Focus fix for list
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@@ -147,8 +147,8 @@ function List:mouse_click(button, x, y)
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self:fireEvent("mouse_click", button, x, y)
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self:fireEvent("mouse_click", button, x, y)
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self:fireEvent("select", adjustedIndex, item)
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self:fireEvent("select", adjustedIndex, item)
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self:updateRender()
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self:updateRender()
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return true
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end
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end
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return true
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end
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end
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return false
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return false
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end
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end
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42
src/elements/Switch.lua
Normal file
42
src/elements/Switch.lua
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@@ -0,0 +1,42 @@
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local elementManager = require("elementManager")
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local VisualElement = elementManager.getElement("VisualElement")
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---@cofnigDescription The Switch is a standard Switch element with click handling and state management.
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--- The Switch is a standard Switch element with click handling and state management.
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---@class Switch : VisualElement
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local Switch = setmetatable({}, VisualElement)
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Switch.__index = Switch
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---@property checked boolean Whether switch is checked
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Switch.defineProperty(Switch, "checked", {default = false, type = "boolean", canTriggerRender = true})
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Switch.defineEvent(Switch, "mouse_click")
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Switch.defineEvent(Switch, "mouse_up")
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--- @shortDescription Creates a new Switch instance
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--- @return table self The created instance
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--- @private
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function Switch.new()
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local self = setmetatable({}, Switch):__init()
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self.set("width", 2)
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self.set("height", 1)
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self.set("z", 5)
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return self
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end
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--- @shortDescription Initializes the Switch instance
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--- @param props table The properties to initialize the element with
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--- @param basalt table The basalt instance
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--- @protected
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function Switch:init(props, basalt)
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VisualElement.init(self, props, basalt)
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self.set("type", "Switch")
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end
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--- @shortDescription Renders the Switch
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--- @protected
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function Switch:render()
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VisualElement.render(self)
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end
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return Switch
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