diff --git a/Program.md b/Program.md
index 5679b8c..59a28d9 100644
--- a/Program.md
+++ b/Program.md
@@ -1,35 +1,27 @@
-This is one of my favorite part
-With the program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to do: the program needs at least one os.sleep() or coroutine.yield() somewhere.
-
-
-````lua
-local mainFrame = basalt.createFrame("myFirstFrame"):show()
-local aProgram = mainFrame:addProgram("myFirstProgram"):show()
-````
-
-This will create a default program with the size 12 width and 6 height on position 1 1 (relative to its parent frame), the default background is colors.black, the default text color is colors.white and the default zIndex is 5.
-
-Here are all possible functions available for programs. Remember program inherit from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
+With a program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to remember: the program needs at least one os.sleep() or coroutine.yield() somewhere.
+
+Here is a list of all available functions for programs:
+Remember program inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
## getStatus
returns the current status
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
-NyoUI.debug(aProgram:getStatus()) -- returns "running", "normal", "suspended" or "dead"
+basalt.debug(aProgram:getStatus()) -- returns "running", "normal", "suspended" or "dead"
````
-**args:**-
-**returns:** "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error
+**parameters:**-
+**returns:** string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error
## execute
executes the given path (-program)
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
-aProgram:execute("rom/programs/fun/worm.lua") -- executes worm, have fuuuuuuuuuuuuuuun
+aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
````
-**args:** filepath - the path to the program you want to execute
-**returns:** the object
+**parameters:** string filepath - (the path to the program you want to execute)
+**returns:** self
## stop
gives a terminate event to the program, which means if you are running a shell, and the shell executes a program by itself you have to call stop 2 times to entirely close the running program
@@ -39,5 +31,73 @@ local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/sh
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:stop() end):show()
````
-**args:**-
-**returns:** the object
+**parameters:**-
+**returns:** self
+
+## pause
+pauses the program (prevents the program from receiving events)
+````lua
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
+local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
+mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:pause(true) end):show()
+
+````
+**parameters:** boolean pause
+**returns:** self
+
+## isPaused
+returns if the program is currently paused
+````lua
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
+local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
+mainFrame:addButton("myFirstButton"):setText("pause"):onClick(function() basalt.debug(aProgram:isPaused()) end):show()
+
+````
+**parameters:** -
+**returns:** boolean isPaused
+
+## injectEvent
+injects a event into the program manually
+````lua
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
+local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
+mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() aProgram:injectEvent("char", "w") end):show()
+
+````
+**parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
+**returns:** self
+
+## injectEvents
+injects a event table into the program manually
+````lua
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
+local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
+--example will follow
+
+````
+**parameters:** string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
+**returns:** self
+
+## getQueuedEvents
+returns a table of all currently queued events (while pause is active incomming events will go into a queueEvents table) as soon as the program gets unpaused
+it will inject these events
+````lua
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
+local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
+mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
+
+````
+**parameters:** -
+**returns:** table queuedEvents
+
+## updateQueuedEvents
+here you can manipulate the queuedEvents table with your own events table
+````lua
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
+local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
+--example will follow
+
+````
+**parameters:** table queuedEvents
+**returns:** self
+