Docs Update

This commit is contained in:
Robert Jelic
2025-02-18 09:46:32 +01:00
parent d821bfd6a6
commit 8b6eaccd18
33 changed files with 1477 additions and 418 deletions

View File

@@ -1,24 +1,27 @@
local VisualElement = require("elements/VisualElement")
local tHex = require("libraries/colorHex")
--- This is the input class. It provides a text input field that can handle user input with various features like
--- cursor movement, text manipulation, placeholder text, and input validation.
---@class Input : VisualElement
local Input = setmetatable({}, VisualElement)
Input.__index = Input
---@property text string Input - text to be displayed
---@property text string - The current text content of the input
Input.defineProperty(Input, "text", {default = "", type = "string", canTriggerRender = true})
---@property cursorPos number Input - current cursor position
---@property cursorPos number 1 The current cursor position in the text
Input.defineProperty(Input, "cursorPos", {default = 1, type = "number"})
---@property viewOffset number Input - offset of view
---@property viewOffset number 0 The horizontal scroll offset for viewing long text
Input.defineProperty(Input, "viewOffset", {default = 0, type = "number", canTriggerRender = true})
-- Neue Properties
---@property maxLength number? nil Maximum length of input text (optional)
Input.defineProperty(Input, "maxLength", {default = nil, type = "number"})
Input.defineProperty(Input, "placeholder", {default = "asd", type = "string"})
---@property placeholder string ... Text to display when input is empty
Input.defineProperty(Input, "placeholder", {default = "...", type = "string"})
---@property placeholderColor color gray Color of the placeholder text
Input.defineProperty(Input, "placeholderColor", {default = colors.gray, type = "number"})
---@property focusedColor color blue Background color when input is focused
Input.defineProperty(Input, "focusedColor", {default = colors.blue, type = "number"})
---@property pattern string? nil Regular expression pattern for input validation
Input.defineProperty(Input, "pattern", {default = nil, type = "string"})
Input.listenTo(Input, "mouse_click")
@@ -26,6 +29,7 @@ Input.listenTo(Input, "key")
Input.listenTo(Input, "char")
--- Creates a new Input instance
--- @shortDescription Creates a new Input instance
--- @return Input object The newly created Input instance
--- @usage local element = Input.new("myId", basalt)
function Input.new()
@@ -35,13 +39,23 @@ function Input.new()
return self
end
--- Initializes the Input instance
--- @shortDescription Initializes the Input instance
--- @param props table The properties to initialize the element with
--- @param basalt table The basalt instance
--- @return Input self The initialized instance
function Input:init(props, basalt)
VisualElement.init(self, props, basalt)
self.set("type", "Input")
return self
end
--- Handles char events
--- @shortDescription Handles char events
--- @param char string The character that was typed
--- @return boolean handled Whether the event was handled
function Input:char(char)
if not self.get("focused") then return end
if not self.get("focused") then return false end
local text = self.get("text")
local pos = self.get("cursorPos")
local maxLength = self.get("maxLength")
@@ -54,10 +68,15 @@ function Input:char(char)
self.set("cursorPos", pos + 1)
self:updateRender()
self:updateViewport()
return true
end
--- Handles key events
--- @shortDescription Handles key events
--- @param key number The key that was pressed
--- @return boolean handled Whether the event was handled
function Input:key(key)
if not self.get("focused") then return end
if not self.get("focused") then return false end
local pos = self.get("cursorPos")
local text = self.get("text")
local viewOffset = self.get("viewOffset")
@@ -88,18 +107,29 @@ function Input:key(key)
local relativePos = self.get("cursorPos") - self.get("viewOffset")
self:setCursor(relativePos, 1, true)
return true
end
--- Handles focus events
--- @shortDescription Handles focus events
function Input:focus()
VisualElement.focus(self)
self:updateRender()
end
--- Handles blur events
--- @shortDescription Handles blur events
function Input:blur()
VisualElement.blur(self)
self:updateRender()
end
--- Handles mouse click events
--- @shortDescription Handles mouse click events
--- @param button number The button that was clicked
--- @param x number The x position of the click
--- @param y number The y position of the click
--- @return boolean handled Whether the event was handled
function Input:mouse_click(button, x, y)
if VisualElement.mouse_click(self, button, x, y) then
local relX, relY = self:getRelativePosition(x, y)
@@ -110,6 +140,8 @@ function Input:mouse_click(button, x, y)
end
end
--- Updates the input's viewport
--- @shortDescription Updates the input's viewport
function Input:updateViewport()
local width = self.get("width")
local cursorPos = self.get("cursorPos")
@@ -128,6 +160,8 @@ function Input:updateViewport()
end
end
--- Renders the input element
--- @shortDescription Renders the input element
function Input:render()
local text = self.get("text")
local viewOffset = self.get("viewOffset")