Files
Basalt/source/objects/Animation.lua
2022-06-03 01:34:50 -04:00

95 lines
2.2 KiB
Lua

local function Animation(name)
local object = {}
local objectType = "Animation"
local timerObj
local animations = {}
local index = 1
local nextWaitTimer = 0
local lastFunc
local function onPlay()
if (animations[index] ~= nil) then
animations[index].f(object, index)
end
index = index + 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
end
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
add = function(self, func, wait)
lastFunc = func
table.insert(animations, { f = func, t = wait or nextWaitTimer })
return self
end;
wait = function(self, wait)
nextWaitTimer = wait
return self
end;
rep = function(self, reps)
for x = 1, reps do
table.insert(animations, { f = lastFunc, t = nextWaitTimer })
end
return self
end;
clear = function(self)
animations = {}
lastFunc = nil
nextWaitTimer = 0
index = 1
return self
end;
play = function(self)
index = 1
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay()
end
end
return self
end;
cancel = function(self)
os.cancelTimer(timerObj)
return self
end;
eventHandler = function(self, event, tObj)
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay()
end
end
end;
}
object.__index = object
return object
end