diff --git a/Animation.md b/Animation.md
index dbdf50f..dcd9376 100644
--- a/Animation.md
+++ b/Animation.md
@@ -1,62 +1,53 @@
With animations you can create a beautiful experience for users while interacting with objects.
For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine!
-Right now animation is a class which makes use of the timer event
-
-Here is a example of how to create a default animations:
-````lua
-local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
-local aAnimation = mainFrame:addAnimation("anim1")
-````
-
-This will create a default animation without anything in it
-
+Right now animation is a class which makes use of the timer event
Here are all possible functions available for animations:
## add
adds a new function to your animation
````lua
-local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5
````
-**args:** function
-**returns:** animation object
+**parameters:** function
+**returns:** self
## wait
sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediatly
````lua
-local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5
````
-**args:** timer - how long we should wait to call the next function
-**returns:** animation object
+**parameters:** timer - how long we should wait to call the next function
+**returns:** self
## play
starts to play the animation
````lua
-local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
````
-**args:** [endlessloop] - bool if it should loop forever - will change that to loopcount in the future
-**returns:** animation object
+**parameters:** [endlessloop] - bool if it should loop forever - will change that to loopcount in the future
+**returns:** self
## cancel
cancels the animation
````lua
-local mainFrame = NyoUI.createFrame("myFirstFrame"):show()
+local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play()
````
-**args:** -
-**returns:** animation object
\ No newline at end of file
+**parameters:** -
+**returns:** self
\ No newline at end of file