Small docs update

This commit is contained in:
Robert Jelic
2025-02-24 20:51:58 +01:00
parent 1d48b8ea32
commit a51b91722d
22 changed files with 442 additions and 94 deletions

205
src/elements/Image.lua Normal file
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local elementManager = require("elementManager")
local VisualElement = elementManager.getElement("VisualElement")
local tHex = require("libraries/colorHex")
---@configDescription An element that displays an image in bimg format
---@configDefault false
--- This is the Image element class which can be used to display bimg format images.
--- The bimg format is a universal ComputerCraft image format.
--- See: https://github.com/SkyTheCodeMaster/bimg
---@class Image : VisualElement
local Image = setmetatable({}, VisualElement)
Image.__index = Image
---@property bimg table {} The bimg image data
Image.defineProperty(Image, "bimg", {default = {}, type = "table", canTriggerRender = true})
---@property currentFrame number 1 Current animation frame
Image.defineProperty(Image, "currentFrame", {default = 1, type = "number", canTriggerRender = true})
---@property metadata table {} Image metadata (version, palette, etc)
Image.defineProperty(Image, "metadata", {default = {}, type = "table"})
function Image.new()
local self = setmetatable({}, Image):__init()
return self
end
function Image:init(props, basalt)
VisualElement.init(self, props, basalt)
self.set("type", "Image")
return self
end
--- Loads a bimg format image
--- @param bimgData table The bimg image data
function Image:loadBimg(bimgData)
if type(bimgData) ~= "table" then return self end
local frames = {}
local metadata = {}
for k, v in pairs(bimgData) do
if type(k) == "number" then
frames[k] = v
else
metadata[k] = v
end
end
self.set("bimg", frames)
self.set("metadata", metadata)
if frames[1] and frames[1][1] then
self.set("width", #frames[1][1][2])
self.set("height", #frames[1])
end
return self
end
--- Gets pixel information at position
--- @param x number X position
--- @param y number Y position
--- @return number? fg Foreground color
--- @return number? bg Background color
--- @return string? char Character at position
function Image:getPixelData(x, y)
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame or not frame[y] then return end
local text = frame[y][1]
local fg = frame[y][2]
local bg = frame[y][3]
if not text or not fg or not bg then return end
local fgColor = tonumber(fg:sub(x,x), 16)
local bgColor = tonumber(bg:sub(x,x), 16)
local char = text:sub(x,x)
return fgColor, bgColor, char
end
--- Sets character at position
--- @param x number X position
--- @param y number Y position
--- @param char string Single character to set
function Image:setChar(x, y, char)
if type(char) ~= "string" or #char ~= 1 then return self end
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then
frame = {{}, {}, {}}
self.get("bimg")[self.get("currentFrame")] = frame
end
if not frame[y] then
frame[y] = {"", "", ""}
end
local text = frame[y][1]
while #text < x do
text = text .. " "
end
frame[y][1] = text:sub(1, x-1) .. char .. text:sub(x+1)
self:updateRender()
return self
end
--- Sets foreground color at position
--- @param x number X position
--- @param y number Y position
--- @param color number Color value (0-15)
function Image:setFg(x, y, color)
if type(color) ~= "number" then return self end
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then
frame = {{}, {}, {}}
self.get("bimg")[self.get("currentFrame")] = frame
end
if not frame[y] then
frame[y] = {"", "", ""}
end
local fg = frame[y][2]
while #fg < x do
fg = fg .. "f"
end
frame[y][2] = fg:sub(1, x-1) .. tHex[color] .. fg:sub(x+1)
self:updateRender()
return self
end
--- Sets background color at position
--- @param x number X position
--- @param y number Y position
--- @param color number Color value (0-15)
function Image:setBg(x, y, color)
if type(color) ~= "number" then return self end
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then
frame = {{}, {}, {}}
self.get("bimg")[self.get("currentFrame")] = frame
end
if not frame[y] then
frame[y] = {"", "", ""}
end
local bg = frame[y][3]
while #bg < x do
bg = bg .. "f"
end
frame[y][3] = bg:sub(1, x-1) .. tHex[color] .. bg:sub(x+1)
self:updateRender()
return self
end
--- Sets all properties at position
--- @param x number X position
--- @param y number Y position
--- @param char string? Character to set (optional)
--- @param fg number? Foreground color (optional)
--- @param bg number? Background color (optional)
function Image:setPixel(x, y, char, fg, bg)
if char then self:setChar(x, y, char) end
if fg then self:setFg(x, y, fg) end
if bg then self:setBg(x, y, bg) end
return self
end
function Image:nextFrame()
if not self.get("metadata").animation then return end
local frames = self.get("bimg")
local current = self.get("currentFrame")
local next = current + 1
if next > #frames then next = 1 end
self.set("currentFrame", next)
return self
end
function Image:render()
VisualElement.render(self)
local frame = self.get("bimg")[self.get("currentFrame")]
if not frame then return end
for y, line in ipairs(frame) do
local text = line[1]
local fg = line[2]
local bg = line[3]
if text and fg and bg then
self:blit(1, y, text, fg, bg)
end
end
end
return Image