1378 lines
39 KiB
Lua
1378 lines
39 KiB
Lua
-- Shad's GUI free for everyone to use
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animation = {__type = "Animation", name = ""}
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animation.__index = animation
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local object = {} -- Base class for all UI elements
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local activeScreen
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local screen = {}
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local screens = {}
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local animations = {}
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--Utility Functions:
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local function getTextHorizontalAlign(text, w, textAlign)
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local text = string.sub(text, 1, w)
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local n = w-string.len(text)
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if(textAlign=="right")then
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text = string.rep(" ", n)..text
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elseif(textAlign=="center")then
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text = string.rep(" ", math.floor(n/2))..text..string.rep(" ", math.floor(n/2))
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text = text..(string.len(text) < w and " " or "")
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else
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text = text..string.rep(" ", n)
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end
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return text
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end
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local function getTextVerticalAlign(h,textAlign)
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local offset = 0
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if(textAlign=="center")then
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offset = h%2 == 0 and math.floor(h / 2)-1 or math.floor(h / 2)
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end
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if(textAlign=="bottom")then
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offset = h
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end
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return offset
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end
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local function rpairs(t)
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return function(t, i)
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i = i - 1
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if i ~= 0 then
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return i, t[i]
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end
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end, t, #t + 1
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end
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local function copyVar(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy[copyVar(orig_key)] = copyVar(orig_value)
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end
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setmetatable(copy, copyVar(getmetatable(orig)))
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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local function callAll(tab,...)
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if(tab~=nil)then
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if(#tab>0)then
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for k,v in pairs(tab)do
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v(type(...)=="table" and table.unpack(...) or ...)
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end
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end
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end
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end
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local function tableCount(tab)
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local n = 0
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for _,v in pairs(tab)do
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n = n+1
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end
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return n
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end
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--------------
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--Animation System
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animation.new = function(name)
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local newElement = {name=name,animations={},nextWaitTimer=0,index=1,infiniteloop=false}
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setmetatable(newElement, animation)
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table.insert(animations, newElement)
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return newElement
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end
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function animation:addAnimation(func)
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table.insert(self.animations, {f=func,t=self.nextWaitTimer})
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self.nextWaitTimer = 0
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return self
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end
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function animation:wait(timer)
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self.nextWaitTimer = timer
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return self
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end
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function animation:onPlay() -- internal function, don't use it unless you know what you do!
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if(self.playing)then
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self.animations[self.index].f(self)
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self.index = self.index+1
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if(self.animations[self.index]~=nil)then
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if(self.animations[self.index].t>0)then
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self.timeObj = os.startTimer(self.animations[self.index].t)
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else
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self:onPlay()
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end
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else
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if(self.infiniteloop)then
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self.index = 1
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if(self.animations[self.index].t>0)then
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self.timeObj = os.startTimer(self.animations[self.index].t)
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else
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self:onPlay()
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end
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end
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end
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end
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end
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function animation:play(infiniteloop)
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if(infiniteloop~=nil)then self.infiniteloop=infiniteloop end
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self.playing = true
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if(self.animations[self.index]~=nil)then
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if(self.animations[self.index].t>0)then
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self.timeObj = os.startTimer(self.animations[self.index].t)
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else
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self:onPlay()
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end
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end
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return self
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end
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function animation:cancel()
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os.cancelTimer(self.timeObj)
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self.playing = false
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self.infiniteloop = false
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self.index = 0
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return self
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end
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-----------
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--Object Constructors:
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--(base class for every element/object even frames)
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function object:new()
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local newElement = {__type = "Object",name="",links={},zIndex=1,drawCalls=0,x=1,y=1,w=1,h=1,textAlign="left",draw=false,changed=true,bgcolor=colors.black,fgcolor=colors.white,text="",hanchor="left",vanchor="top"}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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function object:copy(obj)
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local newElement = {}
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for k,v in pairs(obj)do
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newElement[k] = v
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end
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setmetatable(newElement, {__index = self})
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return newElement
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end
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timer = object:new()
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function timer:new()
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local newElement = {__type = "Timer"}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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checkbox = object:new()
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function checkbox:new()
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local newElement = {__type = "Checkbox",symbol="\42",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black, value = false}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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radio = object:new()
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function radio:new()
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local newElement = {__type = "Radio",symbol="\7",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black, value = "", elements={}}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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label = object:new()
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function label:new()
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local newElement = {__type = "Label"}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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input = object:new()
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function input:new()
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local newElement = {__type = "Input",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5, value = ""}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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button = object:new()
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function button:new()
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local newElement = {__type = "Button",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,horizontalTextAlign="center",verticalTextAlign="center"}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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dropdown = object:new()
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function dropdown:new()
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local newElement = {__type = "Dropdown",zIndex=10,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,horizontalTextAlign="center",elements={},value={text="",fgcolor=colors.black,bgcolor=colors.lightBlue}}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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list = object:new()
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function list:new()
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local newElement = {__type = "List",zIndex=5,bgcolor=colors.lightBlue,fgcolor=colors.black,w=5,horizontalTextAlign="center",elements={},value={text="",fgcolor=colors.black,bgcolor=colors.lightBlue}}
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setmetatable(newElement, {__index = self})
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return newElement
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end
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frame = object:new()
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function frame:new(name,scrn,frameObj)
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local parent = scrn~=nil and scrn or term.current()
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local w, h = parent.getSize()
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local newElement = {}
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if(frameObj~=nil)then
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newElement = object:copy(frameObj)
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newElement.fWindow = window.create(parent,1,1,frameObj.w,frameObj.h)
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else
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newElement = {__type = "Frame",name=name, parent = parent,zIndex=1, fWindow = window.create(parent,1,1,w,h),x=1,y=1,w=w,h=h, objects={},objZKeys={},bgcolor = colors.black, fgcolor=colors.white,barActive = false, title="New Frame", titlebgcolor = colors.lightBlue, titlefgcolor = colors.black, horizontalTextAlign="left",focusedObject={}, isMoveable = false}
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end
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setmetatable(newElement, {__index = self})
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return newElement
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end
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--------
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--object methods
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function object:show()
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self.draw = true
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self.changed = true
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return self
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end
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function object:hide()
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self.draw = false
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self.changed = true
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return self
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end
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function object:changeVisibility()
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if(self.draw)then
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self:hide()
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else
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self:show()
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end
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return self
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end
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function object:isVisible()
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return self.draw
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end
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function object:getName()
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return self.name
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end
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function object:setPosition(x,y)
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self.x = tonumber(x)
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self.y = tonumber(y)
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self.changed = true
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return self
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end
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function object:setBackground(color)
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self.bgcolor = color
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self.changed = true
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return self
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end
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function object:setForeground(color)
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self.fgcolor = color
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self.changed = true
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return self
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end
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--Object Events:-----
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function object:onClick(func)
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if(self.clickFunc==nil)then self.clickFunc = {} end
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table.insert(self.clickFunc,func)
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return self
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end
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function object:onMouseUp(func)
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if(self.upFunc==nil)then self.upFunc = {} end
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table.insert(self.upFunc,func)
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return self
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end
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function object:onMouseDrag(func)
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if(self.dragFunc==nil)then self.dragFunc = {} end
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table.insert(self.dragFunc,func)
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return self
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end
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function object:onChange(func)
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if(self.changeFunc==nil)then self.changeFunc = {} end
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table.insert(self.changeFunc,func)
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return self
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end
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function object:onKeyClick(func)
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if(self.keyEventFunc==nil)then self.keyEventFunc = {} end
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table.insert(self.keyEventFunc,func)
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return self
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end
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function object:onLoseFocus(func)
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if(self.loseFocusEventFunc==nil)then self.loseFocusEventFunc = {} end
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table.insert(self.loseFocusEventFunc,func)
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return self
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end
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function object:onGetFocus(func)
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if(self.getFocusEventFunc==nil)then self.getFocusEventFunc = {} end
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table.insert(self.getFocusEventFunc,func)
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return self
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end
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--------------------
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function object:setText(text)
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self.text = text
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self.changed = true
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return self
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end
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function object:setSize(w,h)
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self.w = tonumber(w)
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self.h = tonumber(h)
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self.changed = true
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return self
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end
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function object:getHeight()
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return self.h
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end
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function object:getWidth()
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return self.w
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end
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function object:linkTo(obj)
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if(obj.__type==self.__type)then
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obj.links[self.name] = self
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end
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return self
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end
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function object:link(obj)
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if(obj.__type==self.__type)then
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self.links[obj.name] = obj
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end
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return self
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end
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function object:isLinkedTo(obj)
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return (obj[self.name] ~= nil)
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end
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function object:isLinked(obj)
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return (self[obj.name] ~= nil)
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end
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function object:setValue(val)
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self.value = val
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self.changed = true
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for _,v in pairs(self.links)do
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v.value = val
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v.changed = true
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end
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callAll(self.onChangeFunc,self)
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return self
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end
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function object:getValue()
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return self.value;
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end
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function object:setTextAlign(halign,valign)
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self.horizontalTextAlign = halign
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if(valign~=nil)then self.verticalTextAlign = valign end
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self.changed = true
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return self
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end
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function object:drawObject()
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if(self.draw)then
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self.drawCalls = self.drawCalls + 1
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end
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end
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function object:setAnchor(...)
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if(type(...)=="string")then
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if(...=="right")or(...=="left")then
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self.hanchor = ...
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end
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if(...=="top")or(...=="bottom")then
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self.vanchor = ...
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end
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end
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if(type(...)=="table")then
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for _,v in pairs(...)do
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if(v=="right")or(v=="left")then
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self.hanchor = v
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end
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if(v=="top")or(v=="bottom")then
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self.vanchor = v
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end
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end
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end
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return self
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end
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function object:relativeToAbsolutePosition(x,y) -- relative position
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if(x==nil)then x = self.x end
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if(y==nil)then y = self.y end
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if(self.frame~=nil)then
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local fx,fy = self.frame:relativeToAbsolutePosition()
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x=fx+x-1
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y=fy+y-1
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end
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return x, y
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end
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function object:relativeToAbsolutePositionOLD(x,y) -- relative position
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if(x==nil)then x = 0 end
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if(y==nil)then y = 0 end
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x = x+self.x;y=y+self.y
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if(self.frame~=nil)then
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x,y = self.frame:relativeToAbsolutePosition(x,y)
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x = x-1; y = y-1
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end
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return x, y
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end
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function object:getAnchorPosition(x,y)
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if(x==nil)then x = self.x end
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if(y==nil)then y = self.y end
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if(self.hanchor=="right")then
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x = self.frame.w-x-self.w+2
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end
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if(self.vanchor=="bottom")then
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y = self.frame.h-y-self.h+2
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end
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return x, y
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end
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function object:isFocusedElement()
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if(self.frame~=nil)then
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return self == self.frame.focusedObject
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end
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return false
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end
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function object:mouseEvent(event,typ,x,y) -- internal class, dont use unless you know what you do
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local vx,vy = self:relativeToAbsolutePosition(self:getAnchorPosition())
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if(vx<=x)and(vx+self.w>x)and(vy<=y)and(vy+self.h>y)then
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if(self.frame~=nil)then self.frame:setFocusedElement(self) end
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if(event=="mouse_click")then
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if(self.clickFunc~=nil)then
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callAll(self.clickFunc,self,typ,x,y)
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end
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elseif(event=="mouse_up")then
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if(self.upFunc~=nil)then
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callAll(self.upFunc,self,typ,x,y)
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end
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elseif(event=="mouse_drag")then
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if(self.dragFunc~=nil)then
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callAll(self.dragFunc,self,typ,x,y)
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end
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end
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return true
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end
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return false
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end
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function object:keyEvent(event,typ) -- internal class, dont use unless you know what you do
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if(self.keyEventFunc~=nil)then
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callAll(self.keyEventFunc,self,typ)
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end
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end
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function object:setFocus()
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if(self.frame~=nil)then
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self.frame:setFocusedElement(self)
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end
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return self
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end
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function object:loseFocusEvent()
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if(self.loseFocusEventFunc~=nil)then
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callAll(self.loseFocusEventFunc,self)
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end
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end
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function object:getFocusEvent()
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if(self.getFocusEventFunc~=nil)then
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callAll(self.getFocusEventFunc,self)
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end
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end
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function object:setZIndex(index)
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self.frame:changeZIndexOfObj(self,index)
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return self
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end
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--object end
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--Frame object
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screen.new = function(name, scrn) -- this is also just a frame, but its a level 0 frame and doesn't inherit
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local obj = frame:new(name,scrn)
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if(screens[name] == nil)then
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screens[name] = obj
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obj.fWindow.setVisible(false)
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obj.debugLabel=obj:addLabel("DebugLabel")
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return obj;
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else
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return screens[name];
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end
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end
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screen.remove = function(name)
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screens[name].fWindow.setVisible(false)
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screens[name] = nil
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end
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function frame:addFrame(frameObj) -- with this you also create frames, but it needs to have a parent frame
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if(self:getObject(frameObj) == nil)then
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local obj
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if(type(frameObj)=="string")then
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obj = frame:new(frameObj,self.fWindow)
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elseif(type(frameObj)=="table")and(frameObj.__type=="Frame")then
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obj = frame:new(frameObj.name,self.fWindow,frameObj)
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end
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obj.frame=self;
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self:addObject(obj)
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return obj;
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else
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return nil, "id "..frameObj.." already exists";
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end
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end
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function frame:setParentFrame(parent) -- if you want to change the parent of a frame, even level 0 frames can have a parent (they will be 'converted' *habschi*)
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if(parent.__type=="Frame")and(parent~=self.frame)then
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if(self.frame~=nil)then
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self.frame:removeObject(self)
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end
|
|
self.parent = parent.fWindow
|
|
self.frame = parent
|
|
self.fWindow.setVisible(false)
|
|
self.fWindow = window.create(parent.fWindow,self.x,self.y,self.w,self.h)
|
|
self.frame:addObject(self)
|
|
if(self.draw)then
|
|
self:show()
|
|
end
|
|
end
|
|
return self
|
|
end
|
|
|
|
function frame:showBar() -- shows top bar
|
|
self.barActive = true
|
|
return self
|
|
end
|
|
|
|
function frame:hideBar() -- hides top bar
|
|
self.barActive = false
|
|
return self
|
|
end
|
|
|
|
function frame:setTitle(title,fgcolor,bgcolor) -- changed the title in your top bar
|
|
self.title=title
|
|
if(fgcolor~=nil)then self.titlefgcolor = fgcolor end
|
|
if(bgcolor~=nil)then self.titlebgcolor = bgcolor end
|
|
self.changed = true
|
|
return self
|
|
end
|
|
|
|
function frame:setTextAlign(align) -- changes title align
|
|
self.horizontalTextAlign = align
|
|
self.changed = true
|
|
return self
|
|
end
|
|
|
|
function frame:setSize(width, height) -- frame size
|
|
object.setSize(self,width,height)
|
|
self.fWindow.reposition(self.x,self.y,width,height)
|
|
return self
|
|
end
|
|
|
|
function frame:setPosition(x,y) -- pos
|
|
object.setPosition(self,x,y)
|
|
self.fWindow.reposition(x,y)
|
|
return self
|
|
end
|
|
|
|
function frame:show() -- you need to call to be able to see the frame
|
|
object.show(self)
|
|
self.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.fWindow.setTextColor(self.fgcolor)
|
|
self.fWindow.setVisible(true)
|
|
self.fWindow.redraw()
|
|
if(self.frame == nil)then
|
|
activeScreen = self
|
|
end
|
|
return self
|
|
end
|
|
|
|
function frame:hide() -- hides the frame (does not remove setted values)
|
|
object.hide(self)
|
|
self.fWindow.setVisible(false)
|
|
self.fWindow.redraw()
|
|
self.parent.clear()
|
|
return self
|
|
end
|
|
|
|
function frame:remove() -- removes the frame completly
|
|
if(self.frame~=nil)then
|
|
object.hide(self)
|
|
end
|
|
self.changed = true
|
|
self.draw = false
|
|
self.fWindow.setVisible(false)
|
|
screens[self.name] = nil
|
|
self.parent.clear()
|
|
end
|
|
|
|
function frame:getObject(name) -- you can find objects by their name
|
|
if(self.objects~=nil)then
|
|
for _,b in pairs(self.objects)do
|
|
for _,v in pairs(b)do
|
|
if(v.name==name)then
|
|
return v
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function frame:removeObject(obj) -- you can remove objects by their name
|
|
if(self.objects~=nil)then
|
|
for a,b in pairs(self.objects)do
|
|
for k,v in pairs(b)do
|
|
if(v==obj)then
|
|
table.remove(self.objects[a],k)
|
|
return;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function frame:addObject(obj) -- you can add a object manually, normaly you shouldn't use this function, it get called internally
|
|
if(self.objects[obj.zIndex]==nil)then
|
|
for x=0,#self.objZKeys do
|
|
if(self.objZKeys[x]~=nil)then
|
|
if(obj.zIndex >self.objZKeys[x])then
|
|
table.insert(self.objZKeys,x,obj.zIndex)
|
|
end
|
|
else
|
|
table.insert(self.objZKeys,x,obj.zIndex)
|
|
end
|
|
end
|
|
if(#self.objZKeys<=0)then
|
|
table.insert(self.objZKeys,obj.zIndex)
|
|
end
|
|
local cache = {}
|
|
for k,v in pairs(self.objZKeys)do
|
|
if(self.objects[v]~=nil)then
|
|
cache[v] = self.objects[v]
|
|
else
|
|
cache[v] = {}
|
|
end
|
|
end
|
|
self.objects = cache
|
|
end
|
|
table.insert(self.objects[obj.zIndex],obj)
|
|
end
|
|
|
|
function frame:drawObject() -- this draws the frame, you dont need that function, it get called internally
|
|
object.drawObject(self)
|
|
if(self.draw)then
|
|
if(self.drag)and(self.frame==nil)then
|
|
self.parent.clear()
|
|
end
|
|
self.fWindow.clear()
|
|
if(self.barActive)then
|
|
self.fWindow.setBackgroundColor(self.titlebgcolor)
|
|
self.fWindow.setTextColor(self.titlefgcolor)
|
|
self.fWindow.setCursorPos(1,1)
|
|
self.fWindow.write(getTextHorizontalAlign(self.title,self.w,self.horizontalTextAlign))
|
|
end
|
|
local keys = {}
|
|
for k in pairs(self.objects)do
|
|
table.insert(keys,k)
|
|
end
|
|
for _,b in rpairs(keys)do
|
|
for k,v in pairs(self.objects[b])do
|
|
if(v.draw~=nil)then
|
|
v:drawObject()
|
|
end
|
|
end
|
|
end
|
|
|
|
if(self.inputActive)then
|
|
self.fWindow.setCursorPos(self.cursorX, self.cursorY)
|
|
self.fWindow.setCursorBlink(true)
|
|
end
|
|
self.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.fWindow.setTextColor(self.fgcolor)
|
|
self.fWindow.setVisible(true)
|
|
self.fWindow.redraw()
|
|
end
|
|
end
|
|
|
|
function frame:mouseEvent(event,typ,x,y) -- internal mouse event, should make it local but as lazy i am..
|
|
local fx,fy = self:relativeToAbsolutePosition(self:getAnchorPosition())
|
|
if(self.drag)and(self.draw)then
|
|
if(event=="mouse_drag")then
|
|
local parentX=1;local parentY=1
|
|
if(self.frame~=nil)then
|
|
parentX,parentY = self.frame:relativeToAbsolutePosition(self.frame:getAnchorPosition())
|
|
end
|
|
self:setPosition(x+self.xToRem-(parentX-1),y-(parentY-1))
|
|
end
|
|
if(event=="mouse_up")then
|
|
self.drag = false
|
|
end
|
|
return true
|
|
end
|
|
|
|
if(object.mouseEvent(self,event,typ,x,y))then
|
|
if(x>fx+self.w-1)or(y>fy+self.h-1)then return end
|
|
local keys = {}
|
|
for k in pairs(self.objects)do
|
|
table.insert(keys,k)
|
|
end
|
|
for _,b in pairs(keys)do
|
|
for _,v in rpairs(self.objects[b])do
|
|
if(v.draw~=false)then
|
|
if(v:mouseEvent(event,typ,x,y))then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if(self.isMoveable)then
|
|
if(x>=fx)and(x<=fx+self.w)and(y==fy)and(event=="mouse_click")then
|
|
self.drag = true
|
|
self.xToRem = fx-x
|
|
end
|
|
end
|
|
end
|
|
if(fx<=x)and(fx+self.w>x)and(fy<=y)and(fy+self.h>y)then
|
|
self:removeFocusedElement()
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function frame:keyEvent(event,key)-- internal key event, should make it local but as lazy i am..
|
|
for _,b in pairs(self.objects)do
|
|
for _,v in pairs(b)do
|
|
if(v.draw~=false)then
|
|
if(v:keyEvent(event,key))then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if(self.inputActive)then
|
|
if(self.activeInput.draw)then
|
|
if(event=="key")then
|
|
if(key==259)then
|
|
self.activeInput:setValue(string.sub(self.activeInput.value,1,string.len(self.activeInput.value)-1))
|
|
end
|
|
if(key==257)then -- on enter
|
|
if(self.inputActive)then
|
|
self.inputActive = false
|
|
self.fWindow.setCursorBlink(false)
|
|
end
|
|
end
|
|
end
|
|
if(event=="char")then
|
|
self.activeInput:setValue(self.activeInput.value..key)
|
|
end
|
|
local anchX,anchY = self.activeInput:getAnchorPosition()
|
|
self.cursorX = anchX+(string.len(self.activeInput.value) < self.activeInput.w and string.len(self.activeInput.value) or self.activeInput.w-1)
|
|
self.cursorY = anchY
|
|
if(self.activeInput.changeFunc~=nil)then
|
|
self.activeInput.changeFunc(self.activeInput)
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function frame:changeZIndexOfObj(obj, zindex)-- this function is not working right now
|
|
self.objects[obj.zIndex][obj.name] = nil
|
|
obj.zIndex = zindex
|
|
self:addObject(obj)
|
|
end
|
|
|
|
function frame:setFocusedElement(obj)-- you can set the focus of an element in a frame
|
|
if(self:getObject(obj.name)~=nil)then
|
|
if(self.focusedObject~=obj)then
|
|
if(self.focusedObject.name~=nil)then
|
|
self.focusedObject:loseFocusEvent()
|
|
end
|
|
obj:getFocusEvent()
|
|
self.focusedObject = obj
|
|
end
|
|
end
|
|
end
|
|
|
|
function frame:removeFocusedElement()-- and here you can remove the focus
|
|
if(self.focusedObject.name~=nil)then
|
|
self.focusedObject:loseFocusEvent()
|
|
end
|
|
self.focusedObject = {}
|
|
end
|
|
|
|
function frame:getFocusedElement()--gets the current focused element
|
|
return self.focusedObject
|
|
end
|
|
|
|
function frame:loseFocusEvent()--event which gets fired when the frame lost the focus in this case i remove the cursor blink from the active input object
|
|
object.loseFocusEvent(self)
|
|
self.inputActive = false
|
|
self.fWindow.setCursorBlink(false)
|
|
end
|
|
|
|
function frame:getFocusEvent()--event which gets fired when the frame gets the focus
|
|
local frameList = {}
|
|
for k,v in pairs(self.frame.objects[self.zIndex])do
|
|
if(self~=v)then
|
|
table.insert(frameList,v)
|
|
end
|
|
end
|
|
table.insert(frameList,self)
|
|
self.frame.objects[self.zIndex] = frameList
|
|
self.changed = true
|
|
end
|
|
|
|
|
|
function frame:setMoveable(mv)--you can make the frame moveable (Todo: i want to make all objects moveable, so i can create a ingame gui editor MUHUHHUH)
|
|
self.isMoveable = mv
|
|
return self;
|
|
end
|
|
--Frames end
|
|
|
|
|
|
--Timer object
|
|
function frame:addTimer(name)--adds the timer object
|
|
if(self:getObject(name) == nil)then
|
|
local obj = timer:new()
|
|
obj.name = name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function timer:setTime(timer, repeats)--tobecontinued
|
|
self.timer = timer
|
|
if(repeats==nil)then repeats = -1 end
|
|
if(repeats>0)then
|
|
self.repeats = repeats
|
|
else
|
|
self.repeats = -1
|
|
end
|
|
return self
|
|
end
|
|
|
|
function timer:start(timer, repeats)
|
|
self.active = true
|
|
if(timer~=nil)then self.timer = timer end
|
|
if(repeats~=nil)then self.repeats = repeats end
|
|
self.timeObj = os.startTimer(self.timer)
|
|
return self
|
|
end
|
|
|
|
function timer:cancel()
|
|
self.active = false
|
|
os.cancelTimer(self.timeObj)
|
|
return self
|
|
end
|
|
|
|
function timer:onCall(func)
|
|
self.call = func
|
|
return self
|
|
end
|
|
--Timer end
|
|
|
|
|
|
--Checkbox object
|
|
function frame:addCheckbox(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = checkbox:new()
|
|
obj.name = name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function checkbox:setSymbol(symbol)
|
|
self.symbol = string.sub(symbol,1,1)
|
|
self.changed = true
|
|
return self
|
|
end
|
|
|
|
function checkbox:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
if(self.draw)then
|
|
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
|
|
self.frame.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.frame.fWindow.setTextColor(self.fgcolor)
|
|
if(self.value)then
|
|
self.frame.fWindow.write(self.symbol)
|
|
else
|
|
self.frame.fWindow.write(" ")
|
|
end
|
|
self.changed = false
|
|
end
|
|
end
|
|
|
|
function checkbox:mouseEvent(event,typ,x,y) -- we have to switch the order of object.mouseEvent with checkbox:mouseEvent, because the value should be changed before we call user click events
|
|
local vx,vy = self:relativeToAbsolutePosition(self:getAnchorPosition())
|
|
if(vx<=x)and(vx+self.w>x)and(vy<=y)and(vy+self.h>y)then
|
|
if(event=="mouse_click")then
|
|
self:setValue(not self.value)
|
|
self.changed = true
|
|
end
|
|
end
|
|
if(object.mouseEvent(self,event,typ,x,y))then return true end
|
|
return false
|
|
end
|
|
--Checkbox end
|
|
|
|
--Radio object
|
|
function frame:addRadio(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = radio:new()
|
|
obj.name = name;obj.frame=self;
|
|
obj.bgcolor = self.bgcolor
|
|
obj.fgcolor = self.fgcolor
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function radio:setSymbol(symbol)
|
|
self.symbol = string.sub(symbol,1,1)
|
|
self.changed = true
|
|
return self
|
|
end
|
|
|
|
function radio:addElement(text,x,y,bgcolor,fgcolor)
|
|
if(x==nil)or(y==nil)then
|
|
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=0,y=#self.elements})
|
|
else
|
|
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor),x=x,y=y})
|
|
end
|
|
if(#self.elements==1)then
|
|
self:setValue(self.elements[1])
|
|
end
|
|
return self
|
|
end
|
|
|
|
function radio:mouseEvent(event,typ,x,y)
|
|
if(object.mouseEvent(self,event,typ,x,y))then
|
|
if(#self.elements>0)then
|
|
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
|
|
for _,v in pairs(self.elements)do
|
|
if(dx<=x)and(dx+v.x+string.len(v.text)+1>x)and(dy+v.y==y)then
|
|
self:setValue(v)
|
|
self.changed = true
|
|
if(self.changeFunc~=nil)then
|
|
self.changeFunc(self)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function radio:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
if(self.draw)then
|
|
if(#self.elements>0)then
|
|
for _,v in ipairs(self.elements)do
|
|
local objx, objy = self:getAnchorPosition()
|
|
self.frame.fWindow.setBackgroundColor(v.bgcolor)
|
|
self.frame.fWindow.setTextColor(v.fgcolor)
|
|
self.frame.fWindow.setCursorPos(objx+v.x,objy+v.y)
|
|
if(v==self.value)then
|
|
self.frame.fWindow.write(self.symbol..v.text)
|
|
else
|
|
self.frame.fWindow.write(" "..v.text)
|
|
end
|
|
end
|
|
end
|
|
self.changed = false
|
|
end
|
|
end
|
|
--Radio end
|
|
|
|
--Label object
|
|
function frame:addLabel(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = label:new()
|
|
obj.bgcolor = self.bgcolor
|
|
obj.fgcolor = self.fgcolor
|
|
obj.name=name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function label:setText(text)
|
|
object.setText(self,text)
|
|
self.w = string.len(text)
|
|
return self
|
|
end
|
|
|
|
function label:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
if(self.draw)then
|
|
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
|
|
self.frame.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.frame.fWindow.setTextColor(self.fgcolor)
|
|
self.frame.fWindow.write(self.text)
|
|
self.changed = false
|
|
end
|
|
end
|
|
--Label end
|
|
|
|
function frame:addInput(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = input:new()
|
|
obj.name = name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function input:mouseEvent(event,typ,x,y)
|
|
if(object.mouseEvent(self,event,typ,x,y))then
|
|
local anchX,anchY = self:getAnchorPosition()
|
|
self.frame.inputActive = true
|
|
self.frame.activeInput = self
|
|
self.frame.fWindow.setCursorPos(anchX+(string.len(self.value) < self.w-1 and string.len(self.value) or self.w-1),anchY)
|
|
self.frame.cursorX = anchX+(string.len(self.value) < self.w-1 and string.len(self.value) or self.w-1)
|
|
self.frame.cursorY = anchY
|
|
self.frame.fWindow.setCursorBlink(true)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function input:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
local text = ""
|
|
if(self.draw)then
|
|
if(string.len(self.value)>=self.w)then
|
|
text = string.sub(self.value, string.len(self.value)-self.w+2, string.len(self.value))
|
|
else
|
|
text = self.value
|
|
end
|
|
local n = self.w-string.len(text)
|
|
text = text..string.rep(" ", n)
|
|
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
|
|
self.frame.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.frame.fWindow.setTextColor(self.fgcolor)
|
|
self.frame.fWindow.write(text)
|
|
self.changed = false
|
|
end
|
|
end
|
|
|
|
|
|
function input:getFocusEvent()
|
|
object.getFocusEvent(self)
|
|
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
|
|
self.frame.fWindow.setCursorBlink(true)
|
|
end
|
|
|
|
function input:loseFocusEvent()
|
|
object.loseFocusEvent(self)
|
|
self.frame.inputActive = false
|
|
self.frame.fWindow.setCursorBlink(false)
|
|
end
|
|
|
|
function frame:addButton(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = button:new()
|
|
obj.name = name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function button:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
if(self.draw)then
|
|
local x,y = self:getAnchorPosition()
|
|
local yOffset = getTextVerticalAlign(self.h,self.verticalTextAlign)
|
|
self.frame.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.frame.fWindow.setTextColor(self.fgcolor)
|
|
for line=0,self.h-1 do
|
|
self.frame.fWindow.setCursorPos(x,y+line)
|
|
if(line==yOffset)then
|
|
self.frame.fWindow.write(getTextHorizontalAlign(self.text, self.w, self.horizontalTextAlign))
|
|
else
|
|
self.frame.fWindow.write(string.rep(" ", self.w))
|
|
end
|
|
end
|
|
self.changed = false
|
|
end
|
|
end
|
|
|
|
function frame:addDropdown(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = dropdown:new()
|
|
obj.name = name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function dropdown:addElement(text,bgcolor,fgcolor)
|
|
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor)})
|
|
if(#self.elements==1)then
|
|
self:setValue(self.elements[1])
|
|
end
|
|
return self
|
|
end
|
|
|
|
function dropdown:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
if(self.draw)then
|
|
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
|
|
self.frame.fWindow.setBackgroundColor(self.value.bgcolor)
|
|
self.frame.fWindow.setTextColor(self.value.fgcolor)
|
|
self.frame.fWindow.write(getTextHorizontalAlign(self.value.text, self.w, self.horizontalTextAlign))
|
|
|
|
if(self:isFocusedElement())then
|
|
print("asd")
|
|
if(#self.elements>0)then
|
|
local index = 1
|
|
for _,v in ipairs(self.elements)do
|
|
local objx, objy = self:getAnchorPosition()
|
|
self.frame.fWindow.setBackgroundColor(v.bgcolor)
|
|
self.frame.fWindow.setTextColor(v.fgcolor)
|
|
self.frame.fWindow.setCursorPos(objx,objy+index)
|
|
self.frame.fWindow.write(getTextHorizontalAlign(v.text, self.w, self.horizontalTextAlign))
|
|
index = index+1
|
|
end
|
|
end
|
|
end
|
|
self.changed = false
|
|
end
|
|
end
|
|
|
|
function dropdown:mouseEvent(event,typ,x,y)
|
|
object.mouseEvent(self,event,typ,x,y)
|
|
if(self:isFocusedElement())then
|
|
if(#self.elements>0)then
|
|
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
|
|
local index = 1
|
|
for _,b in pairs(self.elements)do
|
|
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
|
|
self:setValue(b)
|
|
if(self.changeFunc~=nil)then
|
|
self.changeFunc(self)
|
|
end
|
|
self.frame:removeFocusedElement()
|
|
return true
|
|
end
|
|
index = index+1
|
|
end
|
|
if not((dx<=x)and(dx+self.w>x)and(dy<=y)and(dy+self.h>y))then
|
|
self.frame:removeFocusedElement()
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
function frame:addList(name)
|
|
if(self:getObject(name) == nil)then
|
|
local obj = list:new()
|
|
obj.name = name;obj.frame=self;
|
|
self:addObject(obj)
|
|
return obj;
|
|
else
|
|
return nil, "id "..name.." already exists";
|
|
end
|
|
end
|
|
|
|
function list:drawObject()
|
|
object.drawObject(self) -- Base class
|
|
if(self.draw)then
|
|
self.frame.fWindow.setCursorPos(self:getAnchorPosition())
|
|
self.frame.fWindow.setBackgroundColor(self.bgcolor)
|
|
self.frame.fWindow.setTextColor(self.fgcolor)
|
|
self.frame.fWindow.write(getTextHorizontalAlign(self.value.text, self.w, self.horizontalTextAlign))
|
|
|
|
if(#self.elements>0)then
|
|
local index = 0
|
|
for _,v in ipairs(self.elements)do
|
|
local objx, objy = self:getAnchorPosition()
|
|
self.frame.fWindow.setBackgroundColor(v.bgcolor)
|
|
self.frame.fWindow.setTextColor(v.fgcolor)
|
|
self.frame.fWindow.setCursorPos(objx,objy+index)
|
|
if(v==self.value)then
|
|
self.frame.fWindow.write(">"..getTextHorizontalAlign(v.text, self.w, self.horizontalTextAlign))
|
|
else
|
|
self.frame.fWindow.write(" "..getTextHorizontalAlign(v.text, self.w, self.horizontalTextAlign))
|
|
end
|
|
index = index+1
|
|
end
|
|
end
|
|
self.changed = false
|
|
end
|
|
end
|
|
|
|
function list:mouseEvent(event,typ,x,y)
|
|
object.mouseEvent(self,event,typ,x,y)
|
|
if(event=="mouse_click")then
|
|
if(#self.elements>0)then
|
|
local dx,dy = self:relativeToAbsolutePosition(self:getAnchorPosition())
|
|
local index = 0
|
|
for _,v in pairs(self.elements)do
|
|
if(dx<=x)and(dx+self.w>x)and(dy+index==y)then
|
|
self:setValue(v)
|
|
self.changed = true
|
|
if(self.changeFunc~=nil)then
|
|
self.changeFunc(self)
|
|
end
|
|
return true
|
|
end
|
|
index = index+1
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function list:addElement(text,bgcolor,fgcolor)
|
|
table.insert(self.elements,{text=text,bgcolor=(bgcolor ~= nil and bgcolor or self.bgcolor),fgcolor=(fgcolor ~= nil and fgcolor or self.fgcolor)})
|
|
if(#self.elements==1)then
|
|
self:setValue(self.elements[1])
|
|
end
|
|
return self
|
|
end
|
|
|
|
local function checkTimer(timeObject)
|
|
for a,b in pairs(activeScreen.objects)do
|
|
for k,v in pairs(b)do
|
|
if(v.__type=="Timer")and(v.active)then
|
|
if(v.timeObj == timeObject)then
|
|
v.call(v)
|
|
if(v.repeats~=0)then
|
|
v.timeObj = os.startTimer(v.timer)
|
|
v.repeats = (v.repeats > 0 and v.repeats-1 or v.repeats)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if(#animations>0)then
|
|
for k,v in pairs(animations)do
|
|
if(v.timeObj==timeObject)then
|
|
v:onPlay()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function handleChangedObjectsEvent()
|
|
local changed = activeScreen.changed
|
|
for a,b in pairs(activeScreen.objects)do
|
|
for k,v in pairs(b)do
|
|
if(v.changed)then
|
|
changed = true
|
|
end
|
|
end
|
|
end
|
|
if(changed)then
|
|
if(activeScreen.draw)then
|
|
activeScreen:drawObject()
|
|
end
|
|
end
|
|
end
|
|
|
|
function screen.startUpdate()
|
|
handleChangedObjectsEvent()
|
|
screen.updater = true
|
|
while screen.updater do
|
|
local event, p1,p2,p3 = os.pullEvent()
|
|
activeScreen.changed = true
|
|
|
|
if(event=="mouse_click")then
|
|
activeScreen:mouseEvent(event,p1,p2,p3)
|
|
end
|
|
if(event=="mouse_drag")then
|
|
activeScreen:mouseEvent(event,p1,p2,p3)
|
|
end
|
|
if(event=="mouse_up")then
|
|
activeScreen:mouseEvent(event,p1,p2,p3)
|
|
end
|
|
if(event=="timer")then
|
|
checkTimer(p1)
|
|
end
|
|
if(event=="char")or(event=="key")then
|
|
activeScreen:keyEvent(event,p1)
|
|
end
|
|
handleChangedObjectsEvent()
|
|
end
|
|
end
|
|
|
|
function screen.stopUpdate()
|
|
screen.updater = false
|
|
end
|
|
|
|
|
|
function debug(...)
|
|
local args = {...}
|
|
activeScreen.debugLabel:setPosition(1,activeScreen.h)
|
|
local str = "[Debug] "
|
|
for k,v in pairs(args)do
|
|
str = str..tostring(v)..(#args~=k and ", " or "")
|
|
end
|
|
activeScreen.debugLabel:setText(str)
|
|
activeScreen.debugLabel:show()
|
|
end
|
|
|
|
screen.debug = debug
|
|
|
|
function screen.get(name)
|
|
return screens[name];
|
|
end
|
|
|
|
function screen.getActiveScreen()
|
|
return activeScreen
|
|
end
|
|
|
|
return screen; |