Files
Basalt/Basalt/plugins/xml.lua
Robert Jelic 5604925e27 Small Fixes
- onEvent now skips passing the custom event "other_event"
- small error handling for xml lua errors
2023-05-07 18:03:08 +02:00

765 lines
31 KiB
Lua

local utils = require("utils")
local uuid = utils.uuid
local xmlValue = utils.xmlValue
local function newNode(name)
local node = {}
node.___value = nil
node.___name = name
node.___children = {}
node.___props = {}
function node:value() return self.___value end
function node:setValue(val) self.___value = val end
function node:name() return self.___name end
function node:setName(name) self.___name = name end
function node:children() return self.___children end
function node:numChildren() return #self.___children end
function node:addChild(child)
if self[child:name()] ~= nil then
if type(self[child:name()].name) == "function" then
local tempTable = {}
table.insert(tempTable, self[child:name()])
self[child:name()] = tempTable
end
table.insert(self[child:name()], child)
else
self[child:name()] = child
end
table.insert(self.___children, child)
end
function node:properties() return self.___props end
function node:numProperties() return #self.___props end
function node:addProperty(name, value)
local lName = "@" .. name
if self[lName] ~= nil then
if type(self[lName]) == "string" then
local tempTable = {}
table.insert(tempTable, self[lName])
self[lName] = tempTable
end
table.insert(self[lName], value)
else
self[lName] = value
end
table.insert(self.___props, { name = name, value = self[name] })
end
return node
end
local XmlParser = {}
function XmlParser:ToXmlString(value)
value = string.gsub(value, "&", "&"); -- '&' -> "&"
value = string.gsub(value, "<", "&lt;"); -- '<' -> "&lt;"
value = string.gsub(value, ">", "&gt;"); -- '>' -> "&gt;"
value = string.gsub(value, "\"", "&quot;"); -- '"' -> "&quot;"
value = string.gsub(value, "([^%w%&%;%p%\t% ])",
function(c)
return string.format("&#x%X;", string.byte(c))
end);
return value;
end
function XmlParser:FromXmlString(value)
value = string.gsub(value, "&#x([%x]+)%;",
function(h)
return string.char(tonumber(h, 16))
end);
value = string.gsub(value, "&#([0-9]+)%;",
function(h)
return string.char(tonumber(h, 10))
end);
value = string.gsub(value, "&quot;", "\"");
value = string.gsub(value, "&apos;", "'");
value = string.gsub(value, "&gt;", ">");
value = string.gsub(value, "&lt;", "<");
value = string.gsub(value, "&amp;", "&");
return value;
end
function XmlParser:ParseArgs(node, s)
string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
node:addProperty(w, self:FromXmlString(a))
end)
end
function XmlParser:ParseXmlText(xmlText)
local stack = {}
local top = newNode()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while true do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top:value() or "") .. self:FromXmlString(text)
stack[#stack]:setValue(lVal)
end
if empty == "/" then -- empty element tag
local lNode = newNode(label)
self:ParseArgs(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = newNode(label)
self:ParseArgs(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XmlParser: nothing to close with " .. label)
end
if toclose:name() ~= label then
error("XmlParser: trying to close " .. toclose.name .. " with " .. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XmlParser: unclosed " .. stack[#stack]:name())
end
return top
end
function XmlParser:loadFile(xmlFilename, base)
if not base then
base = ""
end
local path = fs.combine(base, xmlFilename)
local hFile, err = io.open(path, "r");
if hFile and not err then
local xmlText = hFile:read("*a"); -- read file content
io.close(hFile);
return self:ParseXmlText(xmlText), nil;
else
print(err)
return nil
end
end
local function executeScript(scripts)
for k,v in pairs(scripts)do
if(k~="env")then
for a,b in pairs(v)do
load(b, nil, "t", scripts.env)()
end
end
end
end
local function registerFunctionEvent(self, data, event, scripts)
local eventEnv = scripts.env
if(data:sub(1,1)=="$")then
local data = data:sub(2)
event(self, self:getBasalt().getVariable(data))
else
event(self, function(...)
eventEnv.event = {...}
local success, msg = pcall(load(data, nil, "t", eventEnv))
if not success then
error("XML Error: "..msg)
end
end)
end
end
return {
VisualObject = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
scripts.env[self:getName()] = self
local x, y = self:getPosition()
local w, h = nil, nil
if(xmlValue("x", data)~=nil)then x = xmlValue("x", data) end
if(xmlValue("y", data)~=nil)then y = xmlValue("y", data) end
if(xmlValue("width", data)~=nil)then w = xmlValue("width", data) end
if(xmlValue("height", data)~=nil)then h = xmlValue("height", data) end
if(xmlValue("background", data)~=nil)then self:setBackground(colors[xmlValue("background", data)]) end
if(xmlValue("script", data)~=nil)then
if(scripts[1]==nil)then
scripts[1] = {}
end
table.insert(scripts[1], xmlValue("script", data))
end
local events = {"onClick", "onClickUp", "onHover", "onScroll", "onDrag", "onKey", "onKeyUp", "onRelease", "onChar", "onGetFocus", "onLoseFocus", "onResize", "onReposition", "onEvent", "onLeave"}
for _,v in pairs(events)do
if(xmlValue(v, data)~=nil)then
registerFunctionEvent(self, xmlValue(v, data), self[v], scripts)
end
end
self:setPosition(x, y)
if(w~=nil or h~=nil)then
local w1, h1 = self:getSize()
if w==nil then w = w1 end
if h==nil then h = h1 end
self:setSize(w, h)
end
return self
end,
}
return object
end,
ChangeableObject = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("value", data)~=nil)then self:setValue(xmlValue("value", data)) end
if(xmlValue("onChange", data)~=nil)then
registerFunctionEvent(self, xmlValue("onChange", data), self.onChange, scripts)
end
return self
end,
}
return object
end,
BaseFrame = function(base, basalt)
local lastXMLReferences = {}
local function xmlDefaultValues(data, obj, scripts)
if(obj~=nil)then
obj:setValuesByXMLData(data, scripts)
end
end
local function addXMLObjectType(tab, f, self, scripts)
if(tab~=nil)then
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local obj = f(self, v["@id"] or uuid())
lastXMLReferences[obj:getName()] = obj
xmlDefaultValues(v, obj, scripts)
end
end
end
local object = {
setValuesByXMLData = function(self, data, scripts)
lastXMLReferences = {}
base.setValuesByXMLData(self, data, scripts)
local xOffset, yOffset = self:getOffset()
if(xmlValue("layout", data)~=nil)then self:loadLayout(xmlValue("layout", data)) end
if(xmlValue("xOffset", data)~=nil)then xOffset = xmlValue("xOffset", data) end
self:setOffset(xOffset, yOffset)
local objectList = data:children()
local _OBJECTS = basalt.getObjects()
for k,v in pairs(objectList)do
if(v.___name~="animation")then
local name = v.___name:gsub("^%l", string.upper)
if(_OBJECTS[name]~=nil)then
addXMLObjectType(v, self["add"..name], self, scripts)
end
end
end
addXMLObjectType(data["animation"], self.addAnimation, self, scripts)
return self
end,
getXMLElements = function(self)
return lastXMLReferences
end,
loadLayout = function(self, path)
if(fs.exists(path))then
local scripts = {}
scripts.env = _ENV
scripts.env.basalt = basalt
scripts.env.shared = {}
local f = fs.open(path, "r")
local data = XmlParser:ParseXmlText(f.readAll())
f.close()
lastXMLReferences = {}
self:setValuesByXMLData(data, scripts)
executeScript(scripts)
end
return self
end,
}
return object
end,
Frame = function(base, basalt)
local lastXMLReferences = {}
local function xmlDefaultValues(data, obj, scripts)
if(obj~=nil)then
obj:setValuesByXMLData(data, scripts)
end
end
local function addXMLObjectType(tab, f, self, scripts)
if(tab~=nil)then
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local obj = f(self, v["@id"] or uuid())
lastXMLReferences[obj:getName()] = obj
xmlDefaultValues(v, obj, scripts)
end
end
end
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local xOffset, yOffset = self:getOffset()
if(xmlValue("layout", data)~=nil)then self:loadLayout(xmlValue("layout", data)) end
if(xmlValue("xOffset", data)~=nil)then xOffset = xmlValue("xOffset", data) end
if(xmlValue("yOffset", data)~=nil)then yOffset = xmlValue("yOffset", data) end
self:setOffset(xOffset, yOffset)
local objectList = data:children()
local _OBJECTS = basalt.getObjects()
for k,v in pairs(objectList)do
if(v.___name~="animation")then
local name = v.___name:gsub("^%l", string.upper)
if(_OBJECTS[name]~=nil)then
addXMLObjectType(v, self["add"..name], self, scripts)
end
end
end
addXMLObjectType(data["animation"], self.addAnimation, self, scripts)
return self
end,
getXMLElements = function(self)
return lastXMLReferences
end,
loadLayout = function(self, path)
if(fs.exists(path))then
local scripts = {}
scripts.env = _ENV
scripts.env.basalt = basalt
scripts.env.main = self
scripts.env.shared = {}
local f = fs.open(path, "r")
local data = XmlParser:ParseXmlText(f.readAll())
f.close()
lastXMLReferences = {}
self:setValuesByXMLData(data, scripts)
executeScript(scripts)
end
return self
end,
}
return object
end,
Button = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
if(xmlValue("horizontalAlign", data)~=nil)then self:setHorizontalAlign(xmlValue("horizontalAlign", data)) end
if(xmlValue("verticalAlign", data)~=nil)then self:setText(xmlValue("verticalAlign", data)) end
return self
end,
}
return object
end,
Label = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
if(xmlValue("align", data)~=nil)then self:setTextAlign(xmlValue("align", data)) end
return self
end,
}
return object
end,
Input = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local defaultText, defaultFG, defaultBG = self:getDefaultText()
if(xmlValue("defaultText", data)~=nil)then defaultText = xmlValue("defaultText", data) end
if(xmlValue("defaultFG", data)~=nil)then defaultFG = xmlValue("defaultFG", data) end
if(xmlValue("defaultBG", data)~=nil)then defaultBG = xmlValue("defaultBG", data) end
self:setDefaultText(defaultText, defaultFG, defaultBG)
if(xmlValue("offset", data)~=nil)then self:setOffset(xmlValue("offset", data)) end
if(xmlValue("textOffset", data)~=nil)then self:setTextOffset(xmlValue("textOffset", data)) end
if(xmlValue("text", data)~=nil)then self:setValue(xmlValue("text", data)) end
if(xmlValue("inputLimit", data)~=nil)then self:setInputLimit(xmlValue("inputLimit", data)) end
return self
end,
}
return object
end,
Image = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local xOffset, yOffset = self:getOffset()
if(xmlValue("xOffset", data)~=nil)then xOffset = xmlValue("xOffset", data) end
if(xmlValue("yOffset", data)~=nil)then yOffset = xmlValue("yOffset", data) end
self:setOffset(xOffset, yOffset)
if(xmlValue("path", data)~=nil)then self:loadImage(xmlValue("path", data)) end
if(xmlValue("usePalette", data)~=nil)then self:usePalette(xmlValue("usePalette", data)) end
if(xmlValue("play", data)~=nil)then self:play(xmlValue("play", data)) end
return self
end,
}
return object
end,
Checkbox = function(base, basalt)
local object = {
setValuesByXMLData = function(self, dat, scriptsa)
base.setValuesByXMLData(self, data, scripts)
local activeSymbol, inactiveSymbol = self:getSymbol()
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
if(xmlValue("checked", data)~=nil)then self:setChecked(xmlValue("checked", data)) end
if(xmlValue("textPosition", data)~=nil)then self:setTextPosition(xmlValue("textPosition", data)) end
if(xmlValue("activeSymbol", data)~=nil)then activeSymbol = xmlValue("activeSymbol", data) end
if(xmlValue("inactiveSymbol", data)~=nil)then inactiveSymbol = xmlValue("inactiveSymbol", data) end
self:setSymbol(activeSymbol, inactiveSymbol)
return self
end,
}
return object
end,
Program = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("execute", data)~=nil)then self:execute(xmlValue("execute", data)) end
return self
end,
}
return object
end,
Progressbar = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local activeBarColor, activeBarSymbol, activeBarSymbolCol = self:getProgressBar()
if(xmlValue("direction", data)~=nil)then self:setDirection(xmlValue("direction", data)) end
if(xmlValue("activeBarColor", data)~=nil)then activeBarColor = colors[xmlValue("activeBarColor", data)] end
if(xmlValue("activeBarSymbol", data)~=nil)then activeBarSymbol = xmlValue("activeBarSymbol", data) end
if(xmlValue("activeBarSymbolColor", data)~=nil)then activeBarSymbolCol = colors[xmlValue("activeBarSymbolColor", data)] end
if(xmlValue("backgroundSymbol", data)~=nil)then self:setBackgroundSymbol(xmlValue("backgroundSymbol", data)) end
if(xmlValue("progress", data)~=nil)then self:setProgress(xmlValue("progress", data)) end
return self
end,
}
return object
end,
Slider = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("symbol", data)~=nil)then self:setSymbol(xmlValue("symbol", data)) end
if(xmlValue("symbolColor", data)~=nil)then self:setSymbolColor(xmlValue("symbolColor", data)) end
if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
if(xmlValue("maxValue", data)~=nil)then self:setIndex(xmlValue("maxValue", data)) end
if(xmlValue("barType", data)~=nil)then self:setBarType(xmlValue("barType", data)) end
return self
end,
}
return object
end,
Scrollbar = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("symbol", data)~=nil)then self:setSymbol(xmlValue("symbol", data)) end
if(xmlValue("symbolColor", data)~=nil)then self:setSymbolColor(xmlValue("symbolColor", data)) end
if(xmlValue("symbolSize", data)~=nil)then self:setSymbolSize(xmlValue("symbolSize", data)) end
if(xmlValue("scrollAmount", data)~=nil)then self:setScrollAmount(xmlValue("scrollAmount", data)) end
if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
if(xmlValue("maxValue", data)~=nil)then self:setIndex(xmlValue("maxValue", data)) end
if(xmlValue("barType", data)~=nil)then self:setBarType(xmlValue("barType", data)) end
return self
end,
}
return object
end,
MonitorFrame = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("monitor", data)~=nil)then self:setSymbol(xmlValue("monitor", data)) end
return self
end,
}
return object
end,
Switch = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("symbol", data)~=nil)then self:setSymbol(xmlValue("symbol", data)) end
if(xmlValue("activeBackground", data)~=nil)then self:setActiveBackground(xmlValue("activeBackground", data)) end
if(xmlValue("inactiveBackground", data)~=nil)then self:setInactiveBackground(xmlValue("inactiveBackground", data)) end
return self
end,
}
return object
end,
Textfield = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local bgSel, fgSel = self:getSelection()
local xOffset, yOffset = self:getOffset()
if(xmlValue("bgSelection", data)~=nil)then bgSel = xmlValue("bgSelection", data) end
if(xmlValue("fgSelection", data)~=nil)then fgSel = xmlValue("fgSelection", data) end
if(xmlValue("xOffset", data)~=nil)then xOffset = xmlValue("xOffset", data) end
if(xmlValue("yOffset", data)~=nil)then yOffset = xmlValue("yOffset", data) end
self:setSelection(fgSel, bgSel)
self:setOffset(xOffset, yOffset)
if(data["lines"]~=nil)then
local l = data["lines"]["line"]
if(l.properties~=nil)then l = {l} end
for k,v in pairs(l)do
self:addLine(v:value())
end
end
if(data["keywords"]~=nil)then
for k,v in pairs(data["keywords"])do
if(colors[k]~=nil)then
local entry = v
if(entry.properties~=nil)then entry = {entry} end
local tab = {}
for a,b in pairs(entry)do
local keywordList = b["keyword"]
if(b["keyword"].properties~=nil)then keywordList = {b["keyword"]} end
for c,d in pairs(keywordList)do
table.insert(tab, d:value())
end
end
self:addKeywords(colors[k], tab)
end
end
end
if(data["rules"]~=nil)then
if(data["rules"]["rule"]~=nil)then
local tab = data["rules"]["rule"]
if(data["rules"]["rule"].properties~=nil)then tab = {data["rules"]["rule"]} end
for k,v in pairs(tab)do
if(xmlValue("pattern", v)~=nil)then
self:addRule(xmlValue("pattern", v), colors[xmlValue("fg", v)], colors[xmlValue("bg", v)])
end
end
end
end
return self
end,
}
return object
end,
Thread = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
if(xmlValue("start", data)~=nil)then
local f = load(xmlValue("start", data), nil, "t", scripts.env)
self:start(f)
end
return self
end,
}
return object
end,
Timer = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("start", data)~=nil)then self:start(xmlValue("start", data)) end
if(xmlValue("time", data)~=nil)then self:setTime(xmlValue("time", data)) end
if(xmlValue("onCall", data)~=nil)then
registerFunctionEvent(self, xmlValue("onCall", data), self.onCall, scripts)
end
return self
end,
}
return object
end,
List = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local selBg, selFg = self:getSelectionColor()
if(xmlValue("align", data)~=nil)then self:setTextAlign(xmlValue("align", data)) end
if(xmlValue("offset", data)~=nil)then self:setOffset(xmlValue("offset", data)) end
if(xmlValue("selectionBg", data)~=nil)then selBg = xmlValue("selectionBg", data) end
if(xmlValue("selectionFg", data)~=nil)then selFg = xmlValue("selectionFg", data) end
self:setSelectionColor(selBg, selFg)
if(xmlValue("scrollable", data)~=nil)then self:setScrollable(xmlValue("scrollable", data)) end
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
if(self:getType()~="Radio")then
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
end
return self
end,
}
return object
end,
Dropdown = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local w, h = self:getDropdownSize()
if(xmlValue("dropdownWidth", data)~=nil)then w = xmlValue("dropdownWidth", data) end
if(xmlValue("dropdownHeight", data)~=nil)then h = xmlValue("dropdownHeight", data) end
self:setDropdownSize(w, h)
return self
end,
}
return object
end,
Radio = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local selBg, selFg = self:getBoxSelectionColor()
local defBg, defFg = self:setBoxDefaultColor()
if(xmlValue("selectionBg", data)~=nil)then selBg = xmlValue("selectionBg", data) end
if(xmlValue("selectionFg", data)~=nil)then selFg = xmlValue("selectionFg", data) end
self:setBoxSelectionColor(selBg, selFg)
if(xmlValue("defaultBg", data)~=nil)then defBg = xmlValue("defaultBg", data) end
if(xmlValue("defaultFg", data)~=nil)then defFg = xmlValue("defaultFg", data) end
self:setBoxDefaultColor(defBg, defFg)
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
self:addItem(xmlValue("text", v), xmlValue("x", v), xmlValue("y", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
return self
end,
}
return object
end,
Menubar = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
if(xmlValue("space", data)~=nil)then self:setSpace(xmlValue("space", data)) end
if(xmlValue("scrollable", data)~=nil)then self:setScrollable(xmlValue("scrollable", data)) end
return self
end,
}
return object
end,
Graph = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local symbol, symbolCol = self:getGraphSymbol()
if(xmlValue("maxEntries", data)~=nil)then self:setMaxEntries(xmlValue("maxEntries", data)) end
if(xmlValue("type", data)~=nil)then self:setGraphType(xmlValue("type", data)) end
if(xmlValue("minValue", data)~=nil)then self:setMinValue(xmlValue("minValue", data)) end
if(xmlValue("maxValue", data)~=nil)then self:setMaxValue(xmlValue("maxValue", data)) end
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data) end
if(xmlValue("symbolColor", data)~=nil)then symbolCol = xmlValue("symbolColor", data) end
self:setGraphSymbol(symbol, symbolCol)
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
self:addDataPoint(xmlValue("value"))
end
end
return self
end,
}
return object
end,
Treeview = function(base, basalt)
local object = {
setValuesByXMLData = function(self, data, scripts)
base.setValuesByXMLData(self, data, scripts)
local selBg, selFg = self:getSelectionColor()
local xOffset, yOffset = self:getOffset()
if(xmlValue("space", data)~=nil)then self:setSpace(xmlValue("space", data)) end
if(xmlValue("scrollable", data)~=nil)then self:setScrollable(xmlValue("scrollable", data)) end
if(xmlValue("selectionBg", data)~=nil)then selBg = xmlValue("selectionBg", data) end
if(xmlValue("selectionFg", data)~=nil)then selFg = xmlValue("selectionFg", data) end
self:setSelectionColor(selBg, selFg)
if(xmlValue("xOffset", data)~=nil)then xOffset = xmlValue("xOffset", data) end
if(xmlValue("yOffset", data)~=nil)then yOffset = xmlValue("yOffset", data) end
self:setOffset(xOffset, yOffset)
local function addNode(node, data)
if(data["node"]~=nil)then
local tab = data["node"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local n = node:addNode(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
addNode(n, v)
end
end
end
if(data["node"]~=nil)then
local tab = data["node"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local n = self:addNode(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
addNode(n, v)
end
end
return self
end,
}
return object
end,
}