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# Input : VisualElement
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This is the input class. It provides a text input field that can handle user input with various features like
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cursor movement, text manipulation, placeholder text, and input validation.
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# Input
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_This is the input class. It provides a text input field that can handle user input with various features like
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cursor movement, text manipulation, placeholder text, and input validation._
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Extends: `VisualElement`
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## Properties
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|Property|Type|Default|Description|
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|---|---|---|---|
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|text|string|-|The current text content of the input
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|cursorPos|number|1|The current cursor position in the text
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|viewOffset|number|0|The horizontal scroll offset for viewing long text
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|maxLength|number?|nil|Maximum length of input text (optional)
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|placeholder|string|...|Text to display when input is empty
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|placeholderColor|color|gray|Color of the placeholder text
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|focusedBackground|color|blue|Background color when input is focused
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|focusedForeground|color|white|Foreground color when input is focused
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|pattern|string?|nil|Regular expression pattern for input validation
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|cursorColor|number|nil|Color of the cursor
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|replaceChar|string|nil|Character to replace the input with (for password fields)
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|text|string|-|The current text content of the input|
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|cursorPos|number|1|The current cursor position in the text|
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|viewOffset|number|0|The horizontal scroll offset for viewing long text|
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|placeholder|string|...|Text to display when input is empty|
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|placeholderColor|color|gray|Color of the placeholder text|
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|focusedBackground|color|blue|Background color when input is focused|
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|focusedForeground|color|white|Foreground color when input is focused|
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|cursorColor|number|nil|Color of the cursor|
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|replaceChar|string|nil|Character to replace the input with (for password fields)|
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## Functions
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|Method|Returns|Description|
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|---|---|---|
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|[Input:setCursor](#input-setcursor)|-|Sets the cursor position and color
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|[Input:updateViewport](#input-updateviewport)|Input|Updates the input's viewport
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|[Input.new](#input-new)|Input|Creates a new Input instance|
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|[Input:init](#input-init-props-basalt)|Input|Initializes the Input instance|
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|[Input:setCursor](#input-setcursor-x-y-blink-color)|-|Sets the cursor position and color|
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|[Input:char](#input-char-char)|boolean|Handles char events|
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|[Input:key](#input-key-key)|boolean|Handles key events|
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|[Input:mouse_click](#input-mouse-click-button-x-y)|boolean|Handles mouse click events|
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|[Input:updateViewport](#input-updateviewport)|Input|Updates the input's viewport|
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|[Input:focus](#input-focus)|-|Handles a focus event|
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|[Input:blur](#input-blur)|-|Handles a blur event|
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|[Input:paste](#input-paste)|-|Handles paste events|
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|[Input:render](#input-render)|-|Renders the input element|
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## Input.new()
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### Returns
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* `Input` `object` The newly created Input instance
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## Protected Functions
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## Input:init(props, basalt)
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### Parameters
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* `props` `table` The properties to initialize the element with
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* `basalt` `table` The basalt instance
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|Method|Returns|Description|
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|Input:blur|-|Handles a blur event
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|Input:char|boolean|Handles char events
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|Input:focus|-|Handles a focus event
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|Input:init|Input|Initializes the Input instance
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|Input:key|boolean|Handles key events
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|Input:mouse_click|boolean|Handles mouse click events
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|Input:render|-|Renders the input element
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### Returns
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* `Input` `self` The initialized instance
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## Input:setCursor(x, y, blink, color)
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Sets the cursor position and color
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### Parameters
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@@ -47,10 +56,37 @@ Sets the cursor position and color
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* `blink` `boolean` Whether the cursor should blink
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* `color` `number` The color of the cursor
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## Input:char(char)
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### Parameters
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* `char` `string` The character that was typed
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### Returns
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* `boolean` `handled` Whether the event was handled
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## Input:key(key)
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### Parameters
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* `key` `number` The key that was pressed
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### Returns
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* `boolean` `handled` Whether the event was handled
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## Input:mouse_click(button, x, y)
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### Parameters
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* `button` `number` The button that was clicked
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* `x` `number` The x position of the click
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* `y` `number` The y position of the click
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### Returns
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* `boolean` `handled` Whether the event was handled
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## Input:updateViewport()
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Updates the input's viewport
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### Returns
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* `Input` `self` The updated instance
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## Input:focus()
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## Input:blur()
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## Input:paste()
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## Input:render()
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