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NoryiE
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# Input : VisualElement
This is the input class. It provides a text input field that can handle user input with various features like
cursor movement, text manipulation, placeholder text, and input validation.
# Input
_This is the input class. It provides a text input field that can handle user input with various features like
cursor movement, text manipulation, placeholder text, and input validation._
Extends: `VisualElement`
## Properties
|Property|Type|Default|Description|
|---|---|---|---|
|text|string|-|The current text content of the input
|cursorPos|number|1|The current cursor position in the text
|viewOffset|number|0|The horizontal scroll offset for viewing long text
|maxLength|number?|nil|Maximum length of input text (optional)
|placeholder|string|...|Text to display when input is empty
|placeholderColor|color|gray|Color of the placeholder text
|focusedBackground|color|blue|Background color when input is focused
|focusedForeground|color|white|Foreground color when input is focused
|pattern|string?|nil|Regular expression pattern for input validation
|cursorColor|number|nil|Color of the cursor
|replaceChar|string|nil|Character to replace the input with (for password fields)
|text|string|-|The current text content of the input|
|cursorPos|number|1|The current cursor position in the text|
|viewOffset|number|0|The horizontal scroll offset for viewing long text|
|placeholder|string|...|Text to display when input is empty|
|placeholderColor|color|gray|Color of the placeholder text|
|focusedBackground|color|blue|Background color when input is focused|
|focusedForeground|color|white|Foreground color when input is focused|
|cursorColor|number|nil|Color of the cursor|
|replaceChar|string|nil|Character to replace the input with (for password fields)|
## Functions
|Method|Returns|Description|
|---|---|---|
|[Input:setCursor](#input-setcursor)|-|Sets the cursor position and color
|[Input:updateViewport](#input-updateviewport)|Input|Updates the input's viewport
|[Input.new](#input-new)|Input|Creates a new Input instance|
|[Input:init](#input-init-props-basalt)|Input|Initializes the Input instance|
|[Input:setCursor](#input-setcursor-x-y-blink-color)|-|Sets the cursor position and color|
|[Input:char](#input-char-char)|boolean|Handles char events|
|[Input:key](#input-key-key)|boolean|Handles key events|
|[Input:mouse_click](#input-mouse-click-button-x-y)|boolean|Handles mouse click events|
|[Input:updateViewport](#input-updateviewport)|Input|Updates the input's viewport|
|[Input:focus](#input-focus)|-|Handles a focus event|
|[Input:blur](#input-blur)|-|Handles a blur event|
|[Input:paste](#input-paste)|-|Handles paste events|
|[Input:render](#input-render)|-|Renders the input element|
## Input.new()
### Returns
* `Input` `object` The newly created Input instance
## Protected Functions
## Input:init(props, basalt)
### Parameters
* `props` `table` The properties to initialize the element with
* `basalt` `table` The basalt instance
|Method|Returns|Description|
|---|---|---|
|Input:blur|-|Handles a blur event
|Input:char|boolean|Handles char events
|Input:focus|-|Handles a focus event
|Input:init|Input|Initializes the Input instance
|Input:key|boolean|Handles key events
|Input:mouse_click|boolean|Handles mouse click events
|Input:render|-|Renders the input element
### Returns
* `Input` `self` The initialized instance
## Input:setCursor(x, y, blink, color)
Sets the cursor position and color
### Parameters
@@ -47,10 +56,37 @@ Sets the cursor position and color
* `blink` `boolean` Whether the cursor should blink
* `color` `number` The color of the cursor
## Input:char(char)
### Parameters
* `char` `string` The character that was typed
### Returns
* `boolean` `handled` Whether the event was handled
## Input:key(key)
### Parameters
* `key` `number` The key that was pressed
### Returns
* `boolean` `handled` Whether the event was handled
## Input:mouse_click(button, x, y)
### Parameters
* `button` `number` The button that was clicked
* `x` `number` The x position of the click
* `y` `number` The y position of the click
### Returns
* `boolean` `handled` Whether the event was handled
## Input:updateViewport()
Updates the input's viewport
### Returns
* `Input` `self` The updated instance
## Input:focus()
## Input:blur()
## Input:paste()
## Input:render()