- Created Plugin loading system

- Added lazy loading system for elements (optional feature)
- Improved rendering performance
- Added ID system which is separated from Eement Names
- Added Focussystem for container
- Improved container performance by only rendering and handling events from visible childrens instead of all
- Added label and input
- Added animation and xml
This commit is contained in:
Robert Jelic
2025-02-13 10:51:12 +01:00
parent bca8889fbd
commit 6dfa554523
23 changed files with 1833 additions and 494 deletions

111
src/elements/Input.lua Normal file
View File

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local VisualElement = require("elements/VisualElement")
---@class Input : VisualElement
local Input = setmetatable({}, VisualElement)
Input.__index = Input
---@property text string Input - text to be displayed
Input.defineProperty(Input, "text", {default = "", type = "string", canTriggerRender = true})
---@property cursorPos number Input - current cursor position
Input.defineProperty(Input, "cursorPos", {default = 1, type = "number"})
---@property viewOffset number Input - offset für Text-Viewport
Input.defineProperty(Input, "viewOffset", {default = 0, type = "number"})
Input.listenTo(Input, "mouse_click")
Input.listenTo(Input, "key")
Input.listenTo(Input, "char")
--- Creates a new Input instance
--- @param id string The unique identifier for this element
--- @param basalt table The basalt instance
--- @return Input object The newly created Input instance
--- @usage local element = Input.new("myId", basalt)
function Input.new(id, basalt)
local self = setmetatable({}, Input):__init()
self:init(id, basalt)
self.set("width", 8)
self.set("z", 3)
return self
end
function Input:init(id, basalt)
VisualElement.init(self, id, basalt)
self.set("type", "Input")
end
function Input:char(char)
if not self.get("focused") then return end
local text = self.get("text")
local pos = self.get("cursorPos")
self.set("text", text:sub(1, pos-1) .. char .. text:sub(pos))
self.set("cursorPos", pos + 1)
self:updateViewport()
end
function Input:key(key)
if not self.get("focused") then return end
local pos = self.get("cursorPos")
local text = self.get("text")
if key == keys.left and pos > 1 then
self.set("cursorPos", pos - 1)
self:setCursor(pos - 1,1, true)
elseif key == keys.right and pos <= #text then
self.set("cursorPos", pos + 1)
self:setCursor(pos + 1,1, true)
elseif key == keys.backspace and pos > 1 then
self.set("text", text:sub(1, pos-2) .. text:sub(pos))
self.set("cursorPos", pos - 1)
self:setCursor(pos - 1,1, true)
end
self:updateViewport()
end
function Input:focus()
VisualElement.focus(self)
self.set("background", colors.blue)
self:setCursor(1,1, true)
end
function Input:blur()
VisualElement.blur(self)
self.set("background", colors.green)
end
function Input:updateViewport()
local width = self.get("width")
local text = self.get("text")
local cursorPos = self.get("cursorPos")
local viewOffset = self.get("viewOffset")
-- Wenn Cursor außerhalb des sichtbaren Bereichs nach rechts
if cursorPos - viewOffset > width then
self.set("viewOffset", cursorPos - width)
end
-- Wenn Cursor außerhalb des sichtbaren Bereichs nach links
if cursorPos <= viewOffset then
self.set("viewOffset", cursorPos - 1)
end
end
function Input:render()
VisualElement.render(self)
local text = self.get("text")
local viewOffset = self.get("viewOffset")
local width = self.get("width")
-- Nur den sichtbaren Teil des Textes rendern
local visibleText = text:sub(viewOffset + 1, viewOffset + width)
self:textFg(1, 1, visibleText, self.get("foreground"))
if self.get("focused") then
local cursorPos = self.get("cursorPos")
-- Cursor relativ zum Viewport positionieren
self:setCursor(cursorPos - viewOffset, 1, true)
end
end
return Input