- Created Plugin loading system

- Added lazy loading system for elements (optional feature)
- Improved rendering performance
- Added ID system which is separated from Eement Names
- Added Focussystem for container
- Improved container performance by only rendering and handling events from visible childrens instead of all
- Added label and input
- Added animation and xml
This commit is contained in:
Robert Jelic
2025-02-13 10:51:12 +01:00
parent bca8889fbd
commit 6dfa554523
23 changed files with 1833 additions and 494 deletions

View File

@@ -1,25 +1,37 @@
local Container = require("elements/Container")
local elementManager = require("elementManager")
local Container = elementManager.getElement("Container")
local Render = require("render")
---@class BaseFrame : Container
local BaseFrame = setmetatable({}, Container)
BaseFrame.__index = BaseFrame
---@diagnostic disable-next-line: duplicate-set-field
function BaseFrame.new(id, basalt)
local self = setmetatable({}, BaseFrame):__init()
self:init(id, basalt)
self.terminal = term.current() -- change to :setTerm later!!
self._render = Render.new(self.terminal)
---@property text term term nil text
BaseFrame.defineProperty(BaseFrame, "term", {default = nil, type = "table", setter = function(self, value)
if value == nil or value.setCursorPos == nil then
return value
end
self._render = Render.new(value)
self._renderUpdate = true
local width, height = self.terminal.getSize()
local width, height = value.getSize()
self.set("width", width)
self.set("height", height)
return value
end})
function BaseFrame.new(props, basalt)
local self = setmetatable({}, BaseFrame):__init()
self:init(props, basalt)
self.set("term", term.current())
self.set("background", colors.red)
self.set("type", "BaseFrame")
return self
end
function BaseFrame:init(props, basalt)
Container.init(self, props, basalt)
self.set("type", "BaseFrame")
end
function BaseFrame:multiBlit(x, y, width, height, text, fg, bg)
self._render:multiBlit(x, y, width, height, text, fg, bg)
end
@@ -28,12 +40,18 @@ function BaseFrame:textFg(x, y, text, fg)
self._render:textFg(x, y, text, fg)
end
---@diagnostic disable-next-line: duplicate-set-field
function BaseFrame:setCursor(x, y, blink)
local term = self.get("term")
self._render:setCursor(x, y, blink)
end
function BaseFrame:render()
if(self._renderUpdate) then
Container.render(self)
self._render:render()
self._renderUpdate = false
if self._render ~= nil then
Container.render(self)
self._render:render()
self._renderUpdate = false
end
end
end