diff --git a/Frame.md b/Frame.md
index 121d97c..f12da1d 100644
--- a/Frame.md
+++ b/Frame.md
@@ -1,13 +1,17 @@
-Frames are like containers, but are also normal objects. Means, you can add other objects (even frames) to a frame and if the frame itself is visible, all sub objects (if they are set to visible by :show()) are also visible. A better description will follow.
+Frames are like containers, but are also normal objects.
+In other words, you can add other objects _(even frames)_ to a frame; if the frame itself is visible
+all sub-objects _(if they are set as visible)_ are also visible. A better description will follow.
## basalt.createFrame
-creates a new non-parent frame - in most cases the first thing you need.
+Creates a new non-parent frame - in most cases it is the first thing you need.
+
````lua
-local mainFrame = basalt.createFrame("myFirstFrame")
+local myFirstFrame = basalt.createFrame("myFirstFrame")
````
-**args:** string name (should be unique)
+**Parameters:**
+1. string name (should be unique)
**returns:** new frame object
## addFrame
@@ -15,7 +19,7 @@ The same as basalt.createFrame, but it will have a parent frame
````lua
frame:addFrame("myFirstFrame")
````
-**args:** string name (should be unique)
+**Parameters:** string name (should be unique)
**returns:** new frame object
Example:
````lua
@@ -27,7 +31,7 @@ Changes the frame bar
````lua
frame:setBar("My first Frame!", colors.gray, colors.lightGray)
````
-**args:** string text, number bgcolor, number fgcolor
+**Parameters:** string text, number bgcolor, number fgcolor
**returns:** self
Example:
````lua
@@ -46,7 +50,7 @@ Sets the bar text alignment
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setBar("My first Frame!"):setBarTextAlign("right")
````
-**args:** string value - ("left", "center", "right"))
+**Parameters:** string value - ("left", "center", "right"))
**returns:** self
@@ -56,7 +60,7 @@ shows/hides the bar on top where you will see the title if its active
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setBar("Hello World!"):showBar()
````
-**args:** bool visible (no args = true)
+**Parameters:** bool visible (no Parameters = true)
**returns:** self
## isModifierActive -- DISABLED this function will work very soon
@@ -64,7 +68,7 @@ returns true if user is currently holding a key down
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):isModifierActive("shift")
````
-**args:** int or string - int can be any os.queueEvent("key") key, or instead of int you can use the following strings: "shift", "ctrl", "alt"
+**Parameters:** int or string - int can be any os.queueEvent("key") key, or instead of int you can use the following strings: "shift", "ctrl", "alt"
**returns:** boolean - if the user is holding the key down
**Example:**
@@ -86,7 +90,7 @@ local mainFrame = basalt.createFrame("myFirstFrame")
mainFrame:addButton("myFirstButton")
local aButton = mainFrame:getObject("myFirstButton")
````
-**args:** string name (has to be a children)
+**Parameters:** string name (has to be a children)
**returns:** any object
## removeObject
@@ -96,7 +100,7 @@ local mainFrame = basalt.createFrame("myFirstFrame")
mainFrame:addButton("myFirstButton")
mainFrame:removeObject("myFirstButton")
````
-**args:** string name (has to be a children)
+**Parameters:** string name (has to be a children)
**returns:** any object
## setFocusedObject
@@ -106,7 +110,7 @@ local mainFrame = basalt.createFrame("myFirstFrame")
local aButton = mainFrame:addButton("myFirstButton")
mainFrame:setFocusedObject(aButton)
````
-**args:** any object (has to be a children)
+**Parameters:** any object (has to be a children)
**returns:** self
## removeFocusedObject
removes the focus of the currently focused object
@@ -115,7 +119,7 @@ local mainFrame = basalt.createFrame("myFirstFrame")
local aButton = mainFrame:addButton("myFirstButton")
mainFrame:removeFocusedObject(aButton)
````
-**args:** any object (has to be a children)
+**Parameters:** any object (has to be a children)
**returns:** self
## getFocusedObject
@@ -125,16 +129,21 @@ local mainFrame = basalt.createFrame("myFirstFrame")
local aButton = mainFrame:addButton("myFirstButton")
local focusedObject = mainFrame:getFocusedObject()
````
-**args:** -
+**Parameters:** -
**returns:** object
+## setMovable
+
+
## setMoveable
+##### _Deprecated in favor of setMovable_
+
sets if the frame should be moveable or not (to move the frame you need to drag it on the top bar)
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setMoveable(true)
````
-**args:** bool moveable
+**Parameters:** bool moveable
**returns:** self
## setOffset
@@ -144,5 +153,5 @@ objects are also able to ignore the offset by using :ignoreOffset() (maybe your
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):setOffset(5, 3)
````
-**args:** number x, number y (offset in x direction and offset in y direction, also doesn't matter if its a negative value or positive
+**Parameters:** number x, number y (offset in x direction and offset in y direction, also doesn't matter if its a negative value or positive
**returns:** self