From 034b5be3df35c50ebd52415db8e34afa70be3be1 Mon Sep 17 00:00:00 2001
From: Robert Jelic <36573031+NoryiE@users.noreply.github.com>
Date: Sat, 28 May 2022 06:48:46 +0200
Subject: [PATCH] Updated Image (markdown)
---
Image.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Image.md b/Image.md
index b7b3156..38c34f9 100644
--- a/Image.md
+++ b/Image.md
@@ -9,7 +9,7 @@ Remember image inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Objec
loads a image into the memory.
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
-local aButton = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp")
+local aImage = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp"):show()
````
**Arguments:** string path
**returns:** self
@@ -19,7 +19,7 @@ local aButton = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp")
loads a blittle image into the memory.
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
-local aButton = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.blt")
+local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.blt"):show()
````
**Arguments:** string path
**returns:** self
@@ -29,7 +29,7 @@ If you were loading a normal (paint) image into the memory, this function would
blittle image and immediatly draws it (if it's visible)
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
-local aButton = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink()
+local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink():show()
````
**Arguments:** -
**returns:** self