- added new animations (:setMode("animname")
- added :addMode("animname", f) to create custom easings
- Fixed a bug in input when using - or . nothing happens (inputmode number)
- Added a event for labels when using multiple line text and the window/frame gets resized)
- Changed some backend stuff for programs
- added a setEnviroment method for programs
- Added a program_done event and a program_error event for programs (:onError() and :onDone())
- Fixed a bug in textfields (when using editLine it doesn't update colors)
- seperated the char event from the key event (before both events executed :onKey events, now there is a :onChar() and :onKey() event
645 lines
19 KiB
Lua
645 lines
19 KiB
Lua
local xmlValue = require("utils").getValueFromXML
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local basaltEvent = require("basaltEvent")
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local floor,sin,cos,pi,sqrt,pow = math.floor,math.sin,math.cos,math.pi,math.sqrt,math.pow
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-- You can find the easing curves here https://easings.net
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local lerp = function(s, e, pct)
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return s + (e - s) * pct
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end
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local linear = function (t)
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return t
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end
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local flip = function (t)
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return 1 - t
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end
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local easeIn = function (t)
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return t * t * t
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end
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local easeOut = function(t)
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return flip(easeIn(flip(t)))
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end
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local easeInOut = function(t)
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return lerp(easeIn(t), easeOut(t), t)
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end
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local easeOutSine = function(t)
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return sin((t * pi) / 2);
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end
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local easeInSine = function(t)
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return flip(cos((t * pi) / 2))
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end
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local easeInOutSine = function(t)
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return -(cos(pi * x) - 1) / 2
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end
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local easeInBack = function(t)
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local c1 = 1.70158;
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local c3 = c1 + 1
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return c3*t^3-c1*t^2
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end
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local easeInCubic = function(t)
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return t^3
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end
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local easeInElastic = function(t)
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local c4 = (2*pi)/3;
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return t == 0 and 0 or (t == 1 and 1 or (
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-2^(10*t-10)*sin((t*10-10.75)*c4)
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))
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end
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local function easeInExpo(t)
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return t == 0 and 0 or 2^(10*t-10)
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end
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local function easeInExpo(t)
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return t == 0 and 0 or 2^(10*t-10)
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end
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local function easeInOutBack(t)
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local c1 = 1.70158;
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local c2 = c1 * 1.525;
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return t < 0.5 and ((2*t)^2*((c2+1)*2*t-c2))/2 or ((2*t-2)^2*((c2+1)*(t*2-2)+c2)+2)/2
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end
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local function easeInOutCubic(t)
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return t < 0.5 and 4 * t^3 or 1-(-2*t+2)^3 / 2
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end
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local function easeInOutElastic(t)
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local c5 = (2*pi) / 4.5
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return t==0 and 0 or (t == 1 and 1 or (t < 0.5 and -(2^(20*t-10) * sin((20*t - 11.125) * c5))/2 or (2^(-20*t+10) * sin((20*t - 11.125) * c5))/2 + 1))
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end
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local function easeInOutExpo(t)
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return t == 0 and 0 or (t == 1 and 1 or (t < 0.5 and 2^(20*t-10)/2 or (2-2^(-20*t+10)) /2))
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end
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local function easeInOutQuad(t)
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return t < 0.5 and 2*t^2 or 1-(-2*t+2)^2/2
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end
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local function easeInOutQuart(t)
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return t < 0.5 and 8*t^4 or 1 - (-2*t+2)^4 / 2
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end
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local function easeInOutQuint(t)
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return t < 0.5 and 16*t^5 or 1-(-2*t+2)^5 / 2
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end
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local function easeInQuad(t)
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return t^2
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end
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local function easeInQuart(t)
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return t^4
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end
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local function easeInQuint(t)
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return t^5
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end
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local function easeOutBack(t)
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local c1 = 1.70158;
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local c3 = c1 + 1
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return 1+c3*(t-1)^3+c1*(t-1)^2
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end
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local function easeOutCubic(t)
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return 1 - (1-t)^3
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end
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local function easeOutElastic(t)
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local c4 = (2*pi)/3;
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return t == 0 and 0 or (t == 1 and 1 or (2^(-10*t)*sin((t*10-0.75)*c4)+1))
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end
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local function easeOutExpo(t)
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return t == 1 and 1 or 1-2^(-10*t)
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end
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local function easeOutQuad(t)
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return 1 - (1 - t) * (1 - t)
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end
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local function easeOutQuart(t)
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return 1 - (1-t)^4
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end
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local function easeOutQuint(t)
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return 1 - (1 - t)^5
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end
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local function easeInCirc(t)
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return 1 - sqrt(1 - pow(t, 2))
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end
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local function easeOutCirc(t)
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return sqrt(1 - pow(t - 1, 2))
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end
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local function easeInOutCirc(t)
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return t < 0.5 and (1 - sqrt(1 - pow(2 * t, 2))) / 2 or (sqrt(1 - pow(-2 * t + 2, 2)) + 1) / 2;
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end
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local function easeOutBounce(t)
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local n1 = 7.5625;
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local d1 = 2.75;
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if (t < 1 / d1)then
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return n1 * t * t
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elseif (t < 2 / d1)then
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local a = t - 1.5 / d1
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return n1 * a * a + 0.75;
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elseif (t < 2.5 / d1)then
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local a = t - 2.25 / d1
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return n1 * a * a + 0.9375;
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else
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local a = t - 2.625 / d1
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return n1 * a * a + 0.984375;
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end
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end
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local function easeInBounce(t)
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return 1 - easeOutBounce(1 - t)
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end
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local function easeInOutBounce(t)
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return x < 0.5 and (1 - easeOutBounce(1 - 2 * t)) / 2 or (1 + easeOutBounce(2 * t - 1)) / 2;
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end
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local lerp = {
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linear = linear,
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lerp = lerp,
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flip=flip,
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easeIn=easeIn,
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easeInSine = easeInSine,
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easeInBack=easeInBack,
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easeInCubic=easeInCubic,
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easeInElastic=easeInElastic,
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easeInExpo=easeInExpo,
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easeInQuad=easeInQuad,
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easeInQuart=easeInQuart,
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easeInQuint=easeInQuint,
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easeInCirc=easeInCirc,
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easeInBounce=easeInBounce,
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easeOut=easeOut,
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easeOutSine = easeOutSine,
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easeOutBack=easeOutBack,
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easeOutCubic=easeOutCubic,
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easeOutElastic=easeOutElastic,
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easeOutExpo=easeOutExpo,
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easeOutQuad=easeOutQuad,
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easeOutQuart=easeOutQuart,
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easeOutQuint=easeOutQuint,
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easeOutCirc=easeOutCirc,
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easeOutBounce=easeOutBounce,
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easeInOut=easeInOut,
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easeInOutSine = easeInOutSine,
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easeInOutBack=easeInOutBack,
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easeInOutCubic=easeInOutCubic,
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easeInOutElastic=easeInOutElastic,
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easeInOutExpo=easeInOutExpo,
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easeInOutQuad=easeInOutQuad,
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easeInOutQuart=easeInOutQuart,
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easeInOutQuint=easeInOutQuint,
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easeInOutCirc=easeInOutCirc,
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easeInOutBounce=easeInOutBounce,
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}
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local activeAnimations = {}
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return function(name)
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local object = {}
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local objectType = "Animation"
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local timerObj
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local animations = {}
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local animationTime = 0
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local animationActive = false
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local index = 1
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local infinitePlay = false
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local eventSystem = basaltEvent()
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local nextWaitTimer = 0
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local lastFunc
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local loop=false
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local autoDestroy = false
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local mode = "easeOut"
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local _OBJ
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local function call(tab)
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for k,v in pairs(tab)do
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v(object, animations[index].t, index)
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end
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end
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local function onPlay(self)
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if(index==1)then self:animationStartHandler() end
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if (animations[index] ~= nil) then
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call(animations[index].f)
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animationTime = animations[index].t
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end
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index = index + 1
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if(animations[index]==nil)then
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if(infinitePlay)then
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index = 1
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animationTime = 0
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else
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self:animationDoneHandler()
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return
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end
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end
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if (animations[index].t > 0) then
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timerObj = os.startTimer(animations[index].t - animationTime)
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else
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onPlay(self)
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end
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end
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local function addAnimationPart(time, f)
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for n=1,#animations do
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if(animations[n].t==time)then
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table.insert(animations[n].f, f)
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return
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end
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end
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for n=1,#animations do
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if(animations[n].t>time)then
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if(animations[n-1]~=nil)then
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if(animations[n-1].t<time)then
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table.insert(animations, n-1, {t=time, f={f}})
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return
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end
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else
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table.insert(animations, n, {t=time, f={f}})
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return
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end
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end
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end
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if(#animations<=0)then
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table.insert(animations, 1, {t=time, f={f}})
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return
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elseif(animations[#animations].t<time)then
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table.insert(animations, {t=time, f={f}})
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end
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end
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local function predefinedLerp(v1,v2,d,t,get,set,typ,self)
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local obj = _OBJ
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local x,y
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local name = ""
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if(obj.parent~=nil)then name = obj.parent:getName() end
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name = name..obj:getName()
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addAnimationPart(t+0.05, function()
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if(typ~=nil)then
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if(activeAnimations[typ]==nil)then activeAnimations[typ] = {} end
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if(activeAnimations[typ][name]~=nil)then
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if(activeAnimations[typ][name]~=self)then
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activeAnimations[typ][name]:cancel()
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end
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end
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activeAnimations[typ][name] = self
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end
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x,y = get(obj)
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end)
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for n=0.05,d+0.01,0.05 do
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addAnimationPart(t+n, function()
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local _x = math.floor(lerp.lerp(x, v1, lerp[mode](n / d))+0.5)
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local _y = math.floor(lerp.lerp(y, v2, lerp[mode](n / d))+0.5)
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set(obj, _x,_y)
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if(typ~=nil)then
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if(n>=d-0.01)then
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if(activeAnimations[typ][name]==self)then
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activeAnimations[typ][name] = nil
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end
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end
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end
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end)
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end
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end;
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object = {
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name = name,
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getType = function(self)
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return objectType
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end;
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getBaseFrame = function(self)
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if(self.parent~=nil)then
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return self.parent:getBaseFrame()
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end
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return self
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end;
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setMode = function(self, newMode)
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mode = newMode
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return self
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end,
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addMode = function(self, modeId, modeF)
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lerp[modeId] = modeF
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return self
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end,
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generateXMLEventFunction = function(self, func, val)
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local createF = function(str)
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if(str:sub(1,1)=="#")then
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local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
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if(o~=nil)and(o.internalObjetCall~=nil)then
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func(self,function()o:internalObjetCall()end)
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end
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else
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func(self,self:getBaseFrame():getVariable(str))
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end
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end
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if(type(val)=="string")then
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createF(val)
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elseif(type(val)=="table")then
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for k,v in pairs(val)do
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createF(v)
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end
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end
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return self
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end,
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setValuesByXMLData = function(self, data)
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loop = xmlValue("loop", data)==true and true or false
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if(xmlValue("object", data)~=nil)then
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local o = self:getBaseFrame():getDeepObject(xmlValue("object", data))
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if(o==nil)then
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o = self:getBaseFrame():getVariable(xmlValue("object", data))
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end
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if(o~=nil)then
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self:setObject(o)
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end
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end
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if(data["move"]~=nil)then
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local x = xmlValue("x", data["move"])
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local y = xmlValue("y", data["move"])
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local duration = xmlValue("duration", data["move"])
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local time = xmlValue("time", data["move"])
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self:move(x, y, duration, time)
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end
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if(data["size"]~=nil)then
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local w = xmlValue("width", data["size"])
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local h = xmlValue("height", data["size"])
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local duration = xmlValue("duration", data["size"])
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local time = xmlValue("time", data["size"])
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self:size(w, h, duration, time)
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end
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if(data["offset"]~=nil)then
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local x = xmlValue("x", data["offset"])
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local y = xmlValue("y", data["offset"])
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local duration = xmlValue("duration", data["offset"])
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local time = xmlValue("time", data["offset"])
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self:offset(x, y, duration, time)
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end
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if(data["textColor"]~=nil)then
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local duration = xmlValue("duration", data["textColor"])
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local timer = xmlValue("time", data["textColor"])
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local t = {}
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local tab = data["textColor"]["color"]
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if(tab~=nil)then
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if(tab.properties~=nil)then tab = {tab} end
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for k,v in pairs(tab)do
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table.insert(t, colors[v:value()])
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end
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end
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if(duration~=nil)and(#t>0)then
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self:changeTextColor(duration, timer or 0, table.unpack(t))
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end
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end
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if(data["background"]~=nil)then
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local duration = xmlValue("duration", data["background"])
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local timer = xmlValue("time", data["background"])
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local t = {}
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local tab = data["background"]["color"]
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if(tab~=nil)then
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if(tab.properties~=nil)then tab = {tab} end
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for k,v in pairs(tab)do
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table.insert(t, colors[v:value()])
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end
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end
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if(duration~=nil)and(#t>0)then
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self:changeBackground(duration, timer or 0, table.unpack(t))
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end
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end
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if(data["text"]~=nil)then
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local duration = xmlValue("duration", data["text"])
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local timer = xmlValue("time", data["text"])
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local t = {}
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local tab = data["text"]["text"]
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if(tab~=nil)then
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if(tab.properties~=nil)then tab = {tab} end
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for k,v in pairs(tab)do
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table.insert(t, v:value())
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end
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end
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if(duration~=nil)and(#t>0)then
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self:changeText(duration, timer or 0, table.unpack(t))
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end
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end
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if(xmlValue("onDone", data)~=nil)then self:generateXMLEventFunction(self.onDone, xmlValue("onDone", data)) end
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if(xmlValue("onStart", data)~=nil)then self:generateXMLEventFunction(self.onDone, xmlValue("onStart", data)) end
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if(xmlValue("autoDestroy", data)~=nil)then
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if(xmlValue("autoDestroy", data))then
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autoDestroy = true
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end
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end
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mode = xmlValue("mode", data) or mode
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if(xmlValue("play", data)~=nil)then if(xmlValue("play", data))then self:play(loop) end end
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return self
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end,
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getZIndex = function(self)
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return 1
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end;
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getName = function(self)
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return self.name
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end;
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setObject = function(self, obj)
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_OBJ = obj
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return self
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end;
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move = function(self, x, y, duration, timer, obj)
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_OBJ = obj or _OBJ
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predefinedLerp(x,y,duration,timer or 0,_OBJ.getPosition,_OBJ.setPosition, "position", self)
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return self
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end,
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offset = function(self, x, y, duration, timer, obj)
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_OBJ = obj or _OBJ
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predefinedLerp(x,y,duration,timer or 0,_OBJ.getOffset,_OBJ.setOffset, "offset", self)
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return self
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end,
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size = function(self, w, h, duration, timer, obj)
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_OBJ = obj or _OBJ
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predefinedLerp(w,h,duration,timer or 0,_OBJ.getSize,_OBJ.setSize, "size", self)
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return self
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end,
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changeText = function(self, duration, timer, ...)
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local text = {...}
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timer = timer or 0
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_OBJ = obj or _OBJ
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for n=1,#text do
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addAnimationPart(timer+n*(duration/#text), function()
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_OBJ.setText(_OBJ, text[n])
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end)
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end
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return self
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end,
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changeBackground = function(self, duration, timer, ...)
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local colors = {...}
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timer = timer or 0
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|
_OBJ = obj or _OBJ
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|
for n=1,#colors do
|
|
addAnimationPart(timer+n*(duration/#colors), function()
|
|
_OBJ.setBackground(_OBJ, colors[n])
|
|
end)
|
|
end
|
|
return self
|
|
end,
|
|
|
|
changeTextColor = function(self, duration, timer, ...)
|
|
local colors = {...}
|
|
timer = timer or 0
|
|
_OBJ = obj or _OBJ
|
|
for n=1,#colors do
|
|
addAnimationPart(timer+n*(duration/#colors), function()
|
|
_OBJ.setForeground(_OBJ, colors[n])
|
|
end)
|
|
end
|
|
return self
|
|
end,
|
|
|
|
add = function(self, func, timer)
|
|
lastFunc = func
|
|
addAnimationPart((timer or nextWaitTimer) + (animations[#animations]~=nil and animations[#animations].t or 0), func)
|
|
return self
|
|
end;
|
|
|
|
wait = function(self, wait)
|
|
nextWaitTimer = wait
|
|
return self
|
|
end;
|
|
|
|
rep = function(self, reps)
|
|
if(lastFunc~=nil)then
|
|
for n = 1, reps or 1 do
|
|
addAnimationPart((wait or nextWaitTimer) + (animations[#animations]~=nil and animations[#animations].t or 0), lastFunc)
|
|
end
|
|
end
|
|
return self
|
|
end;
|
|
|
|
onDone = function(self, f)
|
|
eventSystem:registerEvent("animation_done", f)
|
|
return self
|
|
end,
|
|
|
|
onStart = function(self, f)
|
|
eventSystem:registerEvent("animation_start", f)
|
|
return self
|
|
end,
|
|
|
|
setAutoDestroy = function(self, destroy)
|
|
autoDestroy = destroy~=nil and destroy or true
|
|
return self
|
|
end,
|
|
|
|
animationDoneHandler = function(self)
|
|
eventSystem:sendEvent("animation_done", self)
|
|
self.parent:removeEvent("other_event", self)
|
|
if(autoDestroy)then
|
|
self.parent:removeObject(self)
|
|
self = nil
|
|
end
|
|
end;
|
|
|
|
animationStartHandler = function(self)
|
|
eventSystem:sendEvent("animation_start", self)
|
|
end;
|
|
|
|
clear = function(self)
|
|
animations = {}
|
|
lastFunc = nil
|
|
nextWaitTimer = 0
|
|
index = 1
|
|
animationTime = 0
|
|
infinitePlay = false
|
|
return self
|
|
end;
|
|
|
|
play = function(self, infinite)
|
|
self:cancel()
|
|
animationActive = true
|
|
infinitePlay = infinite and true or false
|
|
index = 1
|
|
animationTime = 0
|
|
if (animations[index] ~= nil) then
|
|
if (animations[index].t > 0) then
|
|
timerObj = os.startTimer(animations[index].t)
|
|
else
|
|
onPlay(self)
|
|
end
|
|
else
|
|
self:animationDoneHandler()
|
|
end
|
|
self.parent:addEvent("other_event", self)
|
|
return self
|
|
end;
|
|
|
|
cancel = function(self)
|
|
if(timerObj~=nil)then
|
|
os.cancelTimer(timerObj)
|
|
infinitePlay = false
|
|
end
|
|
animationActive = false
|
|
self.parent:removeEvent("other_event", self)
|
|
return self
|
|
end;
|
|
|
|
internalObjetCall = function(self)
|
|
self:play(loop)
|
|
end,
|
|
|
|
eventHandler = function(self, event, tObj)
|
|
if(animationActive)then
|
|
if (event == "timer") and (tObj == timerObj) then
|
|
if (animations[index] ~= nil) then
|
|
onPlay(self)
|
|
else
|
|
self:animationDoneHandler()
|
|
end
|
|
end
|
|
end
|
|
end;
|
|
}
|
|
object.__index = object
|
|
|
|
return object
|
|
end |