From 9a9adbfc541915410cea857dd7378319d7c812cb Mon Sep 17 00:00:00 2001 From: Robert Jelic <36573031+NoryiE@users.noreply.github.com> Date: Sat, 2 Apr 2022 18:00:44 +0200 Subject: [PATCH] Updated Animation (markdown) --- Animation.md | 63 +++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 62 insertions(+), 1 deletion(-) diff --git a/Animation.md b/Animation.md index 6d3f665..be3ce2d 100644 --- a/Animation.md +++ b/Animation.md @@ -1 +1,62 @@ -WIP \ No newline at end of file +With animations you can create a beautiful experience for users while interacting with objects.
+For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imaginge! + +Right now animation is a class which makes use of the timer event + +Here is a example of how to create a default animations: +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local aAnimation = mainFrame:addAnimation("anim1") +```` + +This will create a default animation without anything in it + +Here are all possible functions available for animations: + +## add +adds a new function to your animation +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local testButton = mainFrame:addButton("myTestButton"):show() +local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end) + +aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5 +```` +**args:** function
+**returns:** animation object
+ +## wait +sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediatly +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local testButton = mainFrame:addButton("myTestButton"):show() +local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end) + +aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5 +```` +**args:** timer - how long we should wait to call the next function
+**returns:** animation object
+ +## play +starts to play the animation +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local testButton = mainFrame:addButton("myTestButton"):show() +local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end) + +aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray +```` +**args:** [endlessloop] - bool if it should loop forever - will change that to loopcount in the future
+**returns:** animation object
+ +## cancel +cancels the animation +````lua +local mainFrame = NyoUI.createFrame("myFirstFrame"):show() +local testButton = mainFrame:addButton("myTestButton"):show() +local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end) + +aAnimation:play() +```` +**args:** -
+**returns:** animation object
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