Files
Basalt/source/basalt.lua
2022-05-18 21:47:29 -04:00

4246 lines
145 KiB
Lua

-- current version 1
local theme = {
basaltBG = colors.lightGray,
basaltFG = colors.black,
FrameBG = colors.gray,
FrameFG = colors.black,
ButtonBG = colors.gray,
ButtonFG = colors.black,
CheckboxBG = colors.gray,
CheckboxFG = colors.black,
InputBG = colors.gray,
InputFG = colors.black,
textfieldBG = colors.gray,
textfieldFG = colors.black,
listBG = colors.gray,
listFG = colors.black,
dropdownBG = colors.gray,
dropdownFG = colors.black,
radioBG = colors.gray,
radioFG = colors.black,
selectionBG = colors.black,
selectionFG = colors.lightGray,
}
local basalt = { debugger = true, version = 1 }
local activeFrame
local frames = {}
local keyModifier = {}
local parentTerminal = term.current()
local sub = string.sub
local function getTextHorizontalAlign(text, width, textAlign)
text = string.sub(text, 1, width)
local offset = width - string.len(text)
if (textAlign == "right") then
text = string.rep(" ", offset) .. text
elseif (textAlign == "center") then
text = string.rep(" ", math.floor(offset / 2)) .. text .. string.rep(" ", math.floor(offset / 2))
text = text .. (string.len(text) < width and " " or "")
else
text = text .. string.rep(" ", offset)
end
return text
end
local function getTextVerticalAlign(h, textAlign)
local offset = 0
if (textAlign == "center") then
offset = math.ceil(h / 2)
if (offset < 1) then
offset = 1
end
end
if (textAlign == "bottom") then
offset = h
end
return offset
end
local function rpairs(t)
return function(t, i)
i = i - 1
if i ~= 0 then
return i, t[i]
end
end, t, #t + 1
end
local tHex = { -- copy paste is a very important feature
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f",
}
local function basaltDrawHelper()
local terminal = parentTerminal
local width, height = terminal.getSize()
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local _cacheT = {}
local _cacheBG = {}
local _cacheFG = {}
local emptySpaceLine
local emptyColorLines = {}
local function createEmptyLines()
emptySpaceLine = (" "):rep(width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = sHex:rep(width)
end
end
----
createEmptyLines()
local function recreateWindowArray()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for currentY = 1, height do
cacheT[currentY] = sub(cacheT[currentY] == nil and emptyText or cacheT[currentY] .. emptyText:sub(1, width - cacheT[currentY]:len()), 1, width)
cacheFG[currentY] = sub(cacheFG[currentY] == nil and emptyFG or cacheFG[currentY] .. emptyFG:sub(1, width - cacheFG[currentY]:len()), 1, width)
cacheBG[currentY] = sub(cacheBG[currentY] == nil and emptyBG or cacheBG[currentY] .. emptyBG:sub(1, width - cacheBG[currentY]:len()), 1, width)
end
end
recreateWindowArray()
local function setText(x, y, text)
if (y >= 1) and (y <= height) then
if (x + text:len() > 0) and (x <= width) then
local oldCache = cacheT[y]
local newCache
local nEnd = x + #text - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
text = sub(text, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
text = sub(text, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. text
else
newCache = text
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheT[y] = newCache
end
end
end
local function setBG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheBG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
elseif (nEnd > width) then
colorStr = sub(colorStr, 1, width - x + 1)
end
if (x > 1) then
newCache = sub(oldCache, 1, x - 1) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheBG[y] = newCache
end
end
end
local function setFG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheFG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
colorStr = sub(colorStr, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
colorStr = sub(colorStr, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheFG[y] = newCache
end
end
end
local drawHelper = {
setBG = function(x, y, colorStr)
setBG(x, y, colorStr)
end;
setText = function(x, y, text)
setText(x, y, text)
end;
setFG = function(x, y, colorStr)
setFG(x, y, colorStr)
end;
drawBackgroundBox = function(x, y, width, height, bgCol)
for n = 1, height do
setBG(x, y + (n - 1), tHex[bgCol]:rep(width))
end
end;
drawForegroundBox = function(x, y, width, height, fgCol)
for n = 1, height do
setFG(x, y + (n - 1), tHex[fgCol]:rep(width))
end
end;
drawTextBox = function(x, y, width, height, symbol)
for n = 1, height do
setText(x, y + (n - 1), symbol:rep(width))
end
end;
writeText = function(x, y, text, bgCol, fgCol)
bgCol = bgCol or terminal.getBackgroundColor()
fgCol = fgCol or terminal.getTextColor()
setText(x, y, text)
setBG(x, y, tHex[bgCol]:rep(text:len()))
setFG(x, y, tHex[fgCol]:rep(text:len()))
end;
update = function()
local xC, yC = terminal.getCursorPos()
local isBlinking = false
if (terminal.getCursorBlink ~= nil) then
isBlinking = terminal.getCursorBlink()
end
terminal.setCursorBlink(false)
for n = 1, height do
terminal.setCursorPos(1, n)
terminal.blit(cacheT[n], cacheFG[n], cacheBG[n])
end
terminal.setCursorBlink(isBlinking)
terminal.setCursorPos(xC, yC)
end;
setTerm = function(newTerm)
terminal = newTerm;
end;
}
return drawHelper
end
local drawHelper = basaltDrawHelper()
local function BasaltEvents()
local events = {}
local index = {}
local event = {
registerEvent = function(self, _event, func)
if (events[_event] == nil) then
events[_event] = {}
index[_event] = 1
end
events[_event][index[_event]] = func
index[_event] = index[_event] + 1
return index[_event] - 1
end;
removeEvent = function(self, _event, index)
events[_event][index[_event]] = nil
end;
sendEvent = function(self, _event, ...)
if (events[_event] ~= nil) then
for _, value in pairs(events[_event]) do
value(...)
end
end
end;
}
event.__index = event
return event
end
local processes = {}
local process = {}
local processId = 0
function process:new(path, window, ...)
local args = table.pack(...)
local newP = setmetatable({ path = path }, { __index = self })
newP.window = window
newP.processId = processId
newP.coroutine = coroutine.create(function()
os.run({ basalt = basalt }, path, table.unpack(args))
end)
processes[processId] = newP
processId = processId + 1
return newP
end
function process:resume(event, ...)
term.redirect(self.window)
local ok, result = coroutine.resume(self.coroutine, event, ...)
self.window = term.current()
if ok then
self.filter = result
else
basalt.debug(result)
end
end
function process:isDead()
if (self.coroutine ~= nil) then
if (coroutine.status(self.coroutine) == "dead") then
table.remove(processes, self.processId)
return true
end
else
return true
end
return false
end
function process:getStatus()
if (self.coroutine ~= nil) then
return coroutine.status(self.coroutine)
end
return nil
end
function process:start()
coroutine.resume(self.coroutine)
end
local function Object(name)
-- Base object
local objectType = "Object" -- not changeable
--[[
local horizontalAnchor = "left"
local verticalAnchor = "top"
local ignYOffset = false
local ignXOffset = false ]]
local value
local zIndex = 1
local hanchor = "left"
local vanchor = "top"
local ignOffset = false
local isVisible = false
local visualsChanged = true
local eventSystem = BasaltEvents()
local object = {
x = 1,
y = 1,
width = 1,
height = 1,
bgColor = colors.black,
fgColor = colors.white,
name = name or "Object",
parent = nil,
show = function(self)
isVisible = true
visualsChanged = true
return self
end;
hide = function(self)
isVisible = false
visualsChanged = true
return self
end;
isVisible = function(self)
return isVisible
end;
getZIndex = function(self)
return zIndex;
end;
setFocus = function(self)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
return self
end;
setZIndex = function(self, index)
zIndex = index
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
end
return self
end;
getType = function(self)
return objectType
end;
getName = function(self)
return self.name
end;
remove = function(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
end
return self
end;
setParent = function(self, frame)
if (frame.getType ~= nil and frame:getType() == "Frame") then
self:remove()
frame:addObject(self)
if (self.draw) then
self:show()
end
end
return self
end;
setValue = function(self, _value)
if (value ~= _value) then
value = _value
visualsChanged = true
self:valueChangedHandler()
end
return self
end;
getValue = function(self)
return value
end;
getVisualChanged = function(self)
return visualsChanged
end;
setVisualChanged = function(self, change)
visualsChanged = change or true
return self
end;
getEventSystem = function(self)
return eventSystem
end;
getParent = function(self)
return self.parent
end;
setPosition = function(self, xPos, yPos, rel)
if (rel) then
self.x, self.y = self.x + xPos, self.y + yPos
else
self.x, self.y = xPos, yPos
end
visualsChanged = true
return self
end;
getPosition = function(self)
return self.x, self.y
end;
getVisibility = function(self)
return isVisible
end;
setVisibility = function(self, _isVisible)
isVisible = _isVisible or not isVisible
visualsChanged = true
return self
end;
setSize = function(self, width, height)
self.width, self.height = width, height
visualsChanged = true
return self
end;
getHeight = function(self)
return self.height
end;
getWidth = function(self)
return self.w
end;
setBackground = function(self, color)
self.bgColor = color
visualsChanged = true
return self
end;
getBackground = function(self)
return self.bgColor
end;
setForeground = function(self, color)
self.fgColor = color
visualsChanged = true
return self
end;
getForeground = function(self)
return self.fgColor
end;
draw = function(self)
if (isVisible) then
return true
end
return false
end;
getAbsolutePosition = function(self, x, y)
-- relative position to absolute position
if (x == nil) then
x = self.x
end
if (y == nil) then
y = self.y
end
if (self.parent ~= nil) then
local fx, fy = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
x = fx + x - 1
y = fy + y - 1
end
return x, y
end;
getAnchorPosition = function(self, x, y, ignOff)
if (x == nil) then
x = self.x
end
if (y == nil) then
y = self.y
end
if (hanchor == "right") then
x = self.parent.width - x - self.width + 2
end
if (vanchor == "bottom") then
y = self.parent.height - y - self.height + 2
end
local xO, yO = self:getOffset()
if (ignOffset or ignOff) then
return x, y
end
return x + xO, y + yO
end;
getOffset = function(self)
if (self.parent ~= nil) and (ignOffset == false) then
return self.parent:getFrameOffset()
end
return 0, 0
end;
ignoreOffset = function(self, ignore)
ignOffset = ignore or true
return self
end;
setAnchor = function(self, ...)
for _, value in pairs(table.pack(...)) do
if (value == "right") or (value == "left") then
hanchor = value
end
if (value == "top") or (value == "bottom") then
vanchor = value
end
end
visualsChanged = true
return self
end;
getAnchor = function(self)
return hanchor, vanchor
end;
onChange = function(self, func)
self:registerEvent("value_changed", func)
return self
end;
onClick = function(self, func)
self:registerEvent("mouse_click", func)
return self
end;
onEvent = function(self, func)
self:registerEvent("custom_event_handler", func)
return self
end;
onClickUp = function(self, func)
self:registerEvent("mouse_up", func)
return self
end;
onKey = function(self, func)
self:registerEvent("key", func)
self:registerEvent("char", func)
return self
end;
onKeyUp = function(self, func)
self:registerEvent("key_up", func)
return self
end;
onBackgroundKey = function(self, func)
self:registerEvent("background_key", func)
self:registerEvent("background_char", func)
return self
end;
onBackgroundKeyUp = function(self, func)
self:registerEvent("background_key_up", func)
return self
end;
isFocused = function(self)
if (self.parent ~= nil) then
return self.parent:getFocusedObject() == self
end
return false
end;
onGetFocus = function(self, func)
self:registerEvent("get_focus", func)
return self
end;
onLoseFocus = function(self, func)
self:registerEvent("lose_focus", func)
return self
end;
registerEvent = function(self, event, func)
return eventSystem:registerEvent(event, func)
end;
removeEvent = function(self, event, index)
return eventSystem:removeEvent(event, index)
end;
sendEvent = function(self, event, ...)
return eventSystem:sendEvent(event, self, ...)
end;
mouseClickHandler = function(self, event, button, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (isVisible) then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
eventSystem:sendEvent(event, self, event, button, x, y)
return true
end
return false
end;
keyHandler = function(self, event, key)
if (self:isFocused()) then
eventSystem:sendEvent(event, self, event, key)
return true
end
return false
end;
backgroundKeyHandler = function(self, event, key)
eventSystem:sendEvent("background_" .. event, self, event, key)
end;
valueChangedHandler = function(self)
eventSystem:sendEvent("value_changed", self)
end;
eventHandler = function(self, event, p1, p2, p3, p4)
eventSystem:sendEvent("custom_event_handler", self, event, p1, p2, p3, p4)
end;
getFocusHandler = function(self)
eventSystem:sendEvent("get_focus", self)
end;
loseFocusHandler = function(self)
eventSystem:sendEvent("lose_focus", self)
end;
}
object.__index = object
return object
end
local function Button(name)
-- Button
local base = Object(name)
local objectType = "Button"
base:setValue("Button")
base:setZIndex(5)
base.weight = 8
base.bgColor = theme.ButtonBG
base.fgColor = theme.ButtonFG
local textHorizontalAlign = "center"
local textVerticalAlign = "center"
local object = {
getType = function(self)
return objectType
end;
setHorizontalAlign = function(self, pos)
textHorizontalAlign = pos
end;
setVerticalAlign = function(self, pos)
textVerticalAlign = pos
end;
setText = function(self, text)
base:setValue(text)
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, textVerticalAlign)
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, " ")
for n = 1, self.height do
if (n == verticalAlign) then
self.parent:setText(obx, oby + (n - 1), getTextHorizontalAlign(self:getValue(), self.width, textHorizontalAlign))
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Program(name)
local base = Object(name)
local objectType = "Program"
base:setZIndex(5)
local object
local function createBasaltWindow(x, y, width, height)
local xCursor, yCursor = 1, 1
local bgColor, fgColor = colors.black, colors.white
local cursorBlink = false
local visible = false
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local tPalette = {}
local emptySpaceLine
local emptyColorLines = {}
for i = 0, 15 do
local c = 2 ^ i
tPalette[c] = { parentTerminal.getPaletteColour(c) }
end
local function createEmptyLines()
emptySpaceLine = (" "):rep(width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = sHex:rep(width)
end
end
local function recreateWindowArray()
createEmptyLines()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for n = 1, height do
cacheT[n] = sub(cacheT[n] == nil and emptyText or cacheT[n] .. emptyText:sub(1, width - cacheT[n]:len()), 1, width)
cacheFG[n] = sub(cacheFG[n] == nil and emptyFG or cacheFG[n] .. emptyFG:sub(1, width - cacheFG[n]:len()), 1, width)
cacheBG[n] = sub(cacheBG[n] == nil and emptyBG or cacheBG[n] .. emptyBG:sub(1, width - cacheBG[n]:len()), 1, width)
end
end
recreateWindowArray()
local function updateCursor()
if xCursor >= 1 and yCursor >= 1 and xCursor <= width and yCursor <= height then
--parentTerminal.setCursorPos(xCursor + x - 1, yCursor + y - 1)
else
--parentTerminal.setCursorPos(0, 0)
end
--parentTerminal.setTextColor(fgColor)
end
local function internalBlit(sText, sTextColor, sBackgroundColor)
-- copy pasti strikes again (cc: window.lua)
local nStart = xCursor
local nEnd = nStart + #sText - 1
if yCursor >= 1 and yCursor <= height then
if nStart <= width and nEnd >= 1 then
-- Modify line
if nStart == 1 and nEnd == width then
cacheT[yCursor] = sText
cacheFG[yCursor] = sTextColor
cacheBG[yCursor] = sBackgroundColor
else
local sClippedText, sClippedTextColor, sClippedBackgroundColor
if nStart < 1 then
local nClipStart = 1 - nStart + 1
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, nClipStart, nClipEnd)
sClippedTextColor = sub(sTextColor, nClipStart, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, nClipStart, nClipEnd)
elseif nEnd > width then
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, 1, nClipEnd)
sClippedTextColor = sub(sTextColor, 1, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, 1, nClipEnd)
else
sClippedText = sText
sClippedTextColor = sTextColor
sClippedBackgroundColor = sBackgroundColor
end
local sOldText = cacheT[yCursor]
local sOldTextColor = cacheFG[yCursor]
local sOldBackgroundColor = cacheBG[yCursor]
local sNewText, sNewTextColor, sNewBackgroundColor
if nStart > 1 then
local nOldEnd = nStart - 1
sNewText = sub(sOldText, 1, nOldEnd) .. sClippedText
sNewTextColor = sub(sOldTextColor, 1, nOldEnd) .. sClippedTextColor
sNewBackgroundColor = sub(sOldBackgroundColor, 1, nOldEnd) .. sClippedBackgroundColor
else
sNewText = sClippedText
sNewTextColor = sClippedTextColor
sNewBackgroundColor = sClippedBackgroundColor
end
if nEnd < width then
local nOldStart = nEnd + 1
sNewText = sNewText .. sub(sOldText, nOldStart, width)
sNewTextColor = sNewTextColor .. sub(sOldTextColor, nOldStart, width)
sNewBackgroundColor = sNewBackgroundColor .. sub(sOldBackgroundColor, nOldStart, width)
end
cacheT[yCursor] = sNewText
cacheFG[yCursor] = sNewTextColor
cacheBG[yCursor] = sNewBackgroundColor
end
end
xCursor = nEnd + 1
if (visible) then
updateCursor()
end
end
end
local function setText(_x, _y, text)
if (text ~= nil) then
local gText = cacheT[_y]
if (gText ~= nil) then
cacheT[_y] = sub(gText:sub(1, _x - 1) .. text .. gText:sub(_x + (text:len()), width), 1, width)
end
end
end
local function setBG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gBG = cacheBG[_y]
if (gBG ~= nil) then
cacheBG[_y] = sub(gBG:sub(1, _x - 1) .. colorStr .. gBG:sub(_x + (colorStr:len()), width), 1, width)
end
end
end
local function setFG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gFG = cacheFG[_y]
if (gFG ~= nil) then
cacheFG[_y] = sub(gFG:sub(1, _x - 1) .. colorStr .. gFG:sub(_x + (colorStr:len()), width), 1, width)
end
end
end
local setTextColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
fgColor = color
end
local setBackgroundColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
bgColor = color
end
local setPaletteColor = function(colour, r, g, b)
-- have to work on
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol
if type(r) == "number" and g == nil and b == nil then
tCol = { colours.rgb8(r) }
tPalette[colour] = tCol
else
if type(r) ~= "number" then
error("bad argument #2 (expected number, got " .. type(r) .. ")", 2)
end
if type(g) ~= "number" then
error("bad argument #3 (expected number, got " .. type(g) .. ")", 2)
end
if type(b) ~= "number" then
error("bad argument #4 (expected number, got " .. type(b) .. ")", 2)
end
tCol = tPalette[colour]
tCol[1] = r
tCol[2] = g
tCol[3] = b
end
end
local getPaletteColor = function(colour)
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol = tPalette[colour]
return tCol[1], tCol[2], tCol[3]
end
local basaltwindow = {
setCursorPos = function(_x, _y)
if type(_x) ~= "number" then
error("bad argument #1 (expected number, got " .. type(_x) .. ")", 2)
end
if type(_y) ~= "number" then
error("bad argument #2 (expected number, got " .. type(_y) .. ")", 2)
end
xCursor = math.floor(_x)
yCursor = math.floor(_y)
if (visible) then
updateCursor()
end
end;
getCursorPos = function()
return xCursor, yCursor
end;
setCursorBlink = function(blink)
if type(blink) ~= "boolean" then
error("bad argument #1 (expected boolean, got " .. type(blink) .. ")", 2)
end
cursorBlink = blink
end;
getCursorBlink = function()
return cursorBlink
end;
getPaletteColor = getPaletteColor,
getPaletteColour = getPaletteColor,
setBackgroundColor = setBackgroundColor,
setBackgroundColour = setBackgroundColor,
setTextColor = setTextColor,
setTextColour = setTextColor,
setPaletteColor = setPaletteColor,
setPaletteColour = setPaletteColor,
getBackgroundColor = function()
return bgColor
end;
getBackgroundColour = function()
return bgColor
end;
getSize = function()
return width, height
end;
getTextColor = function()
return fgColor
end;
getTextColour = function()
return fgColor
end;
basalt_resize = function(_width, _height)
width, height = _width, _height
recreateWindowArray()
end;
basalt_reposition = function(_x, _y)
x, y = _x, _y
end;
basalt_setVisible = function(vis)
visible = vis
end;
drawBackgroundBox = function(_x, _y, _width, _height, bgCol)
for n = 1, _height do
setBG(_x, _y + (n - 1), tHex[bgCol]:rep(_width))
end
end;
drawForegroundBox = function(_x, _y, _width, _height, fgCol)
for n = 1, _height do
setFG(_x, _y + (n - 1), tHex[fgCol]:rep(_width))
end
end;
drawTextBox = function(_x, _y, _width, _height, symbol)
for n = 1, _height do
setText(_x, _y + (n - 1), symbol:rep(_width))
end
end;
writeText = function(_x, _y, text, bgCol, fgCol)
bgCol = bgCol or bgColor
fgCol = fgCol or fgColor
setText(x, _y, text)
setBG(_x, _y, tHex[bgCol]:rep(text:len()))
setFG(_x, _y, tHex[fgCol]:rep(text:len()))
end;
basalt_update = function()
if (object.parent ~= nil) then
for n = 1, height do
object.parent:setText(x, y + (n - 1), cacheT[n])
object.parent:setBG(x, y + (n - 1), cacheBG[n])
object.parent:setFG(x, y + (n - 1), cacheFG[n])
end
end
end;
scroll = function(offset)
if type(offset) ~= "number" then
error("bad argument #1 (expected number, got " .. type(offset) .. ")", 2)
end
if offset ~= 0 then
local sEmptyText = emptySpaceLine
local sEmptyTextColor = emptyColorLines[fgColor]
local sEmptyBackgroundColor = emptyColorLines[bgColor]
for newY = 1, height do
local y = newY + offset
if y >= 1 and y <= height then
cacheT[newY] = cacheT[y]
cacheBG[newY] = cacheBG[y]
cacheFG[newY] = cacheFG[y]
else
cacheT[newY] = sEmptyText
cacheFG[newY] = sEmptyTextColor
cacheBG[newY] = sEmptyBackgroundColor
end
end
end
if (visible) then
updateCursor()
end
end;
isColor = function()
return parentTerminal.isColor()
end;
isColour = function()
return parentTerminal.isColor()
end;
write = function(text)
text = tostring(text)
if (visible) then
internalBlit(text, tHex[fgColor]:rep(text:len()), tHex[bgColor]:rep(text:len()))
end
end;
clearLine = function()
if (visible) then
setText(1, yCursor, (" "):rep(width))
setBG(1, yCursor, tHex[bgColor]:rep(width))
setFG(1, yCursor, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
clear = function()
for n = 1, height do
setText(1, n, (" "):rep(width))
setBG(1, n, tHex[bgColor]:rep(width))
setFG(1, n, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
blit = function(text, fgcol, bgcol)
if type(text) ~= "string" then
error("bad argument #1 (expected string, got " .. type(text) .. ")", 2)
end
if type(fgcol) ~= "string" then
error("bad argument #2 (expected string, got " .. type(fgcol) .. ")", 2)
end
if type(bgcol) ~= "string" then
error("bad argument #3 (expected string, got " .. type(bgcol) .. ")", 2)
end
if #fgcol ~= #text or #bgcol ~= #text then
error("Arguments must be the same length", 2)
end
if (visible) then
--setText(xCursor, yCursor, text)
--setBG(xCursor, yCursor, bgcol)
--setFG(xCursor, yCursor, fgcol)
--xCursor = xCursor+text:len()
internalBlit(text, fgcol, bgcol)
end
end
}
return basaltwindow
end
base.weight = 30
base.height = 12
local pWindow = createBasaltWindow(1, 1, base.weight, base.height)
local curProcess
local paused = false
local queuedEvent = {}
object = {
getType = function(self)
return objectType
end;
show = function(self)
base.show(self)
pWindow.setBackgroundColor(self.bgColor)
pWindow.setTextColor(self.fgColor)
pWindow.basalt_setVisible(true)
return self
end;
hide = function(self)
base.hide(self)
pWindow.basalt_setVisible(false)
return self
end;
setPosition = function(self, x, y, rel)
base.setPosition(self, x, y, rel)
pWindow.basalt_reposition(self:getAnchorPosition())
return self
end;
getBasaltWindow = function()
return pWindow
end;
getBasaltProcess = function()
return curProcess
end;
setSize = function(self, width, height)
base.setSize(self, width, height)
pWindow.basalt_resize(self.width, self.height)
return self
end;
getStatus = function(self)
if (curProcess ~= nil) then
return curProcess:getStatus()
end
return "inactive"
end;
execute = function(self, path, ...)
curProcess = process:new(path, pWindow, ...)
pWindow.setBackgroundColor(colors.black)
pWindow.setTextColor(colors.white)
pWindow.clear()
pWindow.setCursorPos(1, 1)
curProcess:resume()
paused = false
return self
end;
stop = function(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
curProcess:resume("terminate")
if (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end
return self
end;
pause = function(self, p)
paused = p or (not paused)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
self:injectEvents(queuedEvent)
queuedEvent = {}
end
end
end
return self
end;
isPaused = function(self)
return paused
end;
injectEvent = function(self, event, p1, p2, p3, p4, ign)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (paused == false) or (ign) then
curProcess:resume(event, p1, p2, p3, p4)
else
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
return self
end;
getQueuedEvents = function(self)
return queuedEvent
end;
updateQueuedEvents = function(self, events)
queuedEvent = events or queuedEvent
return self
end;
injectEvents = function(self, events)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
for _, value in pairs(events) do
curProcess:resume(value.event, table.unpack(value.args))
end
end
end
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
local absX, absY = self:getAbsolutePosition(self:getAnchorPosition(nil, nil, true))
curProcess:resume(event, button, x - absX + 1, y - absY + 1)
end
end
return true
end
end;
keyHandler = function(self, event, key)
base.keyHandler(self, event, key)
if (self:isFocused()) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
if (self.draw) then
curProcess:resume(event, key)
end
end
end
end
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
if (self.parent ~= nil) then
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
end
end
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end;
eventHandler = function(self, event, p1, p2, p3, p4)
if (curProcess == nil) then
return
end
if not (curProcess:isDead()) then
if not (paused) then
if (event ~= "mouse_click") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
curProcess:resume(event, p1, p2, p3, p4)
end
if (self:isFocused()) then
local obx, oby = self:getAnchorPosition()
local xCur, yCur = pWindow.getCursorPos()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
if (event == "terminate") and (self:isFocused()) then
self:stop()
end
end
else
if (event ~= "mouse_click") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
pWindow.basalt_reposition(obx, oby)
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
pWindow.basalt_update()
end
end
end;
}
return setmetatable(object, base)
end
local function Label(name)
-- Label
local base = Object(name)
local objectType = "Label"
base:setZIndex(3)
local autoWidth = true
base:setValue("")
local object = {
getType = function(self)
return objectType
end;
setText = function(self, text)
text = tostring(text)
base:setValue(text)
if (autoWidth) then
self.width = text:len()
end
return self
end;
setSize = function(self, width, h)
self.width, self.height = width, h
autoWidth = false
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:writeText(obx, oby, self:getValue(), self.bgColor, self.fgColor)
end
end
end;
}
return setmetatable(object, base)
end
local function Pane(name)
-- Pane
local base = Object(name)
local objectType = "Pane"
local object = {
getType = function(self)
return objectType
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.bgColor)
end
end
end;
}
return setmetatable(object, base)
end
local function Image(name)
-- Pane
local base = Object(name)
local objectType = "Image"
base:setZIndex(2)
local image
local shrinkedImage
local imageGotShrinked = false
local function shrink()
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #image + #image % 3, base.bgColor or colors.black
for i = 1, #image do
if #image[i] > width then
width = #image[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
shrinkedImage = results
end
local object = {
getType = function(self)
return objectType
end;
loadImage = function(self, path)
image = paintutils.loadImage(path)
imageGotShrinked = false
return self
end;
loadBlittleImage = function(self, path)
--image = paintutils.loadImage(path)
imageGotShrinked = true
return self
end;
shrinkImage = function(self)
shrink()
imageGotShrinked = true
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
if (image ~= nil) then
local obx, oby = self:getAnchorPosition()
if (imageGotShrinked) then
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
for i = 1, shrinkedImage.height do
local tI = t[i]
if type(tI) == "string" then
self.parent:setText(obx, oby + i - 1, tI)
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
elseif type(tI) == "table" then
self.parent:setText(obx, oby + i - 1, tI[2])
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
end
end
else
for yPos = 1, math.min(#image, self.height) do
local line = image[yPos]
for xPos = 1, math.min(#line, self.width) do
if line[xPos] > 0 then
self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
end
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Checkbox(name)
-- Checkbox
local base = Object(name)
local objectType = "Checkbox"
base:setZIndex(5)
base:setValue(false)
base.width = 1
base.height = 1
base.bgColor = theme.CheckboxBG
base.fgColor = theme.CheckboxFG
local object = {
symbol = "\42",
getType = function(self)
return objectType
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
if (event == "mouse_click") and (button == 1) then
if (self:getValue() ~= true) and (self:getValue() ~= false) then
self:setValue(false)
else
self:setValue(not self:getValue())
end
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, "center")
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
for n = 1, self.height do
if (n == verticalAlign) then
if (self:getValue() == true) then
self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(self.symbol, self.width, "center"), self.bgColor, self.fgColor)
else
self.parent:writeText(obx, oby + (n - 1), getTextHorizontalAlign(" ", self.width, "center"), self.bgColor, self.fgColor)
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Progressbar(name)
-- Checkbox
local base = Object(name)
local objectType = "Progressbar"
local progress = 0
base:setZIndex(5)
base:setValue(false)
base.width = 25
base.height = 1
base.bgColor = theme.CheckboxBG
base.fgColor = theme.CheckboxFG
local activeBarColor = colors.black
local activeBarSymbol = ""
local activeBarSymbolCol = colors.white
local bgBarSymbol = ""
local direction = 0
local object = {
getType = function(self)
return objectType
end;
setDirection = function(self, dir)
direction = dir
return self
end;
setProgressBar = function(self, color, symbol, symbolcolor)
activeBarColor = color or activeBarColor
activeBarSymbol = symbol or activeBarSymbol
activeBarSymbolCol = symbolcolor or activeBarSymbolCol
return self
end;
setBackgroundSymbol = function(self, symbol)
bgBarSymbol = symbol:sub(1, 1)
return self
end;
setProgress = function(self, value)
if (value >= 0) and (value <= 100) and (progress ~= value) then
progress = value
self:setValue(progress)
if (progress == 100) then
self:progressDoneHandler()
end
end
return self
end;
getProgress = function(self)
return progress
end;
onProgressDone = function(self, f)
self:registerEvent("progress_done", f)
return self
end;
progressDoneHandler = function(self)
self:sendEvent("progress_done")
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
self.parent:drawTextBox(obx, oby, self.width, self.height, bgBarSymbol)
if (direction == 1) then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, self.width, self.height / 100 * progress, activeBarSymbol)
elseif (direction == 2) then
self.parent:drawBackgroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby + math.ceil(self.height - self.height / 100 * progress), self.width, self.height / 100 * progress, activeBarSymbol)
elseif (direction == 3) then
self.parent:drawBackgroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarColor)
self.parent:drawForegroundBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
self.parent:drawTextBox(obx + math.ceil(self.width - self.width / 100 * progress), oby, self.width / 100 * progress, self.height, activeBarSymbol)
else
self.parent:drawBackgroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarColor)
self.parent:drawForegroundBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, self.width / 100 * progress, self.height, activeBarSymbol)
end
end
end
end;
}
return setmetatable(object, base)
end
local function Input(name)
-- Input
local base = Object(name)
local objectType = "Input"
local inputType = "text"
local inputLimit = 0
base:setZIndex(5)
base:setValue("")
base.width = 10
base.height = 1
base.bgColor = theme.InputBG
base.fgColor = theme.InputFG
local textX = 1
local wIndex = 1
local defaultText = ""
local defaultBGCol
local defaultFGCol
local showingText = defaultText
local internalValueChange = false
local object = {
getType = function(self)
return objectType
end;
setInputType = function(self, iType)
if (iType == "password") or (iType == "number") or (iType == "text") then
inputType = iType
end
return self
end;
setDefaultText = function(self, text, fCol, bCol)
defaultText = text
defaultBGCol = bCol or defaultBGCol
defaultFGCol = fCol or defaultFGCol
if (self:isFocused()) then
showingText = ""
else
showingText = defaultText
end
return self
end;
getInputType = function(self)
return inputType
end;
setValue = function(self, val)
base.setValue(self, tostring(val))
if not (internalValueChange) then
textX = tostring(val):len() + 1
end
return self
end;
getValue = function(self)
local val = base.getValue(self)
return inputType == "number" and tonumber(val) or val
end;
setInputLimit = function(self, limit)
inputLimit = tonumber(limit) or inputLimit
return self
end;
getInputLimit = function(self)
return inputLimit
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
showingText = ""
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby, self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
showingText = defaultText
end
end;
keyHandler = function(self, event, key)
if (base.keyHandler(self, event, key)) then
internalValueChange = true
if (event == "key") then
if (key == keys.backspace) then
-- on backspace
local text = tostring(base.getValue())
if (textX > 1) then
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
end
if (key == keys.enter) then
-- on enter
if (self.parent ~= nil) then
--self.parent:removeFocusedObject(self)
end
end
if (key == keys.right) then
-- right arrow
local tLength = tostring(base.getValue()):len()
textX = textX + 1
if (textX > tLength) then
textX = tLength + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX - self.width + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- left arrow
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
end
if (event == "char") then
local text = base.getValue()
if (text:len() < inputLimit or inputLimit <= 0) then
if (inputType == "number") then
local cache = text
if (key == ".") or (tonumber(key) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. key .. text:sub(textX, text:len()))
textX = textX + 1
end
if (tonumber(base.getValue()) == nil) then
self:setValue(cache)
end
else
self:setValue(text:sub(1, textX - 1) .. key .. text:sub(textX, text:len()))
textX = textX + 1
end
if (textX >= self.width + wIndex) then
wIndex = wIndex + 1
end
end
end
local obx, oby = self:getAnchorPosition()
local val = tostring(base.getValue())
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
if (cursorX > self.x + self.width - 1) then
cursorX = self.x + self.width - 1
end
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + cursorX, oby, self.fgColor)
end
internalValueChange = false
end
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
if (event == "mouse_click") and (button == 1) then
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local verticalAlign = getTextVerticalAlign(self.height, "center")
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
for n = 1, self.height do
if (n == verticalAlign) then
local val = tostring(base.getValue())
local bCol = self.bgColor
local fCol = self.fgColor
local text
if (val:len() <= 0) then
text = showingText
bCol = defaultBGCol or bCol
fCol = defaultFGCol or fCol
end
text = showingText
if (val ~= "") then
text = val
end
text = text:sub(wIndex, self.width + wIndex - 1)
local space = self.width - text:len()
if (space < 0) then
space = 0
end
if (inputType == "password") and (val ~= "") then
text = string.rep("*", text:len())
end
text = text .. string.rep(" ", space)
self.parent:writeText(obx, oby + (n - 1), text, bCol, fCol)
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Textfield(name)
local base = Object(name)
local objectType = "Textfield"
local hIndex, wIndex, textX, textY = 1, 1, 1, 1
local lines = { "" }
local keyWords = { [colors.purple] = { "break" } }
base.width = 20
base.height = 8
base.bgColor = theme.textfieldBG
base.fgColor = theme.textfieldFG
base:setZIndex(5)
local object = {
getType = function(self)
return objectType
end;
getLines = function(self)
return lines
end;
getLine = function(self, index)
return lines[index] or ""
end;
editLine = function(self, index, text)
lines[index] = text or lines[index]
return self
end;
addLine = function(self, text, index)
if (index ~= nil) then
table.insert(lines, index, text)
else
table.insert(lines, text)
end
return self
end;
addKeyword = function(self, keyword, color)
end;
removeLine = function(self, index)
table.remove(lines, index or #lines)
if (#lines <= 0) then
table.insert(lines, "")
end
return self
end;
getTextCursor = function(self)
return textX, textY
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby + textY - hIndex, self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end;
keyHandler = function(self, event, key)
if (base.keyHandler(self, event, key)) then
local obx, oby = self:getAnchorPosition()
if (event == "key") then
if (key == keys.backspace) then
-- on backspace
if (lines[textY] == "") then
if (textY > 1) then
table.remove(lines, textY)
textX = lines[textY - 1]:len() + 1
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
textY = textY - 1
end
elseif (textX <= 1) then
if (textY > 1) then
textX = lines[textY - 1]:len() + 1
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
lines[textY - 1] = lines[textY - 1] .. lines[textY]
table.remove(lines, textY)
textY = textY - 1
end
else
lines[textY] = lines[textY]:sub(1, textX - 2) .. lines[textY]:sub(textX, lines[textY]:len())
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
if (textY < hIndex) then
hIndex = hIndex - 1
end
self:setValue("")
end
if (key == keys.delete) then
-- on delete
if (textX > lines[textY]:len()) then
if (lines[textY + 1] ~= nil) then
lines[textY] = lines[textY] .. lines[textY + 1]
table.remove(lines, textY + 1)
end
else
lines[textY] = lines[textY]:sub(1, textX - 1) .. lines[textY]:sub(textX + 1, lines[textY]:len())
end
end
if (key == keys.enter) then
-- on enter
table.insert(lines, textY + 1, lines[textY]:sub(textX, lines[textY]:len()))
lines[textY] = lines[textY]:sub(1, textX - 1)
textY = textY + 1
textX = 1
wIndex = 1
if (textY - hIndex >= self.height) then
hIndex = hIndex + 1
end
self:setValue("")
end
if (key == keys.up) then
-- arrow up
if (textY > 1) then
textY = textY - 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - self.width + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (hIndex > 1) then
if (textY < hIndex) then
hIndex = hIndex - 1
end
end
end
end
if (key == keys.down) then
-- arrow down
if (textY < #lines) then
textY = textY + 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (textY >= hIndex + self.height) then
hIndex = hIndex + 1
end
end
end
if (key == keys.right) then
-- arrow right
textX = textX + 1
if (textY < #lines) then
if (textX > lines[textY]:len() + 1) then
textX = 1
textY = textY + 1
end
elseif (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX - self.width + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- arrow left
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= self.width + wIndex) then
wIndex = textX
end
end
if (textY > 1) then
if (textX < 1) then
textY = textY - 1
textX = lines[textY]:len() + 1
wIndex = textX - self.width + 1
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
end
if (event == "char") then
lines[textY] = lines[textY]:sub(1, textX - 1) .. key .. lines[textY]:sub(textX, lines[textY]:len())
textX = textX + 1
if (textX >= self.width + wIndex) then
wIndex = wIndex + 1
end
self:setValue("")
end
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self.x + self.width - 1) then
cursorX = self.x + self.width - 1
end
local cursorY = (textY - hIndex < self.height and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
return true
end
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (event == "mouse_click") then
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex)
end
end
end
if (event == "mouse_drag") then
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex)
end
end
end
if (event == "mouse_scroll") then
hIndex = hIndex + button
if (hIndex > #lines - (self.height - 1)) then
hIndex = #lines - (self.height - 1)
end
if (hIndex < 1) then
hIndex = 1
end
if (self.parent ~= nil) then
if (obx + textX - wIndex >= obx and obx + textX - wIndex <= obx + self.width) and (oby + textY - hIndex >= oby and oby + textY - hIndex <= oby + self.height) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex)
else
self.parent:setCursor(false)
end
end
end
self:setVisualChanged()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
for n = 1, self.height do
local text = ""
if (lines[n + hIndex - 1] ~= nil) then
text = lines[n + hIndex - 1]
end
text = text:sub(wIndex, self.width + wIndex - 1)
local space = self.width - text:len()
if (space < 0) then
space = 0
end
text = text .. string.rep(" ", space)
self.parent:setText(obx, oby + n - 1, text)
end
end
end
end;
}
return setmetatable(object, base)
end
local function List(name)
local base = Object(name)
local objectType = "List"
base.width = 16
base.height = 6
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local scrollable = true
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
setIndexOffset = function(self, yOff)
yOffset = yOff
return self
end;
getIndexOffset = function(self)
return yOffset
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
setScrollable = function(self, scroll)
scrollable = scroll
return self
end;
mouseClickHandler = function(self, event, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (obx <= x) and (obx + self.width > x) and (oby <= y) and (oby + self.height > y) and (self:isVisible()) then
if (event == "mouse_click") or (event == "mouse_drag") then
-- remove mouse_drag if i want to make objects moveable uwuwuwuw
if (button == 1) then
if (#list > 0) then
for n = 1, self.height do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + self.width > x) and (oby + n - 1 == y) then
self:setValue(list[n + yOffset])
self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", 0, x, y, list[n + yOffset])
end
end
end
end
end
end
if (event == "mouse_scroll") and (scrollable) then
yOffset = yOffset + button
if (yOffset < 0) then
yOffset = 0
end
if (button >= 1) then
if (#list > self.height) then
if (yOffset > #list - self.height) then
yOffset = #list - self.height
end
if (yOffset >= #list) then
yOffset = #list - 1
end
else
yOffset = yOffset - 1
end
end
end
self:setVisualChanged()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
for n = 1, self.height do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == self:getValue()) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n - 1, getTextHorizontalAlign(list[n + yOffset].text, self.width, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Menubar(name)
local base = Object(name)
local objectType = "Menubar"
local object = {}
base.width = 30
base.height = 1
base.bgColor = colors.gray
base.fgColor = colors.lightGray
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local itemOffset = 0
local space = 2
local scrollable = false
local function maxScroll()
local mScroll = 0
local xPos = 1
for n = 1, #list do
if (xPos + list[n].text:len() + space * 2 > object.w) then
mScroll = mScroll + list[n].text:len() + space * 2
end
xPos = xPos + list[n].text:len() + space * 2
end
return mScroll
end
object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
setSpace = function(self, _space)
space = _space or space
return self
end;
setButtonOffset = function(self, offset)
itemOffset = offset or 0
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
return self
end;
setScrollable = function(self, scroll)
scrollable = scroll
return self
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
mouseClickHandler = function(self, event, button, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
if (objX <= x) and (objX + self.width > x) and (objY <= y) and (objY + self.height > y) and (self:isVisible()) then
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
if (event == "mouse_click") then
local xPos = 1
for n = 1 + itemOffset, #list do
if (list[n] ~= nil) then
if (xPos + list[n].text:len() + space * 2 <= self.width) then
if (objX + (xPos - 1) <= x) and (objX + (xPos - 1) + list[n].text:len() + space * 2 > x) and (objY == y) then
self:setValue(list[n])
self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", 0, x, y, list[n])
end
xPos = xPos + list[n].text:len() + space * 2
else
break
end
end
end
end
if (event == "mouse_scroll") and (scrollable) then
itemOffset = itemOffset + button
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
end
return true
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
local xPos = 0
for _, value in pairs(list) do
if (xPos + value.text:len() + space * 2 <= self.width) then
if (value == self:getValue()) then
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align), itemSelectedBG or value.bgCol, itemSelectedFG or value.fgCol)
else
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align), value.bgCol, value.fgCol)
end
xPos = xPos + value.text:len() + space * 2
else
if (xPos < self.width + itemOffset) then
if (value == self:getValue()) then
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align):sub(1, self.width + itemOffset - xPos), itemSelectedBG or value.bgCol, itemSelectedFG or value.fgCol)
else
self.parent:writeText(obx + (xPos - 1) + (-itemOffset), oby, getTextHorizontalAlign((" "):rep(space) .. value.text .. (" "):rep(space), value.text:len() + space * 2, align):sub(1, self.width + itemOffset - xPos), value.bgCol, value.fgCol)
end
xPos = xPos + value.text:len() + space * 2
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Dropdown(name)
local base = Object(name)
local objectType = "Dropdown"
base.width = 12
base.height = 1
base.bgColor = theme.dropdownBG
base.fgColor = theme.dropdownFG
base:setZIndex(6)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local dropdownW = 16
local dropdownH = 6
local closedSymbol = "\16"
local openedSymbol = "\31"
local state = 1
local object = {
getType = function(self)
return objectType
end;
setIndexOffset = function(self, yOff)
yOffset = yOff
return self
end;
getIndexOffset = function(self)
return yOffset
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
return self
end;
setDropdownSize = function(self, width, height)
dropdownW, dropdownH = width, height
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (state == 2) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (event == "mouse_click") then
-- remove mouse_drag if i want to make objects moveable uwuwuwuw
if (button == 1) then
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
self:setValue(list[n + yOffset])
return true
end
end
end
end
end
end
if (event == "mouse_scroll") then
yOffset = yOffset + button
if (yOffset < 0) then
yOffset = 0
end
if (button == 1) then
if (#list > dropdownH) then
if (yOffset > #list - dropdownH) then
yOffset = #list - dropdownH
end
else
yOffset = list - 1
end
end
return true
end
self:setVisualChanged()
end
if (base.mouseClickHandler(self, event, button, x, y)) then
state = 2
else
state = 1
end
end;
draw = function(self)
if (base.draw(self)) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
if (#list >= 1) then
if (self:getValue() ~= nil) then
if (self:getValue().text ~= nil) then
if (state == 1) then
self.parent:writeText(obx, oby, getTextHorizontalAlign(self:getValue().text, self.width, align):sub(1, self.width - 1) .. closedSymbol, self.bgColor, self.fgColor)
else
self.parent:writeText(obx, oby, getTextHorizontalAlign(self:getValue().text, self.width, align):sub(1, self.width - 1) .. openedSymbol, self.bgColor, self.fgColor)
end
end
end
if (state == 2) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == self:getValue()) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n, getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n, getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n, getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Radio(name)
local base = Object(name)
local objectType = "Radio"
base.width = 8
base.bgColor = theme.listBG
base.fgColor = theme.listFG
base:setZIndex(5)
local list = {}
local itemSelectedBG = theme.selectionBG
local itemSelectedFG = theme.selectionFG
local boxSelectedBG = base.bgColor
local boxSelectedFG = base.fgColor
local selectionColorActive = true
local symbol = "\7"
local align = "left"
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, x, y, bgCol, fgCol, ...)
table.insert(list, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
return self
end;
removeItem = function(self, index)
table.remove(list, index)
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, x, y, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
return self
end;
setSelectedItem = function(self, bgCol, fgCol, boxBG, boxFG, active)
itemSelectedBG = bgCol or itemSelectedBG
itemSelectedFG = fgCol or itemSelectedFG
boxSelectedBG = boxBG or boxSelectedBG
boxSelectedFG = boxFG or boxSelectedFG
selectionColorActive = active
return self
end;
mouseClickHandler = function(self, event, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (event == "mouse_click") then
-- remove mouse_drag if i want to make objects moveable uwuwuwuw
if (button == 1) then
if (#list > 0) then
for _, value in pairs(list) do
if (obx + value.x - 1 <= x) and (obx + value.x - 1 + value.text:len() + 2 >= x) and (oby + value.y - 1 == y) then
self:setValue(value)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
--eventSystem:sendEvent(event, self, event, button, x, y)
self:setVisualChanged()
return true
end
end
end
end
end
return false
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
for _, value in pairs(list) do
if (value == self:getValue()) then
if (align == "left") then
self.parent:writeText(value.x + obx - 1, value.y + oby - 1, symbol, boxSelectedBG, boxSelectedFG)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, itemSelectedBG, itemSelectedFG)
end
else
self.parent:drawBackgroundBox(value.x + obx - 1, value.y + oby - 1, 1, 1, self.bgColor)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, value.bgCol, value.fgCol)
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Timer(name)
local objectType = "Timer"
local timer = 0
local savedRepeats = 0
local repeats = 0
local timerObj
local eventSystem = BasaltEvents()
local object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
setTime = function(self, _timer, _repeats)
timer = _timer or 0
savedRepeats = _repeats or 1
return self
end;
start = function(self)
repeats = savedRepeats
timerObj = os.startTimer(timer)
return self
end;
cancel = function(self)
if (timerObj ~= nil) then
os.cancelTimer(timerObj)
end
return self
end;
onCall = function(self, func)
eventSystem:registerEvent("timed_event", func)
return self
end;
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
eventSystem:sendEvent("timed_event", self)
if (repeats >= 1) then
repeats = repeats - 1
if (repeats >= 1) then
timerObj = os.startTimer(timer)
end
elseif (repeats == -1) then
timerObj = os.startTimer(timer)
end
end
end;
}
object.__index = object
return object
end
local function Thread(name)
local object
local objectType = "Thread"
local func
local cRoutine
local isActive = false
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
start = function(self, f)
if (f == nil) then
error("function is nil")
end
func = f
cRoutine = coroutine.create(func)
isActive = true
local ok, result = coroutine.resume(cRoutine)
if not (ok) then
if (result ~= "Terminated") then
error("Threaderror - " .. result)
end
end
return self
end;
getStatus = function(self, f)
if (cRoutine ~= nil) then
return coroutine.status(cRoutine)
end
return nil
end;
stop = function(self, f)
isActive = false
return self
end;
eventHandler = function(self, event, p1, p2, p3)
if (isActive) then
if (coroutine.status(cRoutine) ~= "dead") then
local ok, result = coroutine.resume(cRoutine, event, p1, p2, p3)
if not (ok) then
if (result ~= "Terminated") then
error("Threaderror - " .. result)
end
end
else
isActive = false
end
end
end;
}
object.__index = object
return object
end
local function Animation(name)
local object = {}
local objectType = "Animation"
local timerObj
local animations = {}
local index = 1
local nextWaitTimer = 0
local lastFunc
local function onPlay()
if (animations[index] ~= nil) then
animations[index].f(object, index)
end
index = index + 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
end
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
add = function(self, func, wait)
lastFunc = func
table.insert(animations, { f = func, t = wait or nextWaitTimer })
return self
end;
wait = function(self, wait)
nextWaitTimer = wait
return self
end;
rep = function(self, reps)
for x = 1, reps do
table.insert(animations, { f = lastFunc, t = nextWaitTimer })
end
return self
end;
clear = function(self)
animations = {}
lastFunc = nil
nextWaitTimer = 0
index = 1
return self
end;
play = function(self)
index = 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
return self
end;
cancel = function(self)
os.cancelTimer(timerObj)
return self
end;
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay()
end
end
end;
}
object.__index = object
return object
end
local function Slider(name)
local base = Object(name)
local objectType = "Slider"
base.width = 8
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(1)
local barType = "horizontal"
local symbol = " "
local symbolColor = colors.black
local bgSymbol = "\140"
local maxValue = base.width
local index = 1
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:setVisualChanged()
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:setVisualChanged()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:setVisualChanged()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (barType == "horizontal") then
for _index = 0, self.width - 1 do
if (obx + _index == x) and (oby <= y) and (oby + self.height > y) then
index = _index + 1
self:setValue(maxValue / self.width * (index))
self:setVisualChanged()
end
end
end
if (barType == "vertical") then
for _index = 0, self.height - 1 do
if (oby + _index == y) and (obx <= x) and (obx + self.width > x) then
index = _index + 1
self:setValue(maxValue / self.height * (index))
self:setVisualChanged()
end
end
end
--[[if(event=="mouse_scroll")then
self:setValue(self:getValue() + (maxValue/(barType=="vertical" and self.height or self.width))*typ)
self:setVisualChanged()
end
if(self:getValue()>maxValue)then self:setValue(maxValue) end
if(self:getValue()<maxValue/(barType=="vertical" and self.height or self.width))then self:setValue(maxValue/(barType=="vertical" and self.height or self.width)) end
]]
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol, symbolColor, symbolColor)
self.parent:writeText(obx + index, oby, bgSymbol:rep(self.width - (index)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, self.height - 1 do
if (n + 1 == index) then
self.parent:writeText(obx, oby + n, symbol, symbolColor, symbolColor)
else
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Scrollbar(name)
local base = Object(name)
local objectType = "Scrollbar"
base.width = 1
base.height = 8
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(1)
base:setZIndex(2)
local barType = "vertical"
local symbol = " "
local symbolColor = colors.black
local bgSymbol = "\127"
local maxValue = base.height
local index = 1
local symbolSize = 1
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:setVisualChanged()
return self
end;
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
if (barType == "vertical") then
self:setValue(index - 1 * (maxValue / (self.height - (symbolSize - 1))) - (maxValue / (self.height - (symbolSize - 1))))
elseif (barType == "horizontal") then
self:setValue(index - 1 * (maxValue / (self.width - (symbolSize - 1))) - (maxValue / (self.width - (symbolSize - 1))))
end
self:setVisualChanged()
return self
end;
setMaxValue = function(self, val)
maxValue = val
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:setVisualChanged()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:setVisualChanged()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
return self
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click") or (event == "mouse_drag")) and (button == 1) then
if (barType == "horizontal") then
for _index = 0, self.width do
if (obx + _index == x) and (oby <= y) and (oby + self.height > y) then
index = math.min(_index + 1, self.width - (symbolSize - 1))
self:setValue(maxValue / self.width * (index))
self:setVisualChanged()
end
end
end
if (barType == "vertical") then
for _index = 0, self.height do
if (oby + _index == y) and (obx <= x) and (obx + self.width > x) then
index = math.min(_index + 1, self.height - (symbolSize - 1))
self:setValue(maxValue / self.height * (index))
self:setVisualChanged()
end
end
end
end
if (event == "mouse_scroll") then
index = index + button
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and self.height or self.width) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and self.height or self.width) * index)
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(self.width - (index + symbolSize - 1)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, self.height - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, self.height) do
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
end
end;
}
return setmetatable(object, base)
end
local function Switch(name)
local base = Object(name)
local objectType = "Switch"
base.width = 3
base.height = 1
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(false)
base:setZIndex(5)
local object = {
getType = function(self)
return objectType
end;
mouseClickHandler = function(self, event, button, x, y)
if (base.mouseClickHandler(self, event, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if ((event == "mouse_click") or (event == "mouse_drag")) and (button == 1) then
end
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
end
end
end;
}
return setmetatable(object, base)
end
local function Frame(name, parent)
-- Frame
local base = Object(name)
local objectType = "Frame"
local objects = {}
local objZIndex = {}
local object = {}
local focusedObject
base:setZIndex(10)
local cursorBlink = false
local xCursor = 1
local yCursor = 1
local cursorColor = colors.white
local xOffset, yOffset = 0, 0
if (parent ~= nil) then
base.parent = parent
base.width, base.height = parent.w, parent.h
base.bgColor = theme.FrameBG
base.fgColor = theme.FrameFG
else
local termW, termH = parentTerminal.getSize()
base.width, base.height = termW, termH
base.bgColor = theme.basaltBG
base.fgColor = theme.basaltFG
end
local function getObject(name)
for _, value in pairs(objects) do
for _, b in pairs(value) do
if (b.name == name) then
return value
end
end
end
end
local function addObject(obj)
local zIndex = obj:getZIndex()
if (getObject(obj.name) ~= nil) then
return nil
end
if (objects[zIndex] == nil) then
for x = 1, #objZIndex + 1 do
if (objZIndex[x] ~= nil) then
if (zIndex == objZIndex[x]) then
break
end
if (zIndex > objZIndex[x]) then
table.insert(objZIndex, x, zIndex)
break
end
else
table.insert(objZIndex, zIndex)
end
end
if (#objZIndex <= 0) then
table.insert(objZIndex, zIndex)
end
objects[zIndex] = {}
end
obj.parent = object
table.insert(objects[zIndex], obj)
return obj
end
local function removeObject(obj)
for a, b in pairs(objects) do
for key, value in pairs(b) do
if (value == obj) then
table.remove(objects[a], key)
return true;
end
end
end
return false
end
object = {
barActive = false,
barBackground = colors.gray,
barTextcolor = colors.black,
barText = "New Frame",
barTextAlign = "left",
isMoveable = false,
getType = function(self)
return objectType
end;
setFocusedObject = function(self, obj)
for _, index in pairs(objZIndex) do
for _, value in pairs(objects[index]) do
if (value == obj) then
if (focusedObject ~= nil) then
focusedObject:loseFocusHandler()
end
focusedObject = obj
focusedObject:getFocusHandler()
end
end
end
return self
end;
setOffset = function(self, xO, yO)
xOffset = xO ~= nil and math.floor(xO < 0 and math.abs(xO) or -xO) or xOffset
yOffset = yO ~= nil and math.floor(yO < 0 and math.abs(yO) or -yO) or yOffset
return self
end;
getFrameOffset = function(self)
return xOffset, yOffset
end;
removeFocusedObject = function(self)
if (focusedObject ~= nil) then
focusedObject:loseFocusHandler()
end
focusedObject = nil
return self
end;
getFocusedObject = function(self)
return focusedObject
end;
show = function(self)
base:show()
if (self.parent == nil) then
activeFrame = self
end
return self
end;
setCursor = function(self, _blink, _xCursor, _yCursor, color)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
cursorBlink = _blink or false
if (_xCursor ~= nil) then
xCursor = obx + _xCursor - 1
end
if (_yCursor ~= nil) then
yCursor = oby + _yCursor - 1
end
cursorColor = color or cursorColor
self:setVisualChanged()
return self
end;
setMoveable = function(self, moveable)
self.isMoveable = moveable or not self.isMoveable
self:setVisualChanged()
return self;
end;
showBar = function(self, showIt)
self.barActive = showIt or not self.barActive
self:setVisualChanged()
return self
end;
setBar = function(self, text, bgCol, fgCol)
self.barText = text or ""
self.barBackground = bgCol or self.barBackground
self.barTextcolor = fgCol or self.barTextcolor
self:setVisualChanged()
return self
end;
setBarTextAlign = function(self, align)
self.barTextAlign = align or "left"
self:setVisualChanged()
return self
end;
getVisualChanged = function(self)
local changed = base.getVisualChanged(self)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.getVisualChanged ~= nil and value:getVisualChanged()) then
changed = true
end
end
end
end
return changed
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
end
end;
keyHandler = function(self, event, key)
if (focusedObject ~= nil) then
if (focusedObject.keyHandler ~= nil) then
if (focusedObject:keyHandler(event, key)) then
return true
end
end
end
return false
end;
backgroundKeyHandler = function(self, event, key)
base.backgroundKeyHandler(self, event, key)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.backgroundKeyHandler ~= nil) then
value:backgroundKeyHandler(event, key)
end
end
end
end
end;
eventHandler = function(self, event, p1, p2, p3, p4)
base.eventHandler(self, event, p1, p2, p3, p4)
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.eventHandler ~= nil) then
value:eventHandler(event, p1, p2, p3, p4)
end
end
end
end
if (event == "terminate") then
parentTerminal.clear()
parentTerminal.setCursorPos(1, 1)
basalt.stop()
end
end;
mouseClickHandler = function(self, event, button, x, y)
local xO, yO = self:getOffset()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
if (self.drag) then
if (event == "mouse_drag") then
local parentX = 1;
local parentY = 1
if (self.parent ~= nil) then
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
end
self:setPosition(x + self.xToRem - (parentX - 1) + xO, y - (parentY - 1) + yO)
end
if (event == "mouse_up") then
self.drag = false
end
return true
end
if (base.mouseClickHandler(self, event, button, x, y)) then
local fx, fy = self:getAbsolutePosition(self:getAnchorPosition())
for _, index in pairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in rpairs(objects[index]) do
if (value.mouseClickHandler ~= nil) then
if (value:mouseClickHandler(event, button, x + xO, y + yO)) then
return true
end
end
end
end
end
if (self.isMoveable) then
if (x >= fx) and (x <= fx + self.width - 1) and (y == fy) and (event == "mouse_click") then
self.drag = true
self.xToRem = fx - x
end
end
if (focusedObject ~= nil) then
focusedObject:loseFocusHandler()
focusedObject = nil
end
return true
end
return false
end;
setText = function(self, x, y, text)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:setText(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(text, math.max(1 - x + 1, 1), self.width - x + 1))
else
drawHelper.setText(math.max(x + (obx - 1), obx), oby + y - 1, sub(text, math.max(1 - x + 1, 1), self.width - x + 1))
end
end
end;
setBG = function(self, x, y, bgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:setBG(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(bgCol, math.max(1 - x + 1, 1), self.width - x + 1))
else
drawHelper.setBG(math.max(x + (obx - 1), obx), oby + y - 1, sub(bgCol, math.max(1 - x + 1, 1), self.width - x + 1))
end
end
end;
setFG = function(self, x, y, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:setFG(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(fgCol, math.max(1 - x + 1, 1), self.width - x + 1))
else
drawHelper.setFG(math.max(x + (obx - 1), obx), oby + y - 1, sub(fgCol, math.max(1 - x + 1, 1), self.width - x + 1))
end
end
end;
writeText = function(self, x, y, text, bgCol, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if (y >= 1) and (y <= self.height) then
if (self.parent ~= nil) then
self.parent:writeText(math.max(x + (obx - 1), obx) - (self.parent.x - 1), oby + y - 1 - (self.parent.y - 1), sub(text, math.max(1 - x + 1, 1), self.width - x + 1), bgCol, fgCol)
else
drawHelper.writeText(math.max(x + (obx - 1), obx), oby + y - 1, sub(text, math.max(1 - x + 1, 1), self.width - x + 1), bgCol, fgCol)
end
end
end;
drawBackgroundBox = function(self, x, y, width, height, bgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(math.max(x + (obx - 1), obx) - (self.parent.x - 1), math.max(y + (oby - 1), oby) - (self.parent.y - 1), width, height, bgCol)
else
drawHelper.drawBackgroundBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, bgCol)
end
end;
drawTextBox = function(self, x, y, width, height, symbol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
self.parent:drawTextBox(math.max(x + (obx - 1), obx) - (self.parent.x - 1), math.max(y + (oby - 1), oby) - (self.parent.y - 1), width, height, symbol:sub(1, 1))
else
drawHelper.drawTextBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, symbol:sub(1, 1))
end
end;
drawForegroundBox = function(self, x, y, width, height, fgCol)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
height = (y < 1 and (height + y > self.height and self.height or height + y - 1) or (height + y > self.height and self.height - y + 1 or height))
width = (x < 1 and (width + x > self.width and self.width or width + x - 1) or (width + x > self.width and self.width - x + 1 or width))
if (self.parent ~= nil) then
self.parent:drawForegroundBox(math.max(x + (obx - 1), obx) - (self.parent.x - 1), math.max(y + (oby - 1), oby) - (self.parent.y - 1), width, height, fgCol)
else
drawHelper.drawForegroundBox(math.max(x + (obx - 1), obx), math.max(y + (oby - 1), oby), width, height, fgCol)
end
end;
draw = function(self)
if (self:getVisualChanged()) then
if (base.draw(self)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:drawBackgroundBox(anchx, anchy, self.width, self.height, self.bgColor)
self.parent:drawForegroundBox(anchx, anchy, self.width, self.height, self.fgColor)
self.parent:drawTextBox(anchx, anchy, self.width, self.height, " ")
else
drawHelper.drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
drawHelper.drawForegroundBox(obx, oby, self.width, self.height, self.fgColor)
drawHelper.drawTextBox(obx, oby, self.width, self.height, " ")
end
parentTerminal.setCursorBlink(false)
if (self.barActive) then
if (self.parent ~= nil) then
self.parent:writeText(anchx, anchy, getTextHorizontalAlign(self.barText, self.width, self.barTextAlign), self.barBackground, self.barTextcolor)
else
drawHelper.writeText(obx, oby, getTextHorizontalAlign(self.barText, self.width, self.barTextAlign), self.barBackground, self.barTextcolor)
end
end
for _, index in rpairs(objZIndex) do
if (objects[index] ~= nil) then
for _, value in pairs(objects[index]) do
if (value.draw ~= nil) then
value:draw()
end
end
end
end
if (cursorBlink) then
parentTerminal.setTextColor(cursorColor)
parentTerminal.setCursorPos(xCursor, yCursor)
if (self.parent ~= nil) then
parentTerminal.setCursorBlink(self:isFocused())
else
parentTerminal.setCursorBlink(cursorBlink)
end
end
self:setVisualChanged(false)
end
end
end;
addObject = function(self, obj)
return addObject(obj)
end;
removeObject = function(self, obj)
return removeObject(obj)
end;
getObject = function(self, obj)
return getObject(obj)
end;
addButton = function(self, name)
local obj = Button(name)
obj.name = name
return addObject(obj)
end;
addLabel = function(self, name)
local obj = Label(name)
obj.name = name
obj.bgColor = self.bgColor
obj.fgColor = self.fgColor
return addObject(obj)
end;
addCheckbox = function(self, name)
local obj = Checkbox(name)
obj.name = name
return addObject(obj)
end;
addInput = function(self, name)
local obj = Input(name)
obj.name = name
return addObject(obj)
end;
addProgram = function(self, name)
local obj = Program(name)
obj.name = name
return addObject(obj)
end;
addTextfield = function(self, name)
local obj = Textfield(name)
obj.name = name
return addObject(obj)
end;
addList = function(self, name)
local obj = List(name)
obj.name = name
return addObject(obj)
end;
addDropdown = function(self, name)
local obj = Dropdown(name)
obj.name = name
return addObject(obj)
end;
addRadio = function(self, name)
local obj = Radio(name)
obj.name = name
return addObject(obj)
end;
addTimer = function(self, name)
local obj = Timer(name)
obj.name = name
return addObject(obj)
end;
addAnimation = function(self, name)
local obj = Animation(name)
obj.name = name
return addObject(obj)
end;
addSlider = function(self, name)
local obj = Slider(name)
obj.name = name
return addObject(obj)
end;
addScrollbar = function(self, name)
local obj = Scrollbar(name)
obj.name = name
return addObject(obj)
end;
addMenubar = function(self, name)
local obj = Menubar(name)
obj.name = name
return addObject(obj)
end;
addThread = function(self, name)
local obj = Thread(name)
obj.name = name
return addObject(obj)
end;
addPane = function(self, name)
local obj = Pane(name)
obj.name = name
return addObject(obj)
end;
addImage = function(self, name)
local obj = Image(name)
obj.name = name
return addObject(obj)
end;
addProgressbar = function(self, name)
local obj = Progressbar(name)
obj.name = name
return addObject(obj)
end;
addFrame = function(self, name)
local obj = Frame(name, self)
obj.name = name
return addObject(obj)
end;
}
setmetatable(object, base)
if (parent == nil) then
table.insert(frames, object)
end
return object
end
local updaterActive = false
local function basaltUpdateEvent(event, p1, p2, p3, p4)
if (event == "mouse_click") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
end
if (event == "mouse_drag") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
end
if (event == "mouse_up") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
end
if (event == "mouse_scroll") then
activeFrame:mouseClickHandler(event, p1, p2, p3, p4)
end
if (event == "key") or (event == "char") then
activeFrame:keyHandler(event, p1)
activeFrame:backgroundKeyHandler(event, p1)
end
for _, value in pairs(frames) do
value:eventHandler(event, p1, p2, p3, p4)
end
if (updaterActive) then
activeFrame:draw()
drawHelper.update()
end
end
function basalt.autoUpdate(isActive)
parentTerminal.clear()
updaterActive = isActive or true
activeFrame:draw()
drawHelper.update()
while updaterActive do
local event, p1, p2, p3, p4 = os.pullEventRaw() -- change to raw later
basaltUpdateEvent(event, p1, p2, p3, p4)
end
end
function basalt.update(event, p1, p2, p3, p4)
if (event ~= "nil") then
basaltUpdateEvent(event, p1, p2, p3, p4)
else
activeFrame:draw()
drawHelper.update()
end
end
function basalt.stop()
updaterActive = false
end
function basalt.getFrame(name)
for _, value in pairs(frames) do
if (value.name == name) then
return value
end
end
end
function basalt.getActiveFrame()
return activeFrame
end
function basalt.setActiveFrame(frame)
if (frame:getType() == "Frame") then
activeFrame = frame
return true
end
return false
end
function basalt.createFrame(name)
local frame = Frame(name)
return frame
end
function basalt.removeFrame(name)
for key, value in pairs(frames) do
if (value.name == name) then
frames[key] = nil
return true
end
end
return false
end
if (basalt.debugger) then
basalt.debugFrame = basalt.createFrame("basaltDebuggingFrame"):showBar():setBackground(colors.lightGray):setBar("Debug", colors.black, colors.gray)
basalt.debugList = basalt.debugFrame:addList("debugList"):setSize(basalt.debugFrame.width - 2, basalt.debugFrame.height - 3):setPosition(2, 3):setScrollable(true):show()
basalt.debugFrame:addButton("back"):setAnchor("right"):setSize(1, 1):setText("\22"):onClick(function()
basalt.oldFrame:show()
end) :setBackground(colors.red):show()
basalt.debugLabel = basalt.debugFrame:addLabel("debugLabel"):onClick(function()
basalt.oldFrame = activeFrame
basalt.debugFrame:show()
end) :setBackground(colors.black):setForeground(colors.white):setAnchor("bottom"):setZIndex(20):show()
end
if (basalt.debugger) then
function basalt.debug(...)
local args = { ... }
if (activeFrame.name ~= "basaltDebuggingFrame") then
if (activeFrame ~= basalt.debugLabel.frame) then
basalt.debugLabel:setParent(activeFrame)
end
end
local str = ""
for key, value in pairs(args) do
str = str .. tostring(value) .. (#args ~= key and ", " or "")
end
basalt.debugLabel:setText("[Debug] " .. str)
basalt.debugList:addItem(str)
if (basalt.debugList:getItemCount() > 50) then
basalt.debugList:removeItem(1)
end
basalt.debugList:setValue(basalt.debugList:getItem(basalt.debugList:getItemCount()))
basalt.debugLabel:show()
end
end
return basalt