width > x) and (oby + n - 1 == y) then
self:setValue(list[n + yOffset])
self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", 0, x, y, list[n + yOffset])
end
end
end
end
end
if (event == "mouse_scroll") and (scrollable) then
yOffset = yOffset + button
if (yOffset < 0) then
yOffset = 0
end
if (button >= 1) then
if (#list > self.height) then
if (yOffset > #list - self.height) then
yOffset = #list - self.height
end
if (yOffset >= #list) then
yOffset = #list - 1
end
else
yOffset = yOffset - 1
end
end
end
self:setVisualChanged()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
for n = 1, self.height do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == self:getValue()) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Menubar(name)
local base = Object(name)
local objectType = "Menubar"
local object = {}
base.width = 30
base.height = 1
base.bgColor = colors.gray
base.fgColor = colors.lightGray
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local itemOffset = 0
local space = 2
local scrollable = false
local function maxScroll()
local mScroll = 0
local xPos = 1
for n = 1, #list do
if (xPos + list[n].text:len() + space * 2 > object.w) then
mScroll = mScroll + list[n].text:len() + space * 2
end
xPos = xPos + list[n].text:len() + space * 2
end
return mScroll
end
object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
getAll = function(self)
return list
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
setSpace = function(self, _space)
space = _space or space
return self
end;
setButtonOffset = function(self, offset)
itemOffset = offset or 0
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
return self
end;
setScrollable = function(self, scroll)
scrollable = scroll
return self
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
mouseClickHandler = function(self, event, button, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (self:isVisible()) then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
if (event == "mouse_click") or (event == "monitor_touch") then
local xPos = 1
for n = 1 + itemOffset, #list do
if (list[n] ~= nil) then
if (xPos + list[n].text:len() + space * 2 <= self.width) then
if (objX + (xPos - 1) <= x) and (objX + (xPos - 1) + list[n].text:len() + space * 2 > x) and (objY == y) then
self:setValue(list[n])
self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", 0, x, y, list[n])
end
xPos = xPos + list[n].text:len() + space * 2
else
break
end
end
end
end
if (event == "mouse_scroll") and (scrollable) then
itemOffset = itemOffset + button
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
local xPos = 0
for _, value in pairs(list) do
if (xPos + value.text:len() + space * 2 <= self.width) then
if (value == self:getValue()) then
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align), itemSelectedBG or value.bgCol, itemSelectedFG or value.fgCol)
else
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align), value.bgCol, value.fgCol)
end
xPos = xPos + value.text:len() + space * 2
else
if (xPos < self.width + itemOffset) then
if (value == self:getValue()) then
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align):sub(1, self.width + itemOffset - xPos), itemSelectedBG or value.bgCol, itemSelectedFG or value.fgCol)
else
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align):sub(1, self.width + itemOffset - xPos), value.bgCol, value.fgCol)
end
xPos = xPos + value.text:len() + space * 2
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Pane(name)
-- Pane
local base = Object(name)
local objectType = "Pane"
local object = {
getType = function(self)
return objectType
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.bgColor)
end
end
end;
}
return setmetatable(object, base)
end
local function Program(name)
local base = Object(name)
local objectType = "Program"
base:setZIndex(5)
local object
local function createBasaltWindow(x, y, width, height)
local xCursor, yCursor = 1, 1
local bgColor, fgColor = colors.black, colors.white
local cursorBlink = false
local visible = false
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local tPalette = {}
local emptySpaceLine
local emptyColorLines = {}
for i = 0, 15 do
local c = 2 ^ i
tPalette[c] = { parentTerminal.getPaletteColour(c) }
end
local function createEmptyLines()
emptySpaceLine = (" "):rep(width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = sHex:rep(width)
end
end
local function recreateWindowArray()
createEmptyLines()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for n = 1, height do
cacheT[n] = sub(cacheT[n] == nil and emptyText or cacheT[n] .. emptyText:sub(1, width - cacheT[n]:len()), 1, width)
cacheFG[n] = sub(cacheFG[n] == nil and emptyFG or cacheFG[n] .. emptyFG:sub(1, width - cacheFG[n]:len()), 1, width)
cacheBG[n] = sub(cacheBG[n] == nil and emptyBG or cacheBG[n] .. emptyBG:sub(1, width - cacheBG[n]:len()), 1, width)
end
end
recreateWindowArray()
local function updateCursor()
if xCursor >= 1 and yCursor >= 1 and xCursor <= width and yCursor <= height then
--parentTerminal.setCursorPos(xCursor + x - 1, yCursor + y - 1)
else
--parentTerminal.setCursorPos(0, 0)
end
--parentTerminal.setTextColor(fgColor)
end
local function internalBlit(sText, sTextColor, sBackgroundColor)
-- copy pasti strikes again (cc: window.lua)
local nStart = xCursor
local nEnd = nStart + #sText - 1
if yCursor >= 1 and yCursor <= height then
if nStart <= width and nEnd >= 1 then
-- Modify line
if nStart == 1 and nEnd == width then
cacheT[yCursor] = sText
cacheFG[yCursor] = sTextColor
cacheBG[yCursor] = sBackgroundColor
else
local sClippedText, sClippedTextColor, sClippedBackgroundColor
if nStart < 1 then
local nClipStart = 1 - nStart + 1
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, nClipStart, nClipEnd)
sClippedTextColor = sub(sTextColor, nClipStart, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, nClipStart, nClipEnd)
elseif nEnd > width then
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, 1, nClipEnd)
sClippedTextColor = sub(sTextColor, 1, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, 1, nClipEnd)
else
sClippedText = sText
sClippedTextColor = sTextColor
sClippedBackgroundColor = sBackgroundColor
end
local sOldText = cacheT[yCursor]
local sOldTextColor = cacheFG[yCursor]
local sOldBackgroundColor = cacheBG[yCursor]
local sNewText, sNewTextColor, sNewBackgroundColor
if nStart > 1 then
local nOldEnd = nStart - 1
sNewText = sub(sOldText, 1, nOldEnd) .. sClippedText
sNewTextColor = sub(sOldTextColor, 1, nOldEnd) .. sClippedTextColor
sNewBackgroundColor = sub(sOldBackgroundColor, 1, nOldEnd) .. sClippedBackgroundColor
else
sNewText = sClippedText
sNewTextColor = sClippedTextColor
sNewBackgroundColor = sClippedBackgroundColor
end
if nEnd < width then
local nOldStart = nEnd + 1
sNewText = sNewText .. sub(sOldText, nOldStart, width)
sNewTextColor = sNewTextColor .. sub(sOldTextColor, nOldStart, width)
sNewBackgroundColor = sNewBackgroundColor .. sub(sOldBackgroundColor, nOldStart, width)
end
cacheT[yCursor] = sNewText
cacheFG[yCursor] = sNewTextColor
cacheBG[yCursor] = sNewBackgroundColor
end
end
xCursor = nEnd + 1
if (visible) then
updateCursor()
end
end
end
local function setText(_x, _y, text)
if (text ~= nil) then
local gText = cacheT[_y]
if (gText ~= nil) then
cacheT[_y] = sub(gText:sub(1, _x - 1) .. text .. gText:sub(_x + (text:len()), width), 1, width)
end
end
end
local function setBG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gBG = cacheBG[_y]
if (gBG ~= nil) then
cacheBG[_y] = sub(gBG:sub(1, _x - 1) .. colorStr .. gBG:sub(_x + (colorStr:len()), width), 1, width)
end
end
end
local function setFG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gFG = cacheFG[_y]
if (gFG ~= nil) then
cacheFG[_y] = sub(gFG:sub(1, _x - 1) .. colorStr .. gFG:sub(_x + (colorStr:len()), width), 1, width)
end
end
end
local setTextColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
fgColor = color
end
local setBackgroundColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
bgColor = color
end
local setPaletteColor = function(colour, r, g, b)
-- have to work on
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol
if type(r) == "number" and g == nil and b == nil then
tCol = { colours.rgb8(r) }
tPalette[colour] = tCol
else
if type(r) ~= "number" then
error("bad argument #2 (expected number, got " .. type(r) .. ")", 2)
end
if type(g) ~= "number" then
error("bad argument #3 (expected number, got " .. type(g) .. ")", 2)
end
if type(b) ~= "number" then
error("bad argument #4 (expected number, got " .. type(b) .. ")", 2)
end
tCol = tPalette[colour]
tCol[1] = r
tCol[2] = g
tCol[3] = b
end
end
local getPaletteColor = function(colour)
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol = tPalette[colour]
return tCol[1], tCol[2], tCol[3]
end
local basaltwindow = {
setCursorPos = function(_x, _y)
if type(_x) ~= "number" then
error("bad argument #1 (expected number, got " .. type(_x) .. ")", 2)
end
if type(_y) ~= "number" then
error("bad argument #2 (expected number, got " .. type(_y) .. ")", 2)
end
xCursor = math.floor(_x)
yCursor = math.floor(_y)
if (visible) then
updateCursor()
end
end;
getCursorPos = function()
return xCursor, yCursor
end;
setCursorBlink = function(blink)
if type(blink) ~= "boolean" then
error("bad argument #1 (expected boolean, got " .. type(blink) .. ")", 2)
end
cursorBlink = blink
end;
getCursorBlink = function()
return cursorBlink
end;
getPaletteColor = getPaletteColor,
getPaletteColour = getPaletteColor,
setBackgroundColor = setBackgroundColor,
setBackgroundColour = setBackgroundColor,
setTextColor = setTextColor,
setTextColour = setTextColor,
setPaletteColor = setPaletteColor,
setPaletteColour = setPaletteColor,
getBackgroundColor = function()
return bgColor
end;
getBackgroundColour = function()
return bgColor
end;
getSize = function()
return width, height
end;
getTextColor = function()
return fgColor
end;
getTextColour = function()
return fgColor
end;
basalt_resize = function(_width, _height)
width, height = _width, _height
recreateWindowArray()
end;
basalt_reposition = function(_x, _y)
x, y = _x, _y
end;
basalt_setVisible = function(vis)
visible = vis
end;
drawBackgroundBox = function(_x, _y, _width, _height, bgCol)
for n = 1, _height do
setBG(_x, _y + (n - 1), tHex[bgCol]:rep(_width))
end
end;
drawForegroundBox = function(_x, _y, _width, _height, fgCol)
for n = 1, _height do
setFG(_x, _y + (n - 1), tHex[fgCol]:rep(_width))
end
end;
drawTextBox = function(_x, _y, _width, _height, symbol)
for n = 1, _height do
setText(_x, _y + (n - 1), symbol:rep(_width))
end
end;
writeText = function(_x, _y, text, bgCol, fgCol)
bgCol = bgCol or bgColor
fgCol = fgCol or fgColor
setText(x, _y, text)
setBG(_x, _y, tHex[bgCol]:rep(text:len()))
setFG(_x, _y, tHex[fgCol]:rep(text:len()))
end;
basalt_update = function()
if (object.parent ~= nil) then
for n = 1, height do
object.parent:setText(x, y + (n - 1), cacheT[n])
object.parent:setBG(x, y + (n - 1), cacheBG[n])
object.parent:setFG(x, y + (n - 1), cacheFG[n])
end
end
end;
scroll = function(offset)
if type(offset) ~= "number" then
error("bad argument #1 (expected number, got " .. type(offset) .. ")", 2)
end
if offset ~= 0 then
local sEmptyText = emptySpaceLine
local sEmptyTextColor = emptyColorLines[fgColor]
local sEmptyBackgroundColor = emptyColorLines[bgColor]
for newY = 1, height do
local y = newY + offset
if y >= 1 and y <= height then
cacheT[newY] = cacheT[y]
cacheBG[newY] = cacheBG[y]
cacheFG[newY] = cacheFG[y]
else
cacheT[newY] = sEmptyText
cacheFG[newY] = sEmptyTextColor
cacheBG[newY] = sEmptyBackgroundColor
end
end
end
if (visible) then
updateCursor()
end
end;
isColor = function()
return parentTerminal.isColor()
end;
isColour = function()
return parentTerminal.isColor()
end;
write = function(text)
text = tostring(text)
if (visible) then
internalBlit(text, tHex[fgColor]:rep(text:len()), tHex[bgColor]:rep(text:len()))
end
end;
clearLine = function()
if (visible) then
setText(1, yCursor, (" "):rep(width))
setBG(1, yCursor, tHex[bgColor]:rep(width))
setFG(1, yCursor, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
clear = function()
for n = 1, height do
setText(1, n, (" "):rep(width))
setBG(1, n, tHex[bgColor]:rep(width))
setFG(1, n, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
blit = function(text, fgcol, bgcol)
if type(text) ~= "string" then
error("bad argument #1 (expected string, got " .. type(text) .. ")", 2)
end
if type(fgcol) ~= "string" then
error("bad argument #2 (expected string, got " .. type(fgcol) .. ")", 2)
end
if type(bgcol) ~= "string" then
error("bad argument #3 (expected string, got " .. type(bgcol) .. ")", 2)
end
if #fgcol ~= #text or #bgcol ~= #text then
error("Arguments must be the same length", 2)
end
if (visible) then
--setText(xCursor, yCursor, text)
--setBG(xCursor, yCursor, bgcol)
--setFG(xCursor, yCursor, fgcol)
--xCursor = xCursor+text:len()
internalBlit(text, fgcol, bgcol)
end
end
}
return basaltwindow
end
base.width = 30
base.height = 12
local pWindow = createBasaltWindow(1, 1, base.width, base.height)
local curProcess
local paused = false
local queuedEvent = {}
object = {
getType = function(self)
return objectType
end;
show = function(self)
base.show(self)
pWindow.setBackgroundColor(self.bgColor)
pWindow.setTextColor(self.fgColor)
pWindow.basalt_setVisible(true)
return self
end;
hide = function(self)
base.hide(self)
pWindow.basalt_setVisible(false)
return self
end;
setPosition = function(self, x, y, rel)
base.setPosition(self, x, y, rel)
pWindow.basalt_reposition(self:getAnchorPosition())
return self
end;
getBasaltWindow = function()
return pWindow
end;
getBasaltProcess = function()
return curProcess
end;
setSize = function(self, width, height)
base.setSize(self, width, height)
pWindow.basalt_resize(self.width, self.height)
return self
end;
getStatus = function(self)
if (curProcess ~= nil) then
return curProcess:getStatus()
end
return "inactive"
end;
execute = function(self, path, ...)
curProcess = process:new(path, pWindow, ...)
pWindow.setBackgroundColor(colors.black)
pWindow.setTextColor(colors.white)
pWindow.clear()
pWindow.setCursorPos(1, 1)
curProcess:resume()
paused = false
return self
end;
stop = function(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
curProcess:resume("terminate")
if (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end
return self
end;
pause = function(self, p)
paused = p or (not paused)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
self:injectEvents(queuedEvent)
queuedEvent = {}
end
end
end
return self
end;
isPaused = function(self)
return paused
end;
injectEvent = function(self, event, p1, p2, p3, p4, ign)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (paused == false) or (ign) then
curProcess:resume(event, p1, p2, p3, p4)
else
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
return self
end;
getQueuedEvents = function(self)
return queuedEvent
end;
updateQueuedEvents = function(self, events)
queuedEvent = events or queuedEvent
return self
end;
injectEvents = function(self, events)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
for _, value in pairs(events) do
curProcess:resume(value.event, table.unpack(value.args))
end
end
end
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
local absX, absY = self:getAbsolutePosition(self:getAnchorPosition(nil, nil, true))
curProcess:resume(event, button, x - absX + 1, y - absY + 1)
end
end
return true
end
end;
keyHandler = function(self, event, key)
base.keyHandler(self, event, key)
if (self:isFocused()) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
if (self.draw) then
curProcess:resume(event, key)
end
end
end
end
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
if (self.parent ~= nil) then
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
end
end
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end;
eventHandler = function(self, event, p1, p2, p3, p4)
if (curProcess == nil) then
return
end
if not (curProcess:isDead()) then
if not (paused) then
if (event ~= "mouse_click") and (event ~= "monitor_touch") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
curProcess:resume(event, p1, p2, p3, p4)
end
if (self:isFocused()) then
local obx, oby = self:getAnchorPosition()
local xCur, yCur = pWindow.getCursorPos()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
if (event == "terminate") and (self:isFocused()) then
self:stop()
end
end
else
if (event ~= "mouse_click") and (event ~= "monitor_touch") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
pWindow.basalt_reposition(obx, oby)
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
pWindow.basalt_update()
end
end
end;
}
return setmetatable(object, base)
end
local function Progressbar(name)
-- Checkbox
local base = Object(name)
local objectType = "Progressbar"
local progress = 0
base:setZIndex(5)
base:setValue(false)
base.width = 25
base.height = 1
base.bgColor = theme.CheckboxBG
base.fgColor = theme.CheckboxFG
local activeBarColor = colors.black
local activeBarSymbol = ""
local activeBarSymbolCol = colors.white
local bgBarSymbol = ""
local direction = 0
local object = {
getType = function(self)
return objectType
end;
setDirection = function(self, dir)
direction = dir
return self
end;
setProgressBar = function(self, color, symbol, symbolcolor)
activeBarColor = color or activeBarColor
activeBarSymbol = symbol or activeBarSymbol
activeBarSymbolCol = symbolcolor or activeBarSymbolCol
return self
end;
setBackgroundSymbol = function(self, symbol)
bgBarSymbol = symbol:sub(1, 1)
return self
end;
setProgress = function(self, value)
if (value >= 0) and (value <= 100) and (progress ~= value) then
progress = value
self:setValue(progress)
if (progress == 100) then
self:progressDoneHandler()
end
end
return self
end;
getProgress = function(self)
return progress
end;
onProgressDone = function(self, f)
self:registerEvent("progress_done", f)
return self
end;
progressDoneHandler = function(self)
self:sendEvent("progress_done")
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, bgBarSymbol)
if (direction == 1) then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbol)
elseif (direction == 2) then
self.parent:drawBackgroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbol)
elseif (direction == 3) then
self.parent:drawBackgroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarColor)
self.parent:drawForegroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
self.parent:drawTextBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbol)
else
self.parent:drawBackgroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarColor)
self.parent:drawForegroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbol)
end
end
end
end;
}
return setmetatable(object, base)
end
local function Radio(name)
local base = Object(name)
local objectType = "Radio"
base.width = 8
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local boxSelectedBG = base.bgColor
local boxSelectedFG = base.fgColor
local selectionColorActive = true
local symbol = "\7"
local align = "left"
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, x, y, bgCol, fgCol, ...)
table.insert(list, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
getAll = function(self)
return list
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, x, y, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, boxBG, boxFG, active)
itemSelectedBG = bgCol or itemSelectedBG
itemSelectedFG = fgCol or itemSelectedFG
boxSelectedBG = boxBG or boxSelectedBG
boxSelectedFG = boxFG or boxSelectedFG
selectionColorActive = active
return self
end;
mouseClickHandler = function(self, event, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click")and(button==1))or(event=="monitor_touch") then
if (#list > 0) then
for _, value in pairs(list) do
if (obx + value.x - 1 <= x) and (obx + value.x - 1 + value.text:len() + 2 >= x) and (oby + value.y - 1 == y) then
self:setValue(value)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
--eventSystem:sendEvent(event, self, event, button, x, y)
self:setVisualChanged()
return true
end
end
end
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
for _, value in pairs(list) do
if (value == self:getValue()) then
if (align == "left") then
self.parent:writeText(value.x + obx - 1, value.y + oby - 1, symbol, boxSelectedBG, boxSelectedFG)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, itemSelectedBG, itemSelectedFG)
end
else
self.parent:drawBackgroundBox(value.x + obx - 1, value.y + oby - 1, 1, 1, self.bgColor)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, value.bgCol, value.fgCol)
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Scrollbar(name)
local base = Object(name)
local objectType = "Scrollbar"
base.width = 1
base.height = 8
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(1)
base:setZIndex(2)
local barType = "vertical"
local symbol = " "
local symbolColor = colors.black
local bgSymbol = "\127"
local maxValue = base.height
local index = 1
local symbolSize = 1
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:setVisualChanged()
return self
end;
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
if (barType == "vertical") then
self:setValue(index - 1 * (maxValue / (self.height - (symbolSize - 1))) - (maxValue / (self.height - (symbolSize - 1))))
elseif (barType == "horizontal") then
self:setValue(index - 1 * (maxValue / (self.width - (symbolSize - 1))) - (maxValue / (self.width - (symbolSize - 1))))
end
self:setVisualChanged()
return self
end;
setMaxValue = function(self, val)
maxValue = val
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:setVisualChanged()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:setVisualChanged()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (((event == "mouse_click") or (event == "mouse_drag")) and (button == 1))or(event=="monitor_touch") then
if (barType == "horizontal") then
for _index = 0, self.width do
if (obx + _index == x) and (oby <= y) and (oby + self.height > y) then
index = math.min(_index + 1, self.width - (symbolSize - 1))
self:setValue(maxValue / self.width * (index))
self:setVisualChanged()
end
end
end
if (barType == "vertical") then
for _index = 0, self.height do
if (oby + _index == y) and (obx <= x) and (obx + self.width > x) then
index = math.min(_index + 1, self.height - (symbolSize - 1))
self:setValue(maxValue / self.height * (index))
self:setVisualChanged()
end
end
end
end
if (event == "mouse_scroll") then
index = index + button
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and self.height or self.width) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and self.height or self.width) * index)
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(self.width - (index + symbolSize - 1)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, self.height - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, self.height) do
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Slider(name)
local base = Object(name)
local objectType = "Slider"
base.width = 8
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(1)
local barType = "horizontal"
local symbol = " "
local symbolColor = colors.black
local bgSymbol = "\140"
local maxValue = base.width
local index = 1
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:setVisualChanged()
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:setVisualChanged()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:setVisualChanged()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (barType == "horizontal") then
for _index = 0, self.width - 1 do
if (obx + _index == x) and (oby <= y) and (oby + self.height > y) then
index = _index + 1
self:setValue(maxValue / self.width * (index))
self:setVisualChanged()
end
end
end
if (barType == "vertical") then
for _index = 0, self.height - 1 do
if (oby + _index == y) and (obx <= x) and (obx + self.width > x) then
index = _index + 1
self:setValue(maxValue / self.height * (index))
self:setVisualChanged()
end
end
end
--[[if(event=="mouse_scroll")then
self:setValue(self:getValue() + (maxValue/(barType=="vertical" and self.height or self.width))*typ)
self:setVisualChanged()
end
if(self:getValue()>maxValue)then self:setValue(maxValue) end
if(self:getValue()<maxValue/(barType=="vertical" and self.height or self.width))then self:setValue(maxValue/(barType=="vertical" and self.height or self.width)) end
]]
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol, symbolColor, symbolColor)
self.parent:writeText(obx + index, oby, bgSymbol:rep(self.width - (index)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, self.height - 1 do
if (n + 1 == index) then
self.parent:writeText(obx, oby + n, symbol, symbolColor, symbolColor)
else
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Switch(name)
local base = Object(name)
local objectType = "Switch"
base.width = 3
base.height = 1
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(false)
base:setZIndex(5)
local object = {
getType = function(self)
return objectType
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (((event == "mouse_click") or (event == "mouse_drag")) and (button == 1))or(event=="monitor_touch") then
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
end
end
end;
}
return setmetatable(object, base)
end
local function Textfield(name)
local base = Object(name)
local objectType = "Textfield"
local hIndex, wIndex, textX, textY = 1, 1, 1, 1
local lines = { "" }
local keyWords = { [colors.purple] = { "break" } }
base.width = 20
base.height = 8
base.bgColor = theme.textfieldBG
base.fgColor = theme.textfieldFG
base:setZIndex(5)
local object = {
getType = function(self)
return objectType
end;
getLines = function(self)
return lines
end;
getLine = function(self, index)
return lines[index] or ""
end;
editLine = function(self, index, text)
lines[index] = text or lines[index]
return self
end;
addLine = function(self, text, index)
if (index ~= nil) then
table.insert(lines, index, text)
else
table.insert(lines, text)
end
return self
end;
addKeyword = function(self, keyword, color)
end;
removeLine = function(self, index)
table.remove(lines, index or #lines)
if (#lines <= 0) then
table.insert(lines, "")
end
return self
end;
getTextCursor = function(self)
return textX, textY
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby + textY - hIndex, self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end;
keyHandler = function(self, event, key)
if (base.keyHandler(self, event, key)) then
local obx, oby = self:getAnchorPosition()
if (event == "key") then
if (key == keys.backspace) then
-- on backspace
if (lines[textY] == "") then
if (textY > 1) then
table.remove(lines, textY)
textX = lines[textY - 1]:len() + 1
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
textY = textY - 1
end
elseif (textX <= 1) then
if (textY > 1) then
textX = lines[textY - 1]:len() + 1
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
lines[textY - 1] = lines[textY - 1] .. lines[textY]
table.remove(lines, textY)
textY = textY - 1
end
else
lines[textY] = lines[textY]:sub(1, textX - 2) .. lines[textY]:sub(textX, lines[textY]:len())
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
if (textY < hIndex) then
hIndex = hIndex - 1
end
self:setValue("")
end
if (key == keys.delete) then
-- on delete
if (textX > lines[textY]:len()) then
if (lines[textY + 1] ~= nil) then
lines[textY] = lines[textY] .. lines[textY + 1]
table.remove(lines, textY + 1)
end
else
lines[textY] = lines[textY]:sub(1, textX - 1) .. lines[textY]:sub(textX + 1, lines[textY]:len())
end
end
if (key == keys.enter) then
-- on enter
table.insert(lines, textY + 1, lines[textY]:sub(textX, lines[textY]:len()))
lines[textY] = lines[textY]:sub(1, textX - 1)
textY = textY + 1
textX = 1
wIndex = 1
if (textY - hIndex >= self.height) then
hIndex = hIndex + 1
end
self:setValue("")
end
if (key == keys.up) then
-- arrow up
if (textY > 1) then
textY = textY - 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (hIndex > 1) then
if (textY < hIndex) then
hIndex = hIndex - 1
end
end
end
end
if (key == keys.down) then
-- arrow down
if (textY < #lines) then
textY = textY + 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (textY >= hIndex + self.height) then
hIndex = hIndex + 1
end
end
end
if (key == keys.right) then
-- arrow right
textX = textX + 1
if (textY < #lines) then
if (textX > lines[textY]:len() + 1) then
textX = 1
textY = textY + 1
end
elseif (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX - self.width + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- arrow left
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX
end
end
if (textY > 1) then
if (textX < 1) then
textY = textY - 1
textX = lines[textY]:len() + 1
wIndex = textX - self.width + 1
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
end
if (event == "char") then
lines[textY] = lines[textY]:sub(1, textX - 1) .. key .. lines[textY]:sub(textX, lines[textY]:len())
textX = textX + 1
if (textX >= self.width + wIndex) then
wIndex = wIndex + 1
end
self:setValue("")
end
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self.x + self.width - 1) then
cursorX = self.x + self.width - 1
end
local cursorY = (textY - hIndex < self.height and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
return true
end
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (event == "mouse_click")or(event=="monitor_touch") then
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex)
end
end
end
if (event == "mouse_drag") then
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex)
end
end
end
if (event == "mouse_scroll") then
hIndex = hIndex + button
if (hIndex > #lines - (self.height - 1)) then
hIndex = #lines - (self.height - 1)
end
if (hIndex < 1) then
hIndex = 1
end
if (self.parent ~= nil) then
if (obx + textX - wIndex >= obx and obx + textX - wIndex <= obx + self.width) and (oby + textY - hIndex >= oby and oby + textY - hIndex <= oby + self.height) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex)
else
self.parent:setCursor(false)
end
end
end
self:setVisualChanged()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
for n = 1, self.height do
local text = ""
if (lines[n + hIndex - 1] ~= nil) then
text = lines[n + hIndex - 1]
end
text = text:sub(wIndex, self.width + wIndex - 1)
local space = self.width - text:len()
if (space < 0) then
space = 0
end
text = text .. string.rep(" ", space)
self.parent:setText(obx, oby + n - 1, text)
end
end
end
end;
}
return setmetatable(object, base)
end
local function Thread(name)
local object
local objectType = "Thread"
local func
local cRoutine
local isActive = false
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
start = function(self, f)
if (f == nil) then
error("Function provided to thread is nil")
end
func = f
cRoutine = coroutine.create(func)
isActive = true
local ok, result = coroutine.resume(cRoutine)
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
return self
end;
getStatus = function(self, f)
if (cRoutine ~= nil) then
return coroutine.status(cRoutine)
end
return nil
end;
stop = function(self, f)
isActive = false
return self
end;
eventHandler = function(self, event, p1, p2, p3)
if (isActive) then
if (coroutine.status(cRoutine) ~= "dead") then
local ok, result = coroutine.resume(cRoutine, event, p1, p2, p3)
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
else
isActive = false
end
end
end;
}
object.__index = object
return object
end
local function Timer(name)
local objectType = "Timer"
local timer = 0
local savedRepeats = 0
local repeats = 0
local timerObj
local eventSystem = BasaltEvents()
local object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
setTime = function(self, _timer, _repeats)
timer = _timer or 0
savedRepeats = _repeats or 1
return self
end;
start = function(self)
repeats = savedRepeats
timerObj = os.startTimer(timer)
return self
end;
cancel = function(self)
if (timerObj ~= nil) then
os.cancelTimer(timerObj)
end
return self
end;
onCall = function(self, func)
eventSystem:registerEvent("timed_event", func)
return self
end;
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
eventSystem:sendEvent("timed_event", self)
if (repeats >= 1) then
repeats = repeats - 1
if (repeats >= 1) then
timerObj = os.startTimer(timer)
end
elseif (repeats == -1) then
timerObj = os.startTimer(timer)
end
end
end;
}
object.__index = object
return object
end
local function Frame(name, parent)
-- Frame
local base = Object(name)
local objectType = "Frame"
local objects = {}
local objZIndex = {}
local object = {}
local focusedObject
local termObject = parentTerminal
local monitors = {}
local isMonitor = false
base:setZIndex(10)
local drawHelper = basaltDrawHelper(termObject)
local cursorBlink = false
local xCursor = 1
local yCursor = 1
local cursorColor = colors.white
local xOffset, yOffset = 0, 0
if (parent ~= nil) then
base.parent = parent
base.width, base.height = parent.w, parent.h
base.bgColor = theme.FrameBG
base.fgColor = theme.FrameFG
else
base.width, base.height = termObject.getSize()
base.bgColor = theme.basaltBG
base.fgColor = theme.basaltFG
end
local function getObject(name)
for _, value in pairs(objects) do
for _, b in pairs(value) do
if (b.name == name) then
return value
end
end
end
end
local function addObject(obj)
local zIndex = obj:getZIndex()
if (getObject(obj.name) ~= nil) then
return nil
end
if (objects[zIndex] == nil) then
for x = 1, #objZIndex + 1 do
if (objZIndex[x] ~= nil) then
if (zIndex == objZIndex[x]) then
break
end
if (zIndex > objZIndex[x]) then
table.insert(objZIndex, x, zIndex)
break
end
else
table.insert(objZIndex, zIndex)
end
end
if (#objZIndex <= 0) then
table.insert(objZIndex, zIndex)
end
objects[zIndex] = {}
end
obj.parent = object
table.insert(objects[zIndex], obj)
return obj
end
local function removeObject(obj)
for a, b in pairs(objects) do
for key, value in pairs(b) do
if (value == obj) then
table.remove(objects[a], key)
return true;
end
end
end
return false
end
object = {
barActive = false,
barBackground = colors.gray,
barTextcolor = colors.black,
barText = "New Frame",
barTextAlign = "left",
isMoveable = false,
getType = function(self)
return objectType
end;
setFocusedObject = function(self, obj)
for _, index in pairs(objZIndex) do
for _, value in pairs(objects[index]) do
if (value == obj) then
if (focusedObject ~= nil) then
focusedObject:loseFocusHandler()
end
focusedObject = obj
focusedObject:getFocusHandler()
end
end
end
return self
end;
setOffset = function(self, xO, yO)
xOffset = xO ~= nil and math.floor(xO < 0 and math.abs(xO) or -xO) or xOffset
yOffset = yO ~= nil and math.floor(yO < 0 and math.abs(yO) or -yO) or yOffset
return self
end;
getFrameOffset = function(self)
return xOffset, yOffset
end;
removeFocusedObject = function(self)
if (focusedObject ~= nil) then
focusedObject:loseFocusHandler()
end
focusedObject = nil
return self
end;
getFocusedObject = function(self)
return focusedObject
end;
show = function(self)
base:show()
if (self.parent == nil)and not(isMonitor) then
activeFrame = self
end
return self
end;
setCursor = function(self, _blink, _xCursor, _yCursor, color)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
cursorBlink = _blink or false
if (_xCursor ~= nil) then
xCursor = obx + _xCursor - 1
end
if (_yCursor ~= nil) then
yCursor = oby + _yCursor - 1
end
cursorColor = color or cursorColor
self:setVisualChanged()
return self
end;
setMoveable = function(self, moveable)
self.isMoveable = moveable or not self.isMoveable
self:setVisualChanged()
return self;
end;
addMonitor = function(self, mon)
local screen = peripheral.wrap(mon)
monitors[mon] = {monitor=mon, frame=basalt.createFrame(self:getName().."_monitor_"..mon)}
monitors[mon].frame:setDisplay(screen):setFrameAsMonitor()
monitors[mon].frame:setSize(screen:getSize())
return monitors[mon].frame
end;
setMonitorScale = function(self, scale, fullSize) -- 1,2,3,4,5,6,7,8,9,10
if(isMonitor)then
termObject.setTextScale(scale*0.5)
if(fullSize)then
self:setSize(termObject:getSize())
end
end
return self, isMonitor
end;
setFrameAsMonitor = function(self, isMon)
isMonitor = isMon or true
return self
end;
showBar = function(self, showIt)
self.barActive = showIt or not self.barActive
self:setVisualChanged()
return self
end;
setBar = function(self, text, bgCol, fgCol)
self.barText = text or ""
self.barBackground = bgCol or self.barBackground
self.barTextcolor = fgCol or self.barTextcolor
self:setVisualChanged()
return self
end;
setBarTextAlign = function(self, align)
self.barTextAlign = align or "left"
self:setVisualChanged()
return self
end;
setDisplay = function(self, drawTerm)
termObject = drawTerm
drawHelper = basaltDrawHelper(termObject)
return self
end;
getDisplay = function(self)
return termObject
end;
getVisualChanged = function(self)
local changed = base.getVisualChanged(self)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.getVisualChanged ~= nil and value:getVisualChanged()) then
changed = true
end
end
end
end
return changed
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
end
end;
keyHandler = function(self, event, key)
if (focusedObject ~= nil) then
if (focusedObject.keyHandler ~= nil) then
if (focusedObject:keyHandler(event, key)) then
return true
end
end
end
return false
end;
backgroundKeyHandler = function(self, event, key)
base.backgroundKeyHandler(self, event, key)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.backgroundKeyHandler ~= nil) then
value:backgroundKeyHandler(event, key)
end
end
end
end
end;
eventHandler = function(self, event, p1, p2, p3, p4)
base.eventHandler(self, event, p1, p2, p3, p4)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.eventHandler ~= nil) then
value:eventHandler(event, p1, p2, p3, p4)
end
end
end
end
if (event == "terminate") then
termObject.clear()
termObject.setCursorPos(1, 1)
basalt.stop()
end
end;
mouseClickHandler = function(self, event, button, x, y)
local xO, yO = self:getOffset()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
if (self.drag) then
if (event == "mouse_drag") then
local parentX = 1;
local parentY = 1
if (self.parent ~= nil) then
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
end
self:setPosition(x + self.xToRem - (parentX - 1) + xO, y - (parentY - 1) + yO)
end
if (event == "mouse_up") then
self.drag = false
end
return true
end
if (base.mouseClickHandler(self, event, button, x, y)) then
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
if(event~="monitor_touch") or (isMonitor)then
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in rpairs(objects[index]) do
if (value.mouseClickHandler ~= nil) then
if (value:mouseClickHandler(event, button, x + xO, y + yO)) then
return true
end
end
end
end
end
elseif not(isMonitor)then
for _,v in pairs(monitors)do
if(button==v.monitor)then
v.frame:mouseClickHandler(event, button, x, y)
end
end
end
if (self.isMoveable) then
if (x >= fx) and (x <= fx + self.width - 1) and (y == fy) and (event == "mouse_click") then
self.drag = true
self.xToRem = fx - x
end
end
if (focusedObject ~= nil) then
focusedObject:loseFocusHandler()
focusedObject = nil
end
return true
end
return false
end;
setText = function(self, x, y, text)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:setText(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(text, math.max(1 - x + 1, 1), self.width - x + 1))
else
drawHelper.setText(math.max(x + (obx - 1), obx), oby + y - 1, sub(text, math.max(1 - x + 1, 1), self.width - x + 1))
end
end
end;
setBG = function(self, x, y, bgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:setBG(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(bgCol, math.max(1 - x + 1, 1), self.width - x + 1))
else
drawHelper.setBG(math.max(x + (obx - 1), obx), oby + y - 1, sub(bgCol, math.max(1 - x + 1, 1), self.width - x + 1))
end
end
end;
setFG = function(self, x, y, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:setFG(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(fgCol, math.max(1 - x + 1, 1), self.width - x + 1))
else
drawHelper.setFG(math.max(x + (obx - 1), obx), oby + y - 1, sub(fgCol, math.max(1 - x + 1, 1), self.width - x + 1))
end
end
end;
writeText = function(self, x, y, text, bgCol, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:writeText(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(text, math.max(1 - x + 1, 1), self.width - x + 1), bgCol, fgCol)
else
drawHelper.writeText(math.max(x + (obx - 1), obx), oby + y - 1, sub(text, math.max(1 - x + 1, 1), self.width - x + 1), bgCol, fgCol)
end
end
end;
drawBackgroundBox = function(self, x, y, width, height, bgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(math.max(x + (obx - 1), obx) - (self.parent.x - 1), math.max(y + (oby - 1), oby) - (self.parent.y - 1), width, height, bgCol)
else
drawHelper.drawBackgroundBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, bgCol)
end
end;
drawTextBox = function(self, x, y, width, height, symbol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
self.parent:drawTextBox(math.max(x + (obx - 1), obx) - (self.parent.x - 1), math.max(y + (oby - 1), oby) - (self.parent.y - 1), width, height, symbol:sub(1, 1))
else
drawHelper.drawTextBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, symbol:sub(1, 1))
end
end;
drawForegroundBox = function(self, x, y, width, height, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
self.parent:drawForegroundBox(math.max(x + (obx - 1), obx) - (self.parent.x - 1), math.max(y + (oby - 1), oby) - (self.parent.y - 1), width, height, fgCol)
else
drawHelper.drawForegroundBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, fgCol)
end
end;
draw = function(self)
if (self:getVisualChanged()) then
if (base.draw(self)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(anchx, anchy, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(anchx, anchy, self.width, self.height, self.fgColor)
self.parent:drawTextBox(anchx, anchy, self.width, self.height, " ")
else
drawHelper.drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
drawHelper.drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
drawHelper.drawTextBox(obx, oby, self.width, self.height, " ")
end
parentTerminal.setCursorBlink(false)
if (self.barActive) then
if (self.parent ~= nil) then
self.parent:writeText(anchx, anchy, getTextHorizontalAlign(self.barText, self.width, self.barTextAlign), self.barBackground, self.barTextcolor)
else
drawHelper.writeText(obx, oby, getTextHorizontalAlign(self.barText, self.width, self.barTextAlign), self.barBackground, self.barTextcolor)
end
end
for _, index in rpairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.draw ~= nil) then
value:draw()
end
end
end
end
if (cursorBlink) then
termObject.setTextColor(cursorColor)
termObject.setCursorPos(xCursor, yCursor)
if (self.parent ~= nil) then
termObject.setCursorBlink(self:isFocused())
else
termObject.setCursorBlink(cursorBlink)
end
end
self:setVisualChanged(false)
end
for _,v in pairs(monitors)do
v.frame:draw()
end
drawHelper.update()
end
end;
addObject = function(self, obj)
return addObject(obj)
end;
removeObject = function(self, obj)
return removeObject(obj)
end;
getObject = function(self, obj)
return getObject(obj)
end;
addButton = function(self, name)
local obj = Button(name)
obj.name = name
return addObject(obj)
end;
addLabel = function(self, name)
local obj = Label(name)
obj.name = name
obj.bgColor = self.bgColor
obj.fgColor = self.fgColor
return addObject(obj)
end;
addCheckbox = function(self, name)
local obj = Checkbox(name)
obj.name = name
return addObject(obj)
end;
addInput = function(self, name)
local obj = Input(name)
obj.name = name
return addObject(obj)
end;
addProgram = function(self, name)
local obj = Program(name)
obj.name = name
return addObject(obj)
end;
addTextfield = function(self, name)
local obj = Textfield(name)
obj.name = name
return addObject(obj)
end;
addList = function(self, name)
local obj = List(name)
obj.name = name
return addObject(obj)
end;
addDropdown = function(self, name)
local obj = Dropdown(name)
obj.name = name
return addObject(obj)
end;
addRadio = function(self, name)
local obj = Radio(name)
obj.name = name
return addObject(obj)
end;
addTimer = function(self, name)
local obj = Timer(name)
obj.name = name
return addObject(obj)
end;
addAnimation = function(self, name)
local obj = Animation(name)
obj.name = name
return addObject(obj)
end;
addSlider = function(self, name)
local obj = Slider(name)
obj.name = name
return addObject(obj)
end;
addScrollbar = function(self, name)
local obj = Scrollbar(name)
obj.name = name
return addObject(obj)
end;
addMenubar = function(self, name)
local obj = Menubar(name)
obj.name = name
return addObject(obj)
end;
addThread = function(self, name)
local obj = Thread(name)
obj.name = name
return addObject(obj)
end;
addPane = function(self, name)
local obj = Pane(name)
obj.name = name
return addObject(obj)
end;
addImage = function(self, name)
local obj = Image(name)
obj.name = name
return addObject(obj)
end;
addProgressbar = function(self, name)
local obj = Progressbar(name)
obj.name = name
return addObject(obj)
end;
addFrame = function(self, name)
local obj = Frame(name, self)
obj.name = name
return addObject(obj)
end;
}
setmetatable(object, base)
if (parent == nil) then
table.insert(frames, object)
end
return object
end
local updaterActive = false
local function basaltUpdateEvent(event, p1, p2, p3, p4)
if (event == "mouse_click") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
elseif (event == "mouse_drag") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
elseif (event == "mouse_up") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
elseif (event == "mouse_scroll") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
elseif (event == "monitor_touch") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
elseif (event == "key") or (event == "char") then
activeFrame:keyHandler(event, p1)
activeFrame:backgroundKeyHandler(event, p1)
end
for _, value in pairs(frames) do
value:eventHandler(event, p1, p2, p3, p4)
end
if (updaterActive) then
activeFrame:draw()
end
end
function basalt.autoUpdate(isActive)
parentTerminal.clear()
updaterActive = isActive or true
activeFrame:draw()
while updaterActive do
local event, p1, p2, p3, p4 = os.pullEventRaw() -- change to raw later
basaltUpdateEvent(event, p1, p2, p3, p4)
end
end
function basalt.update(event, p1, p2, p3, p4)
if (event ~= "nil") then
basaltUpdateEvent(event, p1, p2, p3, p4)
else
activeFrame:draw()
end
end
function basalt.stop()
updaterActive = false
end
function basalt.getFrame(name)
for _, value in pairs(frames) do
if (value.name == name) then
return value
end
end
end
function basalt.getActiveFrame()
return activeFrame
end
function basalt.setActiveFrame(frame)
if (frame:getType() == "Frame") then
activeFrame = frame
return true
end
return false
end
function basalt.createFrame(name)
return Frame(name)
end
function basalt.removeFrame(name)
for key, value in pairs(frames) do
if (value.name == name) then
frames[key] = nil
return true
end
end
return false
end
if (basalt.debugger) then
basalt.debugFrame = basalt.createFrame("basaltDebuggingFrame"):showBar():setBackground(colors.lightGray):setBar("Debug", colors.black, colors.gray)
basalt.debugList = basalt.debugFrame:addList("debugList"):setSize(basalt.debugFrame.width - 2, basalt.debugFrame.height - 3):setPosition(2, 3):setScrollable(true):show()
basalt.debugFrame:addButton("back"):setAnchor("right"):setSize(1, 1):setText("\22"):onClick(function() basalt.oldFrame:show() end):setBackground(colors.red):show()
basalt.debugLabel = basalt.debugFrame:addLabel("debugLabel"):onClick(function() basalt.oldFrame = activeFrame basalt.debugFrame:show() end):setBackground(colors.black):setForeground(colors.white):setAnchor("bottom"):setZIndex(20):show()
end
if (basalt.debugger) then
function basalt.debug(...)
local args = { ... }
if (activeFrame.name ~= "basaltDebuggingFrame") then
if (activeFrame ~= basalt.debugLabel.frame) then
basalt.debugLabel:setParent(activeFrame)
end
end
local str = ""
for key, value in pairs(args) do
str = str .. tostring(value) .. (#args ~= key and ", " or "")
end
basalt.debugLabel:setText("[Debug] " .. str)
basalt.debugList:addItem(str)
if (basalt.debugList:getItemCount() > 50) then
basalt.debugList:removeItem(1)
end
basalt.debugList:setValue(basalt.debugList:getItem(basalt.debugList:getItemCount()))
basalt.debugLabel:show()
end
end
return basalt