diff --git a/Frames-(&-Screens).md b/Frames-(&-Screens).md
index 4a92f02..620d5cb 100644
--- a/Frames-(&-Screens).md
+++ b/Frames-(&-Screens).md
@@ -7,15 +7,15 @@ this function creates a new screen
````lua
local firstScreen = screen.new("myFirstScreen")
````
-par: string identifaction id. if you create 2 frames with the same id, the second one will return nil
-returns a frame object
+**args:** string identifaction id. if you create 2 frames with the same id, the second one will return nil
+**returns:** a new frame object
# frame:addFrame
-The same as screen, but this will have parent frames (like screens)
+The same as screen, but it will have a parent frame
````lua
frame:addFrame("myFirstFrame")
````
-par: string identifaction id. if you create 2 frames with the same id, the second one will return nil
-returns a frame object
+**args:** string identifaction id. if you create 2 frames with the same id, the second one will return nil
+**returns:** a new frame object
Example:
````lua
local aScreen = screen.new("myFirstScreen")
@@ -24,41 +24,190 @@ local aFrame = aScreen:addFrame("myFirstFrame")
# frame:setTitle
Changes the title from a frame or screen
````lua
-frame:setTitle("My first Frame!)
+frame:setTitle("My first Frame!")
````
-par: string text
-returns the frame object
+**args:** string text
+**returns:** the frame object
Example:
````lua
local aScreen = screen.new("myFirstScreen")
local aFrame = aScreen:addFrame("myFirstFrame")
-aFrame:setTitle("My first Frame!)
+aFrame:setTitle("My first Frame!")
````
or:
````lua
local aScreen = screen.new("myFirstScreen")
-local aFrame = aScreen:addFrame("myFirstFrame"):setTitle("My first Frame!)
+local aFrame = aScreen:addFrame("myFirstFrame"):setTitle("My first Frame!")
````
---WIP FROM HERE
-# frame:setTitleAlign(string) -- sets the title alignment ("left","right","center")
-# frame:setPosition(int, int) -- changes the position relative to its parent frame
-# frame:setBackground(int) -- changes the background color
-# frame:setForeground(int) -- changes the text color
-# frame:setSize(int, int) -- changes the size (width, height)
-# frame:showBar([bool]) -- shows/hides the bar on top where you will see the title if its active (no args = true)
-# frame:isModifierActive(int or string) -- returns true if user is currently holding a key (following strings are possible: "shift","ctrl","alt"), int can be everything computercraft supports
-# frame:show() -- shows the frame on the screen
-# frame:hide() -- hides the frame
-# frame:remove() -- removes the frame completly
-# frame:getObject(string) - gets an created object (arg = id)
-# frame:removeObject(string) - removes the object with the id
-# frame:addObject(object) -- you can add a object manually, normaly you shouldn't use this function, it gets called internally
-# frame:drawObject() -- this draws the frame, you dont need that function, it gets called internally
-# frame:mouseEvent(string,int,int,int) -- internal mouse event, better don't use it, i created mouse hooks for you
-# frame:keyEvent(string,int) -- internal keyevent, better don't use it, i created key hooks for you
-# frame:changeZIndexOfObj(object, int) -- changes the z index of an object
-# frame:setFocusedElement(object) -- changes the currently focused element
-# frame:removeFocusedElement(object) -- removes the focus of the currently focused element
-# frame:getFocusedElement() -- gets the currently focused element
-# frame:getFocusEvent() -- event which gets fired when the frame gets the focus -- its more for internal usage
-# frame:setMoveable(bool) -- sets if the frame should be moveable or not (to move the frame you need to drag it on the top bar
\ No newline at end of file
+
+# frame:setTitleAlign
+Sets the title alignment
+````lua
+local aScreen = screen.new("myFirstScreen"):setTitle("My first Frame!"):setTitleAlign("right")
+````
+**args:** string text - possible values: "left", "center", "right"
+**returns:** the frame object
+
+
+
+# frame:setPosition
+Changes the position relative to its parent frame
+````lua
+local aScreen = screen.new("myFirstScreen"):setPosition(2,3)
+````
+**args:** int x, int y
+**returns:** the frame object
+
+
+
+# frame:setBackground
+Changes the background color from the frame
+````lua
+local aScreen = screen.new("myFirstScreen"):setBackground(colors.lightGray)
+````
+**args:** int color
+**returns:** the frame object
+
+# frame:setForeground
+Changes the text color from the frame
+````lua
+local aScreen = screen.new("myFirstScreen"):setForeground(colors.black)
+````
+**args:** int color
+**returns:** the frame object
+
+# frame:setSize
+Changes the frame size
+````lua
+local aScreen = screen.new("myFirstScreen"):setSize(15,5)
+````
+**args:** int width, int length
+**returns:** the frame object
+
+# frame:showBar
+shows/hides the bar on top where you will see the title if its active
+````lua
+local aScreen = screen.new("myFirstScreen"):showBar()
+````
+**args:** bool isVisible (no args = true)
+**returns:** the frame object
+
+# frame:isModifierActive
+returns true if user is currently holding a key
+````lua
+local aScreen = screen.new("myFirstScreen"):isModifierActive("shift")
+````
+**args:** int or string - int can be any os.queueEvent("key") key, or instead of int you can use the following strings: "shift", "ctrl", "alt"
+**returns:** true or false if the user is holding the key down
+
+**Example:**
+````lua
+local aScreen = screen.new("myFirstScreen"):setSize(20,8):show()
+local aLabel = aScreen:addLabel("myFirstLabel"):setText("shift inactive")
+aScreen:addButton("myFirstButton"):setText("Click"):onClick(function()
+if(aScreen:isModifierActive("shift")then
+ aLabel:setText("shift is active yay")
+else
+ aLabel:setText("shift is not active ohno")
+end)
+````
+
+# frame:show
+shows the frame on the screen
+````lua
+local aScreen = screen.new("myFirstScreen"):show()
+````
+**args:** -
+**returns:** the frame object
+# frame:hide
+
+hides the frame
+````lua
+local aScreen = screen.new("myFirstScreen"):hide()
+````
+**args:** -
+**returns:** the frame object
+**Example:**
+````lua
+local aScreen = screen.new("myFirstScreen"):setSize(20,8):show()
+aScreen:addButton("myFirstButton"):setText("Exit"):onClick(function()
+ aScreen:hide()
+end)
+````
+
+# frame:remove
+removes the frame and its children objects completly
+````lua
+local aScreen = screen.new("myFirstScreen"):remove()
+````
+**args:** -
+**returns:** -
+
+# frame:getObject
+returns a created object (arg = id)
+````lua
+local aScreen = screen.new("myFirstScreen")
+aScreen:addButton("myFirstButton")
+local aButton = aScreen:getObject("myFirstButton")
+````
+**args:** the id of the created object (has to be a child from the frame
+**returns:** object or nil
+
+# frame:removeObject
+removes the object with the id
+````lua
+local aScreen = screen.new("myFirstScreen")
+aScreen:addButton("myFirstButton")
+aScreen:removeObject("myFirstButton")
+````
+**args:** the id of the created object (has to be a child from the frame
+**returns:** object or nil
+
+# frame:setFocusedElement
+changes the currently focused element
+````lua
+local aScreen = screen.new("myFirstScreen")
+local aButton = aScreen:addButton("myFirstButton")
+aScreen:setFocusedElement(aButton)
+````
+**args:** the object you want to set as focus, has to be a children
+**returns:** the frame object
+# frame:removeFocusedElement
+removes the focus of the currently focused element
+````lua
+local aScreen = screen.new("myFirstScreen")
+local aButton = aScreen:addButton("myFirstButton")
+aScreen:removeFocusedElement(aButton)
+````
+**args:** the object you want to set as focus, has to be a children
+**returns:** the frame object
+# frame:getFocusedElement
+gets the currently focused element
+````lua
+local aScreen = screen.new("myFirstScreen")
+local aButton = aScreen:addButton("myFirstButton")
+local focusedObject = aScreen:getFocusedElement()
+````
+**args:** -
+**returns:** object
+
+# frame:setMoveable(bool)
+sets if the frame should be moveable or not (to move the frame you need to drag it on the top bar)
+
+````lua
+local aScreen = screen.new("myFirstScreen"):setMoveable(true)
+````
+**args:** bool
+**returns:** object
+# frame:addObject
+ WIP
+# frame:drawObject
+ WIP
+# frame:mouseEvent
+ WIP
+# frame:keyEvent
+ WIP
+# frame:getFocusEvent
+ WIP
+# frame:changeZIndexOfObj
+ WIP