514 lines
13 KiB
Lua
514 lines
13 KiB
Lua
-- Shad's GUI free for everyone to use
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frame = { __type = "Frame", name = ""}
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frame.__index = frame
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button = { __type = "Button", name = ""}
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button.__index = button
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label = { __type = "Label", name = ""}
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label.__index = label
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textbox = { __type = "Textbox", name = ""}
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textbox.__index = textbox
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timer = { __type = "Timer", name = ""}
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timer.__index = timer
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checkbox = { __type = "Checkbox", name = ""}
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checkbox.__index = checkbox
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local w, h = term.getSize()
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local activeFrame
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local frames = {}
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frame.new = function(name, screen)
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local newElement = {name=name, fWindow = window.create((screen~=nil and screen or term.native()),1,1,w,h), objects={},bgcolor = colors.black, fgcolor=colors.white}
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if(frames[name] == nil)then
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frames[name] = newElement
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newElement.fWindow.setVisible(false)
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local metaTab = setmetatable(newElement, frame);
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metaTab.debugLabel=metaTab:addLabel("DebugLabel")
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return metaTab;
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else
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return frames[name];
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end
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end
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function frame:getName()
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return self.name
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end
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function frame:show()
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self.draw = true
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self.changed = true
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self.fWindow.setBackgroundColor(self.bgcolor)
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self.fWindow.setTextColor(self.fgcolor)
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self.fWindow.setVisible(true)
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if(activeFrame~=nil)then
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activeFrame:hide()
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end
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activeFrame = self
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end
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function frame:hide()
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self.fWindow.setVisible(false)
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self.changed = true
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self.draw = false
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end
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function frame:addTimer(name)
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local newElement = {frame = self, timer=5, repeats=0}
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if(self.objects[name] == nil)then
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self.objects[name] = newElement
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return setmetatable(newElement, timer);
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else
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return nil, "id "..name.." already exists";
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end
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end
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function timer:setTime(time, repeats)
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self.timer = time
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if(repeats>0)then
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self.repeats = repeats
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else
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self.repeats = -1
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end
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end
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function timer:start(time, repeats)
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self.active = true
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if(time~=nil)then self.timer = time end
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if(repeats~=nil)then self.repeats = repeats end
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self.timeObj = os.startTimer(self.timer)
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end
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function timer:cancel()
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self.active = false
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os.cancelTimer(self.timeObj)
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end
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function timer:onCall(func)
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self.call = func
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end
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function frame:addCheckbox(name)
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local newElement = {frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,symbol="X",changed=true,checked=false,drawCalls=0}
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if(self.objects[name] == nil)then
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self.objects[name] = newElement
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return setmetatable(newElement, checkbox);
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else
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return nil, "id "..name.." already exists";
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end
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end
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function checkbox:show()
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if not(self.draw)then
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self.draw = true
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self.changed = true
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end
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end
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function checkbox:hide()
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if (self.draw)then
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self.draw = false
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self.changed = true
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end
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end
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function checkbox:setPosition(x,y)
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self.x = tonumber(x)
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self.y = tonumber(y)
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self.changed = true
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end
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function checkbox:setBackground(color)
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self.bgcolor = color
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self.changed = true
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end
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function checkbox:setForeground(color)
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self.fgcolor = color
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self.changed = true
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end
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function checkbox:setSymbol(symbol)
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self.symbol = string.sub(symbol,1,1)
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self.changed = true
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end
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function checkbox:drawObject()
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if(self.draw)then
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self.drawCalls= self.drawCalls+1
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self.frame.fWindow.setCursorPos(self.x,self.y)
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self.frame.fWindow.setBackgroundColor(self.bgcolor)
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self.frame.fWindow.setTextColor(self.fgcolor)
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if(self.checked)then
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self.frame.fWindow.write(self.symbol)
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else
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self.frame.fWindow.write(" ")
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end
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self.changed = false
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end
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end
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function frame:addLabel(name)
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local newElement = {frame = self, x=1, y=1, bgcolor=self.bgcolor, fgcolor=self.fgcolor,text="Label",changed=true,drawCalls=0}
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if(self.objects[name] == nil)then
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self.objects[name] = newElement
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return setmetatable(newElement, label);
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else
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return nil, "id "..name.." already exists";
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end
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end
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function label:show()
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if not(self.draw)then
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self.draw = true
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self.changed = true
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end
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end
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function label:hide()
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if (self.draw)then
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self.draw = false
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self.changed = true
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end
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end
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function label:setPosition(x,y)
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self.x = tonumber(x)
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self.y = tonumber(y)
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self.changed = true
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end
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function label:setBackground(color)
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self.bgcolor = color
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self.changed = true
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end
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function label:setForeground(color)
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self.fgcolor = color
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self.changed = true
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end
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function label:setText(text)
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self.text = text
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self.changed = true
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end
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function label:drawObject()
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if(self.draw)then
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self.drawCalls= self.drawCalls+1
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self.frame.fWindow.setCursorPos(self.x,self.y)
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self.frame.fWindow.setBackgroundColor(self.bgcolor)
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self.frame.fWindow.setTextColor(self.fgcolor)
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self.frame.fWindow.write(self.text)
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self.changed = false
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end
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end
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function frame:addTextbox(name)
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local newElement = {frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,w=3,h=1,text="",changed=true,drawCalls=0}
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if(self.objects[name] == nil)then
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self.objects[name] = newElement
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return setmetatable(newElement, textbox);
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else
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return nil, "id "..name.." already exists";
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end
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end
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function textbox:show()
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if not(self.draw)then
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self.draw = true
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self.changed = true
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end
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end
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function textbox:hide()
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if (self.draw)then
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self.draw = false
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self.changed = true
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end
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end
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function textbox:setPosition(x,y)
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self.x = tonumber(x)
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self.y = tonumber(y)
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self.changed = true
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end
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function textbox:setSize(w,l)
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self.w = tonumber(w)
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self.l = tonumber(l)
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self.changed = true
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end
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function textbox:setBackground(color)
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self.bgcolor = color
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self.changed = true
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end
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function textbox:setForeground(color)
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self.fgcolor = color
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self.changed = true
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end
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function textbox:setText(text)
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self.text = tostring(text)
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self.changed = true
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end
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function textbox:onChange(func)
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self.changeFunc = func
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end
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function textbox:onClick(func)
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self.clickFunc = func
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end
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function textbox:drawObject()
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local text = ""
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if(self.draw)then
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if(string.len(self.text)>=self.w)then
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text = string.sub(self.text, string.len(self.text)-self.w+2, string.len(self.text))
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else
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text = self.text
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end
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local n = self.w-string.len(text)
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text = text..string.rep(" ", n)
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self.drawCalls= self.drawCalls+1
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self.frame.fWindow.setCursorPos(self.x,self.y)
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self.frame.fWindow.setBackgroundColor(self.bgcolor)
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self.frame.fWindow.setTextColor(self.fgcolor)
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self.frame.fWindow.write(text)
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self.changed = false
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end
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end
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function frame:addButton(name)
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local newElement = {frame = self, x=1, y=1, bgcolor=colors.lightBlue, fgcolor=colors.black,w=3,h=1,text="Click",align="center",changed=true,drawCalls=0}
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if(self.objects[name] == nil)then
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self.objects[name] = newElement
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return setmetatable(newElement, button);
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else
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return nil, "id "..name.." already exists";
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end
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end
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function button:show()
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if not(self.draw)then
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self.draw = true
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self.changed = true
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end
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end
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function button:hide()
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if (self.draw)then
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self.draw = false
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self.changed = true
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end
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end
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function button:setPosition(x,y)
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self.x = tonumber(x)
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self.y = tonumber(y)
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self.changed = true
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end
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function button:setSize(w,l)
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self.w = tonumber(w)
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self.l = tonumber(l)
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self.changed = true
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end
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function button:setAlign(align)
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self.align = align
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self.changed = true
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end
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function button:setBackground(color)
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self.bgcolor = color
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self.changed = true
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end
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function button:setForeground(color)
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self.fgcolor = color
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self.changed = true
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end
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function button:setText(text)
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self.text = text
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self.changed = true
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end
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function button:onClick(func)
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self.clickFunc = func
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end
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function button:drawObject()
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if(self.draw)then
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local text = string.sub(self.text, 1, self.w)
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local n = self.w-string.len(text)
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if(self.align=="left")then
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text = text..string.rep(" ", n)
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end
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if(self.align=="right")then
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text = string.rep(" ", n)..text
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end
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if(self.align=="center")then
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text = string.rep(" ", math.floor(n/2))..text..string.rep(" ", math.floor(n/2))
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text = text..(string.len(text) < self.w and " " or "")
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end
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--Debug("Drawcalls: "..self.drawCalls)
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self.drawCalls = self.drawCalls+1
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self.frame.fWindow.setCursorPos(self.x,self.y)
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self.frame.fWindow.setBackgroundColor(self.bgcolor)
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self.frame.fWindow.setTextColor(self.fgcolor)
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self.frame.fWindow.write(text)
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self.changed = false
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end
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end
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local function checkMouseClick(clicktype,x,y)
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activeFrame.textboxActive = false
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for k,v in pairs(activeFrame.objects)do
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if(v.__type=="Button")then
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if(v.x<=x)and(v.x+v.w>x)and(v.y<=y)and(v.y+v.h>y)then
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if(v.clickFunc~=nil)then
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v.clickFunc(v,clicktype)
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end
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end
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end
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if(v.__type=="Textbox")then
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if(v.x<=x)and(v.x+v.w>x)and(v.y<=y)and(v.y+v.h>y)then
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v.frame.textboxActive = true
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v.frame.activeTextbox = v
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v.frame.fWindow.setCursorPos(v.x+(string.len(v.text) < v.w and string.len(v.text) or v.w)-1,v.y)
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v.frame.cursorX = v.x+(string.len(v.text) < v.w and string.len(v.text) or v.w-1)
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v.frame.cursorY = v.y
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v.frame.fWindow.setCursorBlink(true)
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if(v.clickFunc~=nil)then
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v.clickFunc(v,clicktype)
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end
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end
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end
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if(v.__type=="Checkbox")then
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if(v.x==x)and(v.y==y)then
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v.checked = not v.checked
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v.changed = true
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if(v.clickFunc~=nil)then
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v.clickFunc(v,clicktype)
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end
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end
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end
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end
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if not(activeFrame.textboxActive)then
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activeFrame.fWindow.setCursorBlink(false)
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end
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end
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local function checkTimer(timeObject)
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for k,v in pairs(activeFrame.objects)do
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if(v.__type=="Timer")and(v.active)then
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if(v.timeObj == timeObject)then
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v.call(v)
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if(v.repeats~=0)then
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v.timeObj = os.startTimer(v.timer)
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v.repeats = v.repeats > 0 and v.repeats-1
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end
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end
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end
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end
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end
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local function drawObjects()
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if(activeFrame.draw)then
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activeFrame.fWindow.clear()
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for k,v in pairs(activeFrame.objects)do
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if(v.draw~=nil)then
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v:drawObject()
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end
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end
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if(activeFrame.textboxActive)then
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activeFrame.fWindow.setCursorPos(activeFrame.cursorX, activeFrame.cursorY)
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end
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activeFrame.fWindow.setBackgroundColor(activeFrame.bgcolor)
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activeFrame.fWindow.setTextColor(activeFrame.fgcolor)
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activeFrame.fWindow.setVisible(true)
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activeFrame.fWindow.redraw()
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end
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end
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local function checkForChangedObjects()
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local changed = activeFrame.changed
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for k,v in pairs(activeFrame.objects)do
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if(v.changed)then
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changed = true
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end
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end
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if(changed)then
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drawObjects()
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end
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end
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local function checkKeyboardInput(event, key)
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if(activeFrame.textboxActive)then
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if(event=="key")then
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if(key==259)then
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activeFrame.activeTextbox:setText(string.sub(activeFrame.activeTextbox.text,1,string.len(activeFrame.activeTextbox.text)-1))
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end
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if(key==257)then
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if(activeFrame.textboxActive)then
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activeFrame.textboxActive = false
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activeFrame.fWindow.setCursorBlink(false)
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end
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end
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end
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if(event=="char")then
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activeFrame.activeTextbox:setText(activeFrame.activeTextbox.text..key)
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end
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activeFrame.cursorX = activeFrame.activeTextbox.x+(string.len(activeFrame.activeTextbox.text) < activeFrame.activeTextbox.w and string.len(activeFrame.activeTextbox.text) or activeFrame.activeTextbox.w-1)
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activeFrame.cursorY = activeFrame.activeTextbox.y
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if(activeFrame.activeTextbox.changeFunc~=nil)then
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activeFrame.activeTextbox.changeFunc(activeFrame.activeTextbox)
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end
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end
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end
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function frame.startUpdate()
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checkForChangedObjects()
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while true do
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local event, p1,p2,p3 = os.pullEvent()
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debug(event,p1,p2,p3)
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if(event=="mouse_click")then
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checkMouseClick(p1,p2,p3)
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end
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if(event=="timer")then
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checkTimer(p1)
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end
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if(event=="char")or(event=="key")then
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checkKeyboardInput(event,p1)
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end
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checkForChangedObjects()
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end
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end
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function debug(...)
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local args = {...}
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activeFrame.debugLabel:setPosition(2,h)
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local str = "[Debug] "
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for k,v in pairs(args)do
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str = str..v..(#args~=k and ", " or "")
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end
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activeFrame.debugLabel:setText(str)
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activeFrame.debugLabel:show()
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end
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function frame.get(name)
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end
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return frame; |