Display fix for window (forgot i don't need self)
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@@ -33,31 +33,31 @@ function Display:init(props, basalt)
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local reposition = self._window.reposition
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local reposition = self._window.reposition
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local blit = self._window.blit
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local blit = self._window.blit
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local write = self._window.write
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local write = self._window.write
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self._window.reposition = function(self, x, y, width, height)
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self._window.reposition = function(x, y, width, height)
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self.set("x", x)
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self.set("x", x)
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self.set("y", y)
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self.set("y", y)
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self.set("width", width)
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self.set("width", width)
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self.set("height", height)
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self.set("height", height)
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reposition(self, 1, 1, width, height)
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reposition(1, 1, width, height)
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end
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end
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self._window.getPosition = function(self)
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self._window.getPosition = function(self)
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return self.get("x"), self.get("y")
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return self.get("x"), self.get("y")
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end
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end
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self._window.setVisible = function(self, visible)
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self._window.setVisible = function(visible)
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self.set("visible", visible)
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self.set("visible", visible)
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end
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end
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self._window.isVisible = function(self)
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self._window.isVisible = function(self)
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return self.get("visible")
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return self.get("visible")
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end
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end
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self._window.blit = function(self, x, y, text, fg, bg)
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self._window.blit = function(x, y, text, fg, bg)
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blit(self, x, y, text, fg, bg)
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blit(x, y, text, fg, bg)
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self:updateRender()
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self:updateRender()
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end
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end
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self._window.write = function(self, x, y, text)
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self._window.write = function(x, y, text)
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write(self, x, y, text)
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write(x, y, text)
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self:updateRender()
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self:updateRender()
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end
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end
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