From 4e8b3b4c33660fda70fc22383dda89cb0c502ab9 Mon Sep 17 00:00:00 2001 From: Robert Jelic <36573031+NoryiE@users.noreply.github.com> Date: Sat, 2 Apr 2022 15:03:45 +0200 Subject: [PATCH] Updated Radio (markdown) --- Radio.md | 49 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 48 insertions(+), 1 deletion(-) diff --git a/Radio.md b/Radio.md index 6d3f665..bd2837b 100644 --- a/Radio.md +++ b/Radio.md @@ -1 +1,48 @@ -WIP \ No newline at end of file +Radios are objects, where the user can choose between different items.
+Here is a example of how to create a standard radio: + +````lua +local mainFrame = CreateFrame("myFirstFrame"):show() +local aRadio = mainFrame:addRadio("myFirstRadio"):show() +```` + +This will create a default radio on position 1 1 (relative to its parent frame), the default background is colors.lightBlue, the default text color is colors.black and the default zIndex is 5. + +Here are all possible functions available for radios. Remember radio inherit from [object](https://github.com/NoryiE/NyoUI/wiki/Object): + +## addItem +Adds a item to the radio + +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local aRadio = mainFrame:addRadio("myFirstRadio"):show() +aRadio:addItem("1. Entry") +aRadio:addItem("2. Entry",5,1,colors.yellow) +aRadio:addItem("3. Entry",5,4,colors.yellow,colors.green) +```` +**args:** text, x, y bgcolor, fgcolor, ..., text is the displayed text, x and y are the position, where you want the item to be created, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that.
+**returns:** the object
+ +## removeItem +Removes a item to the radio + +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local aRadio = mainFrame:addRadio("myFirstRadio"):show() +aRadio:addItem("1. Entry") +aRadio:addItem("2. Entry",colors.yellow) +aRadio:addItem("3. Entry",colors.yellow,colors.green) +aRadio:removeItem(2) +```` +**args:** item table (you can get with :getValue()) OR item index
+**returns:** the object
+ +## setSymbol +changes the selected symbol +````lua +local mainFrame = CreateFrame("myFirstFrame"):show() +local aInput = mainFrame:addInput("myFirstInput"):setInputType("password"):show() +```` +**args:** char
+**returns:** the object
+