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# AnimationInstance
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_This is the AnimationInstance class. It represents a single animation instance_
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## Functions
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|Method|Returns|Description|
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|---|---|---|
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|[AnimationInstance.new](#animationinstance-new-element-animtype-args-duration-easing)|AnimationInstance|Creates a new animation instance|
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|[AnimationInstance:start](#animationinstance-start)|AnimationInstance|Starts the animation|
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|[AnimationInstance:update](#animationinstance-update-elapsed)|boolean|Updates the animation|
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|[AnimationInstance:complete](#animationinstance-complete)|-|Called when the animation is completed|
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## AnimationInstance.new(element, animType, args, duration, easing)
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Creates a new AnimationInstance
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### Parameters
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* `element` `VisualElement` The element to animate
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* `animType` `string` The type of animation
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* `args` `table` The animation arguments
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* `duration` `number` Duration in seconds
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* `easing` `string` The easing function name
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### Returns
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* `AnimationInstance` `The` new animation instance
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## AnimationInstance:start()
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Starts the animation
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### Returns
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* `AnimationInstance` `self` The animation instance
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## AnimationInstance:update(elapsed)
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Updates the animation
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### Parameters
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* `elapsed` `number` The elapsed time in seconds
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### Returns
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* `boolean` `Whether` the animation is finished
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## AnimationInstance:complete()
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Gets called when the animation is completed
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# Animation
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_This is the animation plugin. It provides a animation system for visual elements
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with support for sequences, easing functions, and multiple animation types._
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## Functions
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|Method|Returns|Description|
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|---|---|---|
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|[Animation.registerAnimation](#animation-registeranimation-name-handlers)|-|Registers a custom animation type|
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|[Animation.registerEasing](#animation-registereasing-name-func)|-|Adds a custom easing function|
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|[Animation.new](#animation-new-element)|Animation|Creates a new animation|
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|[Animation:sequence](#animation-sequence)|Animation|Creates a new sequence|
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|[Animation:onStart](#animation-onstart-callback)|-|Registers a callback for the start event|
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|[Animation:onUpdate](#animation-onupdate-callback)|Animation|Registers a callback for the update event|
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|[Animation:onComplete](#animation-oncomplete-callback)|Animation|Registers a callback for the complete event|
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|[Animation:addAnimation](#animation-addanimation-type-args-duration-easing)|-|Adds a new animation to the sequence|
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|[Animation:start](#animation-start)|Animation|Starts the animation|
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|[Animation:event](#animation-event-event-timerid)|-|The event handler for the animation|
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|[Animation:stop](#animation-stop)|-|Stops the animation|
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## Animation.registerAnimation(name, handlers)
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Registers a new animation type
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### Parameters
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* `name` `string` The name of the animation
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* `handlers` `table` Table containing start, update and complete handlers
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### Usage
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```lua
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Animation.registerAnimation("fade", {start=function(anim) end, update=function(anim,progress) end})
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```
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## Animation.registerEasing(name, func)
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Registers a new easing function
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### Parameters
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* `name` `string` The name of the easing function
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* `func` `function` The easing function (takes progress 0-1, returns modified progress)
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## Animation.new(element)
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Creates a new Animation
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### Parameters
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* `element` `VisualElement` The element to animate
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### Returns
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* `Animation` `The` new animation
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## Animation:sequence()
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Creates a new sequence
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### Returns
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* `Animation` `self` The animation instance
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## Animation:onStart(callback)
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Registers a callback for the start event
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### Parameters
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* `callback` `function` The callback function to register
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## Animation:onUpdate(callback)
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Registers a callback for the update event
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### Parameters
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* `callback` `function` The callback function to register
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### Returns
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* `Animation` `self` The animation instance
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## Animation:onComplete(callback)
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Registers a callback for the complete event
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### Parameters
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* `callback` `function` The callback function to register
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### Returns
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* `Animation` `self` The animation instance
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## Animation:addAnimation(type, args, duration, easing)
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Adds a new animation to the sequence
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### Parameters
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* `type` `string` The type of animation
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* `args` `table` The animation arguments
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* `duration` `number` The duration in seconds
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* `easing` `string` The easing function name
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## Animation:start()
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Starts the animation
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### Returns
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* `Animation` `self` The animation instance
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## Animation:event(event, timerId)
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The event handler for the animation (listens to timer events)
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### Parameters
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* `event` `string` The event type
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* `timerId` `number` The timer ID
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## Animation:stop()
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Stops the animation immediately: cancels timers, completes running anim instances and clears the element property
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# VisualElement
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_Adds additional methods for VisualElement when adding animation plugin_
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## Functions
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|Method|Returns|Description|
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|---|---|---|
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|[VisualElement.hooks](#visualelement-hooks)|-||
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|[VisualElement.setup](#visualelement-setup)|-||
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|[VisualElement.stopAnimation](#visualelement-stopanimation)|-|Convenience to stop animations from the element|
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|[VisualElement:animate](#visualelement-animate)|Animation|Creates a new animation|
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## VisualElement.hooks()
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## VisualElement.setup()
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## VisualElement.stopAnimation()
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Convenience to stop animations from the element
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## VisualElement:animate()
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Creates a new Animation Object
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### Returns
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* `Animation` `animation` The new animation
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