- Added floor, ceil and abs to reactive env
- Changed BasaltProgram env (not finished) - Fixed program not setting running to false once coroutine is dead
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@@ -39,7 +39,6 @@ local lazyElementCount = 10
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local lazyElementsTimer = 0
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local isLazyElementsTimerActive = false
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local function queueLazyElements()
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if(isLazyElementsTimerActive)then return end
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lazyElementsTimer = os.startTimer(0.2)
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@@ -237,6 +236,7 @@ local function updateEvent(event, ...)
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for _, frame in pairs(activeFrames) do
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frame:dispatchEvent(event, ...)
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end
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--activeFrames[main]:dispatchEvent(event, ...) -- continue here
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end
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for _, func in ipairs(basalt._schedule) do
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