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The image object is for adding more advanced backgrounds.
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It also provides a :shrink() function, where you can shrink the images to smaller ones. This functionallity is fully provided by the blittle library created by Bomb Bloke. I did not ask for permission to add it into the framework. If the creator wants me to remove the blittle part, just text me on discord!
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Here are all possible functions available for image:<be>
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Remember image inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
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## loadImage
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loads a image into the memory.
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp")
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````
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**Arguments:** string path<br>
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**returns:** self<br>
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## loadBlittleImage -- not finished yet
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loads a blittle image into the memory.
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.")
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````
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**Arguments:** string path<br>
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**returns:** self<br>
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## shrink
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If you were loading a normal (paint) image into the memory, this function would shrink it to a
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blittle image and immediatly draws it (if it's visible)
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````lua
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local mainFrame = basalt.createFrame("myFirstFrame"):show()
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local aButton = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink()
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````
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**Arguments:** -<br>
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**returns:** self<br>
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