deploy: e10d3c1ae8
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@@ -13,81 +13,7 @@ Extends: `Container`
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|Method|Returns|Description|
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|[BaseFrame.new](#baseframe-new)|BaseFrame|Creates a new Frame instance|
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|[BaseFrame:init](#baseframe-init-props-basalt)|table|Initializes the Frame instance|
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|[BaseFrame:multiBlit](#baseframe-multiblit-x-y-width-height-text-fg-bg)|-|Renders a multiBlit to the render Object|
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|[BaseFrame:textFg](#baseframe-textfg-x-y-text-fg)|-|Renders a text with a foreground color to the render Object|
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|[BaseFrame:textBg](#baseframe-textbg-x-y-text-bg)|-|Renders a text with a background color to the render Object|
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|[BaseFrame:drawText](#baseframe-drawtext-x-y-text-bg)|-|Renders a text with a background color to the render Object|
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|[BaseFrame:blit](#baseframe-blit-x-y-text-fg-bg)|-|Renders a text with a foreground and background color to the render Object|
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|[BaseFrame:setCursor](#baseframe-setcursor-x-y-blink)|-|Sets the cursor position|
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|[BaseFrame:monitor_touch](#baseframe-monitor-touch-name-x-y)|-|Handles monitor touch events|
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|[BaseFrame:mouse_click](#baseframe-mouse-click-button-x-y)|-|Handles mouse click events|
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|[BaseFrame:mouse_up](#baseframe-mouse-up-button-x-y)|-|Handles mouse up events|
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|[BaseFrame:term_resize](#baseframe-term-resize)|-|Resizes the Frame|
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|[BaseFrame:key](#baseframe-key-key)|-|Handles key events|
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|[BaseFrame:key_up](#baseframe-key-up-key)|-|Handles key up events|
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|[BaseFrame:char](#baseframe-char-char)|-|Handles character events|
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|[BaseFrame:render](#baseframe-render)|-|Renders the Frame|
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## BaseFrame.new()
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Creates a new Frame instance
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### Returns
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* `BaseFrame` `object` The newly created Frame instance
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### Usage
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```lua
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local element = BaseFrame.new()
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```
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## BaseFrame:init(props, basalt)
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### Parameters
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* `props` `table` The properties to initialize the element with
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* `basalt` `table` The basalt instance
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### Returns
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* `table` `self` The initialized instance
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## BaseFrame:multiBlit(x, y, width, height, text, fg, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `width` `number` The width of the text
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* `height` `number` The height of the text
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* `text` `string` The text to render
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* `fg` `string` The foreground color
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* `bg` `string` The background color
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## BaseFrame:textFg(x, y, text, fg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `fg` `colors` The foreground color
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## BaseFrame:textBg(x, y, text, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `bg` `colors` The background color
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## BaseFrame:drawText(x, y, text, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `bg` `colors` The background color
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## BaseFrame:blit(x, y, text, fg, bg)
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### Parameters
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* `x` `number` The x position to render to
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* `y` `number` The y position to render to
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* `text` `string` The text to render
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* `fg` `string` The foreground color
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* `bg` `string` The background color
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## BaseFrame:setCursor(x, y, blink)
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@@ -97,36 +23,3 @@ Sets the cursor position
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* `x` `number` The x position to set the cursor to
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* `y` `number` The y position to set the cursor to
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* `blink` `boolean` Whether the cursor should blink
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## BaseFrame:monitor_touch(name, x, y)
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### Parameters
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* `name` `string` The name of the monitor that was touched
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* `x` `number` The x position of the mouse
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* `y` `number` The y position of the mouse
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## BaseFrame:mouse_click(button, x, y)
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### Parameters
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* `button` `number` The button that was clicked
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* `x` `number` The x position of the mouse
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* `y` `number` The y position of the mouse
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## BaseFrame:mouse_up(button, x, y)
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### Parameters
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* `button` `number` The button that was released
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* `x` `number` The x position of the mouse
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* `y` `number` The y position of the mouse
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## BaseFrame:term_resize()
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## BaseFrame:key(key)
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### Parameters
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* `key` `number` The key that was pressed
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## BaseFrame:key_up(key)
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### Parameters
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* `key` `number` The key that was released
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## BaseFrame:char(char)
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### Parameters
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* `char` `string` The character that was pressed
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## BaseFrame:render()
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